mini optimization to make making entities easier
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+3
-3
@@ -67,12 +67,12 @@ int main() {
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player.m_velocity.y = 0;
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player.m_jumping = false;
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}
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float right_border = WIDTH - player.rect.getSize().x - player.m_thickness;
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float right_border = WIDTH - player.rect.getSize().x - player.rect.getOutlineThickness();
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if(player.rect.getPosition().x > right_border) {
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player.rect.setPosition({ right_border, player.rect.getPosition().y});
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}
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if(player.rect.getPosition().x < player.m_thickness) {
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player.rect.setPosition({ player.m_thickness, player.rect.getPosition().y});
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if(player.rect.getPosition().x < player.rect.getOutlineThickness()) {
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player.rect.setPosition({ player.rect.getOutlineThickness(), player.rect.getPosition().y});
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}
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// if(rect.getGlobalBounds().findIntersection(player.rect.getGlobalBounds())) {
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// vel_y = -20.0f;
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