changes
This commit is contained in:
+25
-9
@@ -5,22 +5,38 @@
|
||||
|
||||
#include <SFML/Graphics/Color.hpp>
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class ObjectData {
|
||||
public:
|
||||
sf::Vector2<float> size = { TILESIZE, TILESIZE };
|
||||
sf::Vector2<float> pos = { TILESIZE, TILESIZE };
|
||||
sf::Color interior_color = sf::Color::Black;
|
||||
sf::Color exterior_color = sf::Color::White;
|
||||
float edge = -2.0f;
|
||||
struct ObjectData {
|
||||
sf::Vector2<float> size { TILESIZE, TILESIZE };
|
||||
sf::Vector2<float> pos { TILESIZE, TILESIZE };
|
||||
sf::Color interior_color { sf::Color::Black };
|
||||
sf::Color exterior_color { sf::Color::White };
|
||||
float edge { -2.0f };
|
||||
};
|
||||
|
||||
class EntityData : public ObjectData {
|
||||
struct EntityData : ObjectData {
|
||||
sf::Vector2<float> velocity { 0, 0 };
|
||||
};
|
||||
|
||||
struct PlayerData : EntityData {
|
||||
ObjectData object;
|
||||
EntityData entity;
|
||||
float dash_length { 0.0f };
|
||||
float max_vertical_acceleration { 0.0f };
|
||||
};
|
||||
|
||||
class LevelData {
|
||||
public:
|
||||
sf::Vector2<float> velocity;
|
||||
std::array<std::array<char, MAX_COLS>, MAX_ROWS> data = {};
|
||||
std::string name = "Null";
|
||||
};
|
||||
|
||||
extern std::vector<ObjectData> object_data;
|
||||
extern std::vector<EntityData> entity_data;
|
||||
extern std::vector<LevelData> level_data;
|
||||
extern PlayerData player_data;
|
||||
|
||||
#endif // DATA_HPP
|
||||
|
||||
+34
-60
@@ -1,9 +1,9 @@
|
||||
#ifndef PLAYER_HPP
|
||||
#define PLAYER_HPP
|
||||
|
||||
#include "data.hpp"
|
||||
#include "globals.hpp"
|
||||
#include "scheduler.hpp"
|
||||
#include "data.hpp"
|
||||
|
||||
#include <SFML/Graphics/Color.hpp>
|
||||
#include <SFML/Graphics/RectangleShape.hpp>
|
||||
@@ -11,74 +11,48 @@
|
||||
|
||||
enum class CollisionDir { None, Left, Right, Top, Bottom };
|
||||
class Entity;
|
||||
class Wall;
|
||||
class Object;
|
||||
class Player;
|
||||
|
||||
class Wall {
|
||||
public:
|
||||
Wall(ObjectData data);
|
||||
ObjectData data;
|
||||
sf::Vector2<float> size;
|
||||
sf::Vector2<float> pos;
|
||||
sf::Color interior_color;
|
||||
sf::Color exterior_color;
|
||||
float edge;
|
||||
|
||||
CollisionDir find_intersection(Entity& entity);
|
||||
sf::RectangleShape rect;
|
||||
class Object {
|
||||
public:
|
||||
Object(ObjectData data);
|
||||
CollisionDir find_intersection(Object& entity);
|
||||
sf::RectangleShape rect;
|
||||
};
|
||||
|
||||
class Entity {
|
||||
public:
|
||||
Entity(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness,
|
||||
sf::Color inside_color = sf::Color::Black, sf::Color border_color = sf::Color::White);
|
||||
class Entity : public Object {
|
||||
public:
|
||||
Entity(EntityData data) : Object(data), _velocity(data.velocity) {};
|
||||
void set_velocity(sf::Vector2f velocity);
|
||||
void set_velocity_x(int velocity);
|
||||
void set_velocity_y(int velocity);
|
||||
sf::Vector2<float> get_velocity();
|
||||
|
||||
CollisionDir find_intersection(Wall& entity);
|
||||
void set_velocity(sf::Vector2f velocity);
|
||||
void set_velocity_x(int velocity);
|
||||
void set_velocity_y(int velocity);
|
||||
sf::Vector2<float> get_velocity();
|
||||
sf::RectangleShape rect;
|
||||
|
||||
protected:
|
||||
sf::Vector2f _velocity;
|
||||
sf::Color _inside_color;
|
||||
sf::Color _border_color;
|
||||
float _border_thickness;
|
||||
protected:
|
||||
sf::Vector2f _velocity;
|
||||
};
|
||||
|
||||
class Player : public Entity {
|
||||
public:
|
||||
Player(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness,
|
||||
float gravity, float max_acceleration, float dash_distance, sf::Color inside_color,
|
||||
public:
|
||||
Player(PlayerData data, float gravity) : Entity(data), dash_length(data.dash_length), max_vertical_acceleration(data.max_vertical_acceleration), gravity(gravity) {};
|
||||
float max_vertical_acceleration;
|
||||
float dash_length;
|
||||
float gravity;
|
||||
bool m_jumping { false };
|
||||
bool m_dash { false };
|
||||
void handle_movment(Timer& dash);
|
||||
void handle_gravity();
|
||||
bool get_jumping();
|
||||
void horizontal_no_out_of_bounds();
|
||||
void vertical_no_out_of_bounds(Entity& base);
|
||||
bool get_horizontal_collision(std::array<std::array<Object*, MAX_COLS>, MAX_ROWS>);
|
||||
bool get_vertical_top_collision(std::array<std::array<Object*, MAX_COLS>, MAX_ROWS>);
|
||||
bool get_vertical_bottom_collision(std::array<std::array<Object*, MAX_COLS>, MAX_ROWS>);
|
||||
|
||||
sf::Color border_color);
|
||||
float m_acceleration;
|
||||
float m_jump_strength;
|
||||
float m_dash_distance;
|
||||
bool m_jumping;
|
||||
bool m_dash;
|
||||
void handle_movment(Timer &dash);
|
||||
void handle_gravity();
|
||||
bool get_jumping();
|
||||
void horizontal_no_out_of_bounds();
|
||||
void vertical_no_out_of_bounds(Entity& base);
|
||||
bool get_horizontal_collision(std::array<std::array<Wall*, MAX_COLS>, MAX_ROWS>);
|
||||
bool get_vertical_top_collision(std::array<std::array<Wall*, MAX_COLS>, MAX_ROWS>);
|
||||
bool get_vertical_bottom_collision(std::array<std::array<Wall*, MAX_COLS>, MAX_ROWS>);
|
||||
|
||||
private:
|
||||
bool get_vertical_bottom_collision_by_offset(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS>);
|
||||
sf::Vector2f _min_velocity;
|
||||
};
|
||||
|
||||
struct player_data {
|
||||
sf::Vector2<float> size { TILESIZE / 2.0f, TILESIZE / 2.0f };
|
||||
sf::Vector2<float> pos { TILESIZE, TILESIZE };
|
||||
float max_velocity_y { 15.0f };
|
||||
float border_size { -1.0f };
|
||||
float dash_distance { 20.0f };
|
||||
sf::Vector2f velocity { 3.0f, 0 };
|
||||
private:
|
||||
bool get_vertical_bottom_collision_by_offset(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS>);
|
||||
sf::Vector2f _min_velocity;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
+1
-9
@@ -7,23 +7,15 @@
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
||||
#include <array>
|
||||
|
||||
struct Level {
|
||||
std::array<std::array<char, MAX_COLS>, MAX_ROWS> data;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
class Manager {
|
||||
public:
|
||||
void clear_map();
|
||||
void load_map(const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data);
|
||||
int get_current_level();
|
||||
void set_current_level(int level);
|
||||
std::array<std::array<Wall*, MAX_COLS>, MAX_ROWS> wall_list = {};
|
||||
std::array<std::array<Object*, MAX_COLS>, MAX_ROWS> wall_list = {};
|
||||
private:
|
||||
int current_level = 1;
|
||||
|
||||
};
|
||||
|
||||
extern std::vector<Level> levels;
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user