mini optimization to make making entities easier
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@@ -5,27 +5,26 @@
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#include <SFML/System/Vector2.hpp>
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class Entity {
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protected:
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public:
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Entity(sf::Vector2<float> size, sf::Vector2<float> starting_position, float thickness, sf::Color inside_color, sf::Color border_color);
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bool find_intersection(Entity &entity);
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sf::RectangleShape rect;
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protected:
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sf::Color inside_color;
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sf::Color border_color;
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float top_left;
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float bottom_left;
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float top_right;
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float bottom_right;
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float acceleration;
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float border_thickness;
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};
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class Player {
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class Player : public Entity {
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public:
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Player(sf::Vector2<float> size, sf::Vector2<float> starting_position, float acceleration, float initial_acceleration, float thickness, float velocity_x, sf::Color inside_color, sf::Color border_color);
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sf::RectangleShape rect;
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sf::Vector2<float> m_size;
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sf::Vector2<float> m_velocity;
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float m_acceleration;
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float m_jump_strength;
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float m_thickness;
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bool m_jumping;
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void handle_movment();
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sf::Vector2<float> get_velocity();
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