i finally got aabb collision to work properly
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+26
-71
@@ -12,18 +12,12 @@
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#include <SFML/Window/Keyboard.hpp>
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#include <cstdlib>
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#include <string>
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#include <ranges>
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#include <iostream>
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#include "globals.hpp"
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#include "elements.hpp"
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#include "maps.hpp"
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#ifdef __APPLE__
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sf::Font font("/Users/andrewhaynes/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf");
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#endif
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#ifdef __linux__
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sf::Font font("/home/andrew/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf");
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#endif
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int main() {
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Entity *wall_list[MAX_ROWS][MAX_COLS] = {};
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struct {
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@@ -56,19 +50,17 @@ int main() {
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float border_size { -1.0f };
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} simulated_data;
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for(int i = 0; i < MAX_ROWS; i++) {
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for(int j = 0; j < MAX_COLS; j++) {
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if(map_data[i][j]) {
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wall_list[i][j] = new Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black };
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}
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for(int i : std::views::iota(0, MAX_ROWS)) {
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for(int j : std::views::iota(0, MAX_COLS)) {
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if(map_data[i][j] != 1) continue;
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wall_list[i][j] = new Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black };
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}
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}
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for(int i = 0; i < MAX_ROWS; i++) {
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for(int j = 0; j < MAX_COLS; j++) {
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if(wall_list[i][j] != nullptr) {
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wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) });
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}
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for(int i : std::views::iota(0, MAX_ROWS)) {
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for(int j : std::views::iota(0, MAX_COLS)) {
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if(wall_list[i][j] == nullptr) continue;
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wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) });
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}
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}
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@@ -83,6 +75,13 @@ int main() {
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sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default);
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window.setFramerateLimit(60);
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#ifdef __APPLE__
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sf::Font font("/Users/andrewhaynes/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf");
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#endif
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#ifdef __linux__
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sf::Font font("/home/andrew/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf");
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#endif
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sf::Text text(font, "0, 0", 16);
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text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5)});
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@@ -99,8 +98,8 @@ int main() {
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}
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player.handle_movment();
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for(int i = 0; i < MAX_ROWS; i++) {
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for(int j = 0; j < MAX_COLS; j++) {
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for(int i : std::views::iota(0, MAX_ROWS)) {
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for(int j : std::views::iota(0, MAX_COLS)) {
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if(wall_list[i][j] == nullptr) continue;
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auto collision = wall_list[i][j]->find_intersection(player);
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if(collision == CollisionDir::None) continue;
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@@ -117,59 +116,15 @@ int main() {
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}
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player.set_velocity_y(player.get_velocity().y + player.m_acceleration);
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player.rect.move({0, player.get_velocity().y});
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for(int i = 0; i < MAX_ROWS; i++) {
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for(int j = 0; j < MAX_COLS; j++) {
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if(wall_list[i][j] == nullptr) continue;
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auto collision = player.find_intersection(*wall_list[i][j]);
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if(collision == CollisionDir::None) continue;
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switch (collision) {
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case CollisionDir::Bottom:
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player.rect.setPosition({ player.rect.getPosition().x, wall_list[i][j]->rect.getPosition().y - player.rect.getSize().y });
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player.set_velocity_y(0);
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break;
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default: break;
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}
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}
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}
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// for(int i = 0; i < MAX_ROWS; i++) {
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// for(int j = 0; j < MAX_COLS; j++) {
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// if(wall_list[i][j] == nullptr) continue;
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// auto collision = player.find_intersection(*wall_list[i][j]);
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// // auto collision = wall_list[i][j]->find_intersection(player);
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// if(collision == CollisionDir::None) continue;
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// switch (collision) {
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// case CollisionDir::Bottom:
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// player.rect.setPosition({ player.rect.getPosition().x, wall_list[i][j]->rect.getPosition().y - player.rect.getSize().y });
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// player.set_velocity_y(0);
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// break;
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// // case CollisionDir::Top:
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// // player.rect.setPosition({ player.rect.getPosition().x, wall_list[i][j]->rect.getPosition().y + player.rect.getOutlineThickness()});
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// // player.set_velocity_y(0);
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// // std::cout << "Collision top\n";
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// // player.rect.setPosition({ player.rect.getPosition().x, wall_list[i][j]->rect.getPosition().y + player.rect.getSize().y });
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// // player.set_velocity_y(0);
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// break;
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// default: break;
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// }
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// }
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// }
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float groundY = line.rect.getPosition().y - line.rect.getSize().y - player.rect.getSize().y - line_data.border_size - player_data.border_size;
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if (player.rect.getPosition().y >= groundY) {
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player.rect.setPosition({player.rect.getPosition().x, groundY});
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player.set_velocity_y(0);
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player.m_jumping = false;
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}
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float right_border = WIDTH - player.rect.getSize().x;
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if(player.rect.getPosition().x > right_border) {
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player.rect.setPosition({ right_border, player.rect.getPosition().y});
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}
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if(player.rect.getPosition().x < std::abs(player.rect.getOutlineThickness())) {
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player.rect.setPosition({ 0, player.rect.getPosition().y});
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if(!player.vertical_bottom_collision(wall_list)) {
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player.vertical_top_collision(wall_list);
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}
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player.vertical_no_out_of_bounds(line);
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player.horizontal_no_out_of_bounds(line);
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for(int i = 0; i < MAX_ROWS; i++) {
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for(int j = 0; j < MAX_COLS; j++) {
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for(int i : std::views::iota(0, MAX_ROWS)) {
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for(int j : std::views::iota(0, MAX_COLS)) {
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if(wall_list[i][j] != nullptr) {
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window.draw(wall_list[i][j]->rect);
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}
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@@ -180,8 +135,8 @@ int main() {
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window.draw(text);
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window.display();
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}
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for(int i = 0; i < MAX_ROWS; i++) {
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for(int j = 0; j < MAX_COLS; j++) {
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for(int i : std::views::iota(0, MAX_ROWS)) {
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for(int j : std::views::iota(0, MAX_COLS)) {
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delete wall_list[i][j];
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}
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}
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