i finally got aabb collision to work properly
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@@ -4,6 +4,7 @@
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/System/Vector2.hpp>
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#include "globals.hpp"
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enum class CollisionDir { None, Left, Right, Top, Bottom };
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class Entity {
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@@ -31,6 +32,10 @@ public:
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bool m_jumping;
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void handle_movment();
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bool get_jumping();
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void horizontal_no_out_of_bounds(Entity &base);
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void vertical_no_out_of_bounds(Entity &base);
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bool vertical_top_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
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bool vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
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};
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#endif
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