proper start to map editor
This commit is contained in:
+2
-1
@@ -49,7 +49,6 @@ CollisionDir Entity::find_intersection(Entity &entity) {
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float overlapW = overlap.size.x;
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float overlapH = overlap.size.y;
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// Compare which axis overlap is smaller
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if (overlapW < overlapH) {
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// Horizontal collision
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return (a.position.x < b.position.x)
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@@ -126,9 +125,11 @@ for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_RO
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if(collision == CollisionDir::None) continue;
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if(collision == CollisionDir::Left) {
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rect.setPosition({ wall_list[i][j]->rect.getPosition().x - rect.getSize().x, rect.getPosition().y });
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return true;
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}
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if(collision == CollisionDir::Right) {
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rect.setPosition({ wall_list[i][j]->rect.getPosition().x + wall_list[i][j]->rect.getSize().x, rect.getPosition().y });
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return true;
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}
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}
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return false;
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+117
-52
@@ -1,10 +1,15 @@
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#include <SFML/Audio.hpp>
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/Window.hpp>
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#include <SFML/System.hpp>
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#include <SFML/Window/Mouse.hpp>
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#include <cmath>
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#include <cstdlib>
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#include <string>
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#include <thread>
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#include <iostream>
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#ifdef __APPLE__
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#include <range/v3/view/iota.hpp>
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#include <range/v3/view/cartesian_product.hpp>
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@@ -16,87 +21,147 @@
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#include "maps.hpp"
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#include "scheduler.hpp"
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void draw_wall(sf::RenderWindow &window, sf::Vector2i &local_position, sf::Vector2i &start_mouse_pos, sf::Vector2i &end_mouse_pos, bool &dragging, bool &prev_dragging, Entity *wall_list[MAX_ROWS][MAX_COLS]) {
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if(local_position.x > 0 && local_position.x < WIDTH && local_position.y > 0 && local_position.y < HEIGHT) {
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if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) && !dragging) {
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dragging = true;
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start_mouse_pos = local_position;
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}
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if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) && dragging) {
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prev_dragging = true;
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end_mouse_pos = local_position;
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sf::RectangleShape rect { { (float) (end_mouse_pos.x - start_mouse_pos.x), 1.0f } };
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rect.setPosition({ (float)start_mouse_pos.x, (float)(std::floor(start_mouse_pos.y / 32) * TILESIZE + ((float)TILESIZE / 2))} );
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window.draw(rect);
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}
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if(!sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) && dragging && prev_dragging) {
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sf::Vector2i start_integers = { (int)std::floor(start_mouse_pos.x / 32), (int)std::floor(start_mouse_pos.y / 32) };
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sf::Vector2i end_integers = { (int)std::floor(end_mouse_pos.x / 32), (int)std::floor(end_mouse_pos.y / 32) };
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if(end_integers.x - start_integers.x > 0) {
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if(wall_list[start_integers.x][start_integers.y] == nullptr) {
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wall_list[start_integers.x][start_integers.y] = new Entity {
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{ float(end_integers.x - start_integers.x + 1) * TILESIZE, TILESIZE },
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{ (float)(start_integers.x * TILESIZE), (float)(start_integers.y * TILESIZE) },
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{ 0, 0 },
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-2.0f,
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sf::Color::Black
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};
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}
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}
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prev_dragging = false;
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dragging = false;
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}
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}
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}
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int main() {
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Timer time;
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Entity *wall_list[MAX_ROWS][MAX_COLS] = {};
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int current_level = 0;
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struct {
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sf::Vector2<float> size { TILESIZE / 2.0f, TILESIZE / 2.0f };
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sf::Vector2<float> pos { TILESIZE, TILESIZE };
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float max_velocity_y { 15.0f };
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float border_size { -1.0f };
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float dash_distance { 20.0f };
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sf::Vector2f velocity { 3.0f, 0 };
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} player_data;
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sf::Vector2i local_position;
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sf::Vector2i start_mouse_pos;
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sf::Vector2i end_mouse_pos;
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bool dragging = false;
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bool prev_dragging = false;
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// int current_level = 0;
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// struct {
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// sf::Vector2<float> size { TILESIZE / 2.0f, TILESIZE / 2.0f };
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// sf::Vector2<float> pos { TILESIZE, TILESIZE };
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// float max_velocity_y { 15.0f };
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// float border_size { -1.0f };
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// float dash_distance { 20.0f };
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// sf::Vector2f velocity { 3.0f, 0 };
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// } player_data;
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load_map(wall_list, test_level_0);
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Player player {
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player_data.size, player_data.pos, player_data.velocity,
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player_data.border_size, GRAVITY, player_data.max_velocity_y,
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player_data.dash_distance, sf::Color::Black, sf::Color::White
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};
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// Player player {
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// player_data.size, player_data.pos, player_data.velocity,
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// player_data.border_size, GRAVITY, player_data.max_velocity_y,
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// player_data.dash_distance, sf::Color::Black, sf::Color::White
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// };
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sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default);
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sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "engine", sf::Style::Default);
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window.setFramerateLimit(FPS);
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#ifdef __APPLE__
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sf::Font font("/Users/andrewhaynes/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf");
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sf::Font font("/Users/andrewhaynes/personal/Projects/CPP/engine/assets/pixel.ttf");
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#else
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sf::Font font("/home/andrew/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf");
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sf::Font font("/home/andrew/personal/Projects/CPP/engine/assets/pixel.ttf");
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#endif
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sf::Text text(font, "0, 0", 16);
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text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5)});
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bool running = true;
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std::thread player_dash_cooldown([&] { time.update_timers(running, player.timers); } );
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// bool running = true;
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// std::thread player_dash_cooldown([&] { time.update_timers(running, player.timers); } );
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while (window.isOpen()) {
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local_position = sf::Mouse::getPosition(window);
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window.clear(sf::Color::Black);
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text.setString(std::to_string(player.timers.dash_cooldown));
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text.setString(std::to_string((int)std::floor(local_position.x / 32)) + ", " + std::to_string((int)std::floor(local_position.y / 32)));
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std::cout << dragging << "\n";
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while (const std::optional event = window.pollEvent()) {
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if (event->is<sf::Event::Closed>()) {
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running = false;
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// running = false;
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window.close();
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}
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}
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if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
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running = false;
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// running = false;
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window.close();
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}
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if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) && player.timers.level_switch_cooldown <= 0) {
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if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::B)) {
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clear_map(wall_list);
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if(current_level == 0) {
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load_map(wall_list, test_level_1);
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current_level = 1;
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player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
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}
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else if(current_level == 1) {
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load_map(wall_list, test_level_2);
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current_level = 2;
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player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
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}
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else if(current_level == 2) {
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load_map(wall_list, test_level_0);
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current_level = 0;
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player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
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}
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}
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player.handle_movment();
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player.get_horizontal_collision(wall_list);
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player.handle_gravity();
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if(player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY)) {
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player.set_velocity_y((TILESIZE / 2) - GRAVITY);
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}
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if(!player.get_vertical_bottom_collision(wall_list)) {
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player.get_vertical_top_collision(wall_list);
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if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) {
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dragging = false;
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}
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draw_wall(window, local_position, start_mouse_pos, end_mouse_pos, dragging, prev_dragging, wall_list);
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// if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) && player.timers.level_switch_cooldown <= 0) {
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// clear_map(wall_list);
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// if(current_level == 0) {
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// load_map(wall_list, test_level_1);
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// current_level = 1;
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// player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
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// }
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// else if(current_level == 1) {
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// load_map(wall_list, test_level_2);
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// current_level = 2;
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// player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
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// }
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// else if(current_level == 2) {
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// load_map(wall_list, test_level_0);
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// current_level = 0;
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// player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
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// }
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// }
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//
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// player.handle_movment();
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// if(!player.get_horizontal_collision(wall_list)) {
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// std::cout << "\n";
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// }
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// else {
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// std::cout << "Yes horizontal collision\n";
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// }
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//
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// player.handle_gravity();
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// if(player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY)) {
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// player.set_velocity_y((TILESIZE / 2) - GRAVITY);
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// }
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// if(!player.get_vertical_bottom_collision(wall_list)) {
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// std::cout << "\n";
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// if(!player.get_vertical_top_collision(wall_list)) {
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// std::cout << "\n";
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// } else {
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// std::cout << "Yes vertical top collision\n";
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// }
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// }
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// else {
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// std::cout << "Yes vertical bottom collision\n";
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// }
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//
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#ifdef __APPLE__
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for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
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if(wall_list[i][j] == nullptr) continue;
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@@ -108,11 +173,11 @@ int main() {
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window.draw(wall_list[i][j]->rect);
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}
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#endif
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window.draw(player.rect);
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// window.draw(player.rect);
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window.draw(text);
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window.display();
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}
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clear_map(wall_list);
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player_dash_cooldown.join();
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// player_dash_cooldown.join();
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return 0;
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}
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+55
-16
@@ -22,9 +22,48 @@ void clear_map(Entity* wall_list[MAX_ROWS][MAX_COLS]) {
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#endif
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}
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void create_map() {
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char output[MAX_ROWS][MAX_COLS] = {};
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// void create_map() {
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// char output[MAX_ROWS][MAX_COLS] = {};
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//
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// }
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void merged_walls(Entity* wall_list[MAX_ROWS][MAX_COLS]) {
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#ifdef __APPLE__
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for(auto[j, i] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
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#else
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for(auto[j, i] : std::views::cartesian_product(std::views::iota(0, MAX_COLS), std::views::iota(0, MAX_ROWS))) {
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#endif
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if(wall_list[i][j] == nullptr) continue;
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if(wall_list[i][j]->rect.getSize().x != TILESIZE) continue;
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int start = i, end = i;
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while(end + 1 < MAX_ROWS && wall_list[end + 1][j] != nullptr) {
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delete wall_list[end + 1][j];
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wall_list[end + 1][j] = nullptr;
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end++;
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}
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int merged_height = (end - start + 1) * TILESIZE;
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wall_list[start][j]->rect.setSize({ wall_list[start][j]->rect.getSize().x, static_cast<float>(merged_height) });
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i = end;
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}
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#ifdef __APPLE__
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for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
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#else
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for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
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#endif
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if(wall_list[i][j] == nullptr) continue;
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if(wall_list[i][j]->rect.getSize().y != TILESIZE) continue;
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int start = j, end = j;
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while(end + 1 < MAX_COLS && wall_list[i][end + 1] != nullptr && wall_list[i][end + 1]->rect.getSize().y == TILESIZE) {
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delete wall_list[i][end + 1];
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wall_list[i][end + 1] = nullptr;
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end++;
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}
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int merged_width = (end - start + 1) * TILESIZE;
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wall_list[i][start]->rect.setSize({ static_cast<float>(merged_width), wall_list[i][start]->rect.getSize().y });
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j = end;
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}
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}
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void load_map(Entity* wall_list[MAX_ROWS][MAX_COLS], const char map_data[MAX_ROWS][MAX_COLS]) {
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@@ -91,19 +130,19 @@ void load_map(Entity* wall_list[MAX_ROWS][MAX_COLS], const char map_data[MAX_ROW
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}
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char test_level_0[MAX_ROWS][MAX_COLS] = {
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{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
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{ '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '2' },
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{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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};
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char test_level_1[MAX_ROWS][MAX_COLS] = {
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