i finally got aabb collision to work properly

This commit is contained in:
DarthMooMancer
2025-10-23 14:32:56 -04:00
parent 5a19d993ed
commit 6410150d25
4 changed files with 85 additions and 73 deletions
-2
View File
@@ -6,7 +6,6 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
project(SFML_game_engine) project(SFML_game_engine)
include_directories(include) include_directories(include)
set(SOURCES set(SOURCES
src/main.cpp src/main.cpp
src/elements.cpp src/elements.cpp
@@ -23,7 +22,6 @@ FetchContent_Declare(SFML
FetchContent_MakeAvailable(SFML) FetchContent_MakeAvailable(SFML)
add_executable(SFML_game_engine ${SOURCES}) add_executable(SFML_game_engine ${SOURCES})
target_link_libraries(SFML_game_engine target_link_libraries(SFML_game_engine
PRIVATE PRIVATE
SFML::Graphics SFML::Graphics
+5
View File
@@ -4,6 +4,7 @@
#include <SFML/Graphics/Color.hpp> #include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/RectangleShape.hpp> #include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/System/Vector2.hpp> #include <SFML/System/Vector2.hpp>
#include "globals.hpp"
enum class CollisionDir { None, Left, Right, Top, Bottom }; enum class CollisionDir { None, Left, Right, Top, Bottom };
class Entity { class Entity {
@@ -31,6 +32,10 @@ public:
bool m_jumping; bool m_jumping;
void handle_movment(); void handle_movment();
bool get_jumping(); bool get_jumping();
void horizontal_no_out_of_bounds(Entity &base);
void vertical_no_out_of_bounds(Entity &base);
bool vertical_top_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
bool vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]);
}; };
#endif #endif
+54
View File
@@ -1,8 +1,10 @@
#include "elements.hpp" #include "elements.hpp"
#include "globals.hpp"
#include <SFML/Graphics/Rect.hpp> #include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/Color.hpp> #include <SFML/Graphics/Color.hpp>
#include <SFML/System/Vector2.hpp> #include <SFML/System/Vector2.hpp>
#include <SFML/Window/Keyboard.hpp> #include <SFML/Window/Keyboard.hpp>
#include <ranges>
Entity::Entity(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, sf::Color inside_color, sf::Color border_color) { Entity::Entity(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, sf::Color inside_color, sf::Color border_color) {
rect.setSize(size); rect.setSize(size);
@@ -73,3 +75,55 @@ void Player::handle_movment() {
} }
} }
void Player::horizontal_no_out_of_bounds(Entity &base) {
float right_border = WIDTH - rect.getSize().x;
if(rect.getPosition().x > right_border) {
rect.setPosition({ right_border, rect.getPosition().y});
}
if(rect.getPosition().x < std::abs(rect.getOutlineThickness())) {
rect.setPosition({ 0, rect.getPosition().y});
}
}
void Player::vertical_no_out_of_bounds(Entity &base) {
float groundY = base.rect.getPosition().y - base.rect.getSize().y - rect.getSize().y - base.rect.getOutlineThickness() - rect.getOutlineThickness();
if (rect.getPosition().y >= groundY) {
rect.setPosition({rect.getPosition().x, groundY});
set_velocity_y(0);
m_jumping = false;
}
}
bool Player::vertical_top_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
for(int i : std::views::iota(0, MAX_ROWS)) {
for(int j : std::views::iota(0, MAX_COLS)) {
if(wall_list[i][j] == nullptr) continue;
auto collision = find_intersection(*wall_list[i][j]);
if(collision == CollisionDir::None) continue;
if(collision == CollisionDir::Top) {
rect.setPosition({ rect.getPosition().x, wall_list[i][j]->rect.getSize().y + wall_list[i][j]->rect.getPosition().y + rect.getOutlineThickness()});
set_velocity_y(0);
return true;
}
}
}
return false;
}
bool Player::vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
for(int i : std::views::iota(0, MAX_ROWS)) {
for(int j : std::views::iota(0, MAX_COLS)) {
if(wall_list[i][j] == nullptr) continue;
auto collision = find_intersection(*wall_list[i][j]);
if(collision == CollisionDir::None) continue;
if(collision == CollisionDir::Bottom && get_velocity().y > 0) {
rect.setPosition({ rect.getPosition().x, wall_list[i][j]->rect.getPosition().y - rect.getSize().y });
m_jumping = false;
set_velocity_y(0);
return true;
}
}
}
return false;
}
+26 -71
View File
@@ -12,18 +12,12 @@
#include <SFML/Window/Keyboard.hpp> #include <SFML/Window/Keyboard.hpp>
#include <cstdlib> #include <cstdlib>
#include <string> #include <string>
#include <ranges>
#include <iostream> #include <iostream>
#include "globals.hpp" #include "globals.hpp"
#include "elements.hpp" #include "elements.hpp"
#include "maps.hpp" #include "maps.hpp"
#ifdef __APPLE__
sf::Font font("/Users/andrewhaynes/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf");
#endif
#ifdef __linux__
sf::Font font("/home/andrew/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf");
#endif
int main() { int main() {
Entity *wall_list[MAX_ROWS][MAX_COLS] = {}; Entity *wall_list[MAX_ROWS][MAX_COLS] = {};
struct { struct {
@@ -56,19 +50,17 @@ int main() {
float border_size { -1.0f }; float border_size { -1.0f };
} simulated_data; } simulated_data;
for(int i = 0; i < MAX_ROWS; i++) { for(int i : std::views::iota(0, MAX_ROWS)) {
for(int j = 0; j < MAX_COLS; j++) { for(int j : std::views::iota(0, MAX_COLS)) {
if(map_data[i][j]) { if(map_data[i][j] != 1) continue;
wall_list[i][j] = new Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black }; wall_list[i][j] = new Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black };
}
} }
} }
for(int i = 0; i < MAX_ROWS; i++) { for(int i : std::views::iota(0, MAX_ROWS)) {
for(int j = 0; j < MAX_COLS; j++) { for(int j : std::views::iota(0, MAX_COLS)) {
if(wall_list[i][j] != nullptr) { if(wall_list[i][j] == nullptr) continue;
wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) }); wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) });
}
} }
} }
@@ -83,6 +75,13 @@ int main() {
sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default); sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default);
window.setFramerateLimit(60); window.setFramerateLimit(60);
#ifdef __APPLE__
sf::Font font("/Users/andrewhaynes/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf");
#endif
#ifdef __linux__
sf::Font font("/home/andrew/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf");
#endif
sf::Text text(font, "0, 0", 16); sf::Text text(font, "0, 0", 16);
text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5)}); text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5)});
@@ -99,8 +98,8 @@ int main() {
} }
player.handle_movment(); player.handle_movment();
for(int i = 0; i < MAX_ROWS; i++) { for(int i : std::views::iota(0, MAX_ROWS)) {
for(int j = 0; j < MAX_COLS; j++) { for(int j : std::views::iota(0, MAX_COLS)) {
if(wall_list[i][j] == nullptr) continue; if(wall_list[i][j] == nullptr) continue;
auto collision = wall_list[i][j]->find_intersection(player); auto collision = wall_list[i][j]->find_intersection(player);
if(collision == CollisionDir::None) continue; if(collision == CollisionDir::None) continue;
@@ -117,59 +116,15 @@ int main() {
} }
player.set_velocity_y(player.get_velocity().y + player.m_acceleration); player.set_velocity_y(player.get_velocity().y + player.m_acceleration);
player.rect.move({0, player.get_velocity().y}); player.rect.move({0, player.get_velocity().y});
for(int i = 0; i < MAX_ROWS; i++) {
for(int j = 0; j < MAX_COLS; j++) {
if(wall_list[i][j] == nullptr) continue;
auto collision = player.find_intersection(*wall_list[i][j]);
if(collision == CollisionDir::None) continue;
switch (collision) {
case CollisionDir::Bottom:
player.rect.setPosition({ player.rect.getPosition().x, wall_list[i][j]->rect.getPosition().y - player.rect.getSize().y });
player.set_velocity_y(0);
break;
default: break;
}
}
}
// for(int i = 0; i < MAX_ROWS; i++) {
// for(int j = 0; j < MAX_COLS; j++) {
// if(wall_list[i][j] == nullptr) continue;
// auto collision = player.find_intersection(*wall_list[i][j]);
// // auto collision = wall_list[i][j]->find_intersection(player);
// if(collision == CollisionDir::None) continue;
// switch (collision) {
// case CollisionDir::Bottom:
// player.rect.setPosition({ player.rect.getPosition().x, wall_list[i][j]->rect.getPosition().y - player.rect.getSize().y });
// player.set_velocity_y(0);
// break;
// // case CollisionDir::Top:
// // player.rect.setPosition({ player.rect.getPosition().x, wall_list[i][j]->rect.getPosition().y + player.rect.getOutlineThickness()});
// // player.set_velocity_y(0);
// // std::cout << "Collision top\n";
// // player.rect.setPosition({ player.rect.getPosition().x, wall_list[i][j]->rect.getPosition().y + player.rect.getSize().y });
// // player.set_velocity_y(0);
// break;
// default: break;
// }
// }
// }
float groundY = line.rect.getPosition().y - line.rect.getSize().y - player.rect.getSize().y - line_data.border_size - player_data.border_size; if(!player.vertical_bottom_collision(wall_list)) {
if (player.rect.getPosition().y >= groundY) { player.vertical_top_collision(wall_list);
player.rect.setPosition({player.rect.getPosition().x, groundY});
player.set_velocity_y(0);
player.m_jumping = false;
}
float right_border = WIDTH - player.rect.getSize().x;
if(player.rect.getPosition().x > right_border) {
player.rect.setPosition({ right_border, player.rect.getPosition().y});
}
if(player.rect.getPosition().x < std::abs(player.rect.getOutlineThickness())) {
player.rect.setPosition({ 0, player.rect.getPosition().y});
} }
player.vertical_no_out_of_bounds(line);
player.horizontal_no_out_of_bounds(line);
for(int i = 0; i < MAX_ROWS; i++) { for(int i : std::views::iota(0, MAX_ROWS)) {
for(int j = 0; j < MAX_COLS; j++) { for(int j : std::views::iota(0, MAX_COLS)) {
if(wall_list[i][j] != nullptr) { if(wall_list[i][j] != nullptr) {
window.draw(wall_list[i][j]->rect); window.draw(wall_list[i][j]->rect);
} }
@@ -180,8 +135,8 @@ int main() {
window.draw(text); window.draw(text);
window.display(); window.display();
} }
for(int i = 0; i < MAX_ROWS; i++) { for(int i : std::views::iota(0, MAX_ROWS)) {
for(int j = 0; j < MAX_COLS; j++) { for(int j : std::views::iota(0, MAX_COLS)) {
delete wall_list[i][j]; delete wall_list[i][j];
} }
} }