proper start to map editor
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@@ -10,5 +10,6 @@ extern char test_level_2[MAX_ROWS][MAX_COLS];
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void clear_map(Entity* wall_list[MAX_ROWS][MAX_COLS]);
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void load_map(Entity* wall_list[MAX_ROWS][MAX_COLS], const char map_data[MAX_ROWS][MAX_COLS]);
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void merged_walls(Entity* wall_list[MAX_ROWS][MAX_COLS]);
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#endif
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