changes
This commit is contained in:
+25
-9
@@ -5,22 +5,38 @@
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <array>
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#include <string>
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#include <vector>
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class ObjectData {
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public:
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sf::Vector2<float> size = { TILESIZE, TILESIZE };
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sf::Vector2<float> pos = { TILESIZE, TILESIZE };
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sf::Color interior_color = sf::Color::Black;
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sf::Color exterior_color = sf::Color::White;
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float edge = -2.0f;
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struct ObjectData {
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sf::Vector2<float> size { TILESIZE, TILESIZE };
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sf::Vector2<float> pos { TILESIZE, TILESIZE };
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sf::Color interior_color { sf::Color::Black };
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sf::Color exterior_color { sf::Color::White };
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float edge { -2.0f };
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};
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class EntityData : public ObjectData {
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struct EntityData : ObjectData {
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sf::Vector2<float> velocity { 0, 0 };
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};
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struct PlayerData : EntityData {
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ObjectData object;
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EntityData entity;
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float dash_length { 0.0f };
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float max_vertical_acceleration { 0.0f };
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};
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class LevelData {
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public:
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sf::Vector2<float> velocity;
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std::array<std::array<char, MAX_COLS>, MAX_ROWS> data = {};
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std::string name = "Null";
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};
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extern std::vector<ObjectData> object_data;
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extern std::vector<EntityData> entity_data;
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extern std::vector<LevelData> level_data;
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extern PlayerData player_data;
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#endif // DATA_HPP
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+22
-48
@@ -1,9 +1,9 @@
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#ifndef PLAYER_HPP
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#define PLAYER_HPP
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#include "data.hpp"
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#include "globals.hpp"
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#include "scheduler.hpp"
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#include "data.hpp"
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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@@ -11,74 +11,48 @@
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enum class CollisionDir { None, Left, Right, Top, Bottom };
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class Entity;
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class Wall;
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class Object;
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class Player;
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class Wall {
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public:
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Wall(ObjectData data);
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ObjectData data;
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sf::Vector2<float> size;
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sf::Vector2<float> pos;
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sf::Color interior_color;
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sf::Color exterior_color;
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float edge;
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CollisionDir find_intersection(Entity& entity);
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class Object {
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public:
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Object(ObjectData data);
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CollisionDir find_intersection(Object& entity);
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sf::RectangleShape rect;
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};
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class Entity {
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public:
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Entity(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness,
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sf::Color inside_color = sf::Color::Black, sf::Color border_color = sf::Color::White);
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CollisionDir find_intersection(Wall& entity);
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class Entity : public Object {
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public:
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Entity(EntityData data) : Object(data), _velocity(data.velocity) {};
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void set_velocity(sf::Vector2f velocity);
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void set_velocity_x(int velocity);
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void set_velocity_y(int velocity);
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sf::Vector2<float> get_velocity();
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sf::RectangleShape rect;
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protected:
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protected:
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sf::Vector2f _velocity;
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sf::Color _inside_color;
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sf::Color _border_color;
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float _border_thickness;
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};
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class Player : public Entity {
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public:
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Player(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness,
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float gravity, float max_acceleration, float dash_distance, sf::Color inside_color,
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sf::Color border_color);
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float m_acceleration;
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float m_jump_strength;
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float m_dash_distance;
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bool m_jumping;
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bool m_dash;
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void handle_movment(Timer &dash);
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public:
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Player(PlayerData data, float gravity) : Entity(data), dash_length(data.dash_length), max_vertical_acceleration(data.max_vertical_acceleration), gravity(gravity) {};
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float max_vertical_acceleration;
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float dash_length;
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float gravity;
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bool m_jumping { false };
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bool m_dash { false };
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void handle_movment(Timer& dash);
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void handle_gravity();
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bool get_jumping();
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void horizontal_no_out_of_bounds();
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void vertical_no_out_of_bounds(Entity& base);
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bool get_horizontal_collision(std::array<std::array<Wall*, MAX_COLS>, MAX_ROWS>);
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bool get_vertical_top_collision(std::array<std::array<Wall*, MAX_COLS>, MAX_ROWS>);
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bool get_vertical_bottom_collision(std::array<std::array<Wall*, MAX_COLS>, MAX_ROWS>);
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bool get_horizontal_collision(std::array<std::array<Object*, MAX_COLS>, MAX_ROWS>);
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bool get_vertical_top_collision(std::array<std::array<Object*, MAX_COLS>, MAX_ROWS>);
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bool get_vertical_bottom_collision(std::array<std::array<Object*, MAX_COLS>, MAX_ROWS>);
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private:
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private:
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bool get_vertical_bottom_collision_by_offset(std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS>);
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sf::Vector2f _min_velocity;
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};
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struct player_data {
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sf::Vector2<float> size { TILESIZE / 2.0f, TILESIZE / 2.0f };
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sf::Vector2<float> pos { TILESIZE, TILESIZE };
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float max_velocity_y { 15.0f };
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float border_size { -1.0f };
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float dash_distance { 20.0f };
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sf::Vector2f velocity { 3.0f, 0 };
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};
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#endif
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+1
-9
@@ -7,23 +7,15 @@
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <array>
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struct Level {
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std::array<std::array<char, MAX_COLS>, MAX_ROWS> data;
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std::string name;
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};
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class Manager {
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public:
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void clear_map();
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void load_map(const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data);
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int get_current_level();
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void set_current_level(int level);
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std::array<std::array<Wall*, MAX_COLS>, MAX_ROWS> wall_list = {};
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std::array<std::array<Object*, MAX_COLS>, MAX_ROWS> wall_list = {};
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private:
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int current_level = 1;
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};
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extern std::vector<Level> levels;
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#endif
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@@ -1,6 +1,85 @@
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#include "data.hpp"
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#include "globals.hpp"
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#include <SFML/Graphics/Color.hpp>
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std::vector<ObjectData> object_data {
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{},
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};
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std::vector<EntityData> entity_data {
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{},
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};
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PlayerData player_data {
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.object = {
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.size = { TILESIZE / 2.0f, TILESIZE / 2.0f },
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.edge = -1.0f,
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},
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.entity = { .velocity = { 3.0f, 0.0f } },
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.dash_length = 20.0f,
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.max_vertical_acceleration = 15.0f
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};
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std::vector<LevelData> level_data = {
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{ .data = { { { ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ' } } },
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.name = "Empty" },
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{ .data = { { { '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
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{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', '1', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', '-', '-', '-', '-', '2', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', '|' },
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{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
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{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-',
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'2' } } },
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.name = "Default" },
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{ .data = { { { '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
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{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', '1', '-', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', '-', '-', '-', '-', '2', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', '0', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', '0', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', '|' },
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{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
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{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-',
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'2' } } },
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.name = "Plat1" },
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{ .data = { { { '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
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{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
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{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
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{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
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{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
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{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
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{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
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{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
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{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
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{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
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{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
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{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
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{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ',
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'0' } } },
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.name = "Check" }
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};
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+11
-60
@@ -1,5 +1,6 @@
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#include "elements.hpp"
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#include "data.hpp"
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#include "globals.hpp"
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#include <SFML/Graphics/Color.hpp>
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@@ -15,14 +16,7 @@ namespace rv = ranges::views;
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namespace rv = std::views;
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#endif
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Wall::Wall(ObjectData data) {
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this->data = data;
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// rect.setSize(data.size);
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// pos = data.pos;
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// interior_color = data.interior_color;
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// exterior_color = data.exterior_color;
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// edge = data.edge;
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Object::Object(ObjectData data) {
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rect.setSize(data.size);
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rect.setPosition(data.pos);
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rect.setOutlineThickness(data.edge);
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@@ -30,16 +24,6 @@ Wall::Wall(ObjectData data) {
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rect.setOutlineColor(data.exterior_color);
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}
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Entity::Entity(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness,
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sf::Color inside_color, sf::Color border_color) {
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rect.setSize(size);
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rect.setPosition(pos);
|
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rect.setOutlineThickness(border_thickness);
|
||||
rect.setFillColor(inside_color);
|
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rect.setOutlineColor(border_color);
|
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_velocity = velocity;
|
||||
}
|
||||
|
||||
void Entity::set_velocity(sf::Vector2<float> velocity) { _velocity = velocity; }
|
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|
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void Entity::set_velocity_x(int velocity) { _velocity.x = velocity; }
|
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@@ -48,7 +32,7 @@ void Entity::set_velocity_y(int velocity) { _velocity.y = velocity; }
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|
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sf::Vector2<float> Entity::get_velocity() { return _velocity; }
|
||||
|
||||
CollisionDir Wall::find_intersection(Entity& entity) {
|
||||
CollisionDir Object::find_intersection(Object& entity) {
|
||||
sf::FloatRect a = rect.getGlobalBounds();
|
||||
sf::FloatRect b = entity.rect.getGlobalBounds();
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auto inter = a.findIntersection(b);
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@@ -71,39 +55,6 @@ CollisionDir Wall::find_intersection(Entity& entity) {
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|
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}
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||||
|
||||
CollisionDir Entity::find_intersection(Wall& entity) {
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sf::FloatRect a = rect.getGlobalBounds();
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||||
sf::FloatRect b = entity.rect.getGlobalBounds();
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auto inter = a.findIntersection(b);
|
||||
if (!inter) {
|
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return CollisionDir::None;
|
||||
}
|
||||
|
||||
const auto overlap = *inter;
|
||||
|
||||
float overlapW = overlap.size.x;
|
||||
float overlapH = overlap.size.y;
|
||||
|
||||
if (overlapW < overlapH) {
|
||||
// Horizontal collision
|
||||
return (a.position.x < b.position.x) ? CollisionDir::Right // a hit b from the left side
|
||||
: CollisionDir::Left; // a hit b from the right side
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||||
} else {
|
||||
return (a.position.y < b.position.y) ? CollisionDir::Bottom : CollisionDir::Top;
|
||||
}
|
||||
}
|
||||
|
||||
Player::Player(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness,
|
||||
float gravity, float max_acceleration, float dash_distance, sf::Color inside_color,
|
||||
sf::Color border_color)
|
||||
: Entity(size, pos, velocity, border_thickness, inside_color, border_color) {
|
||||
_min_velocity = velocity;
|
||||
m_acceleration = gravity;
|
||||
m_jump_strength = max_acceleration;
|
||||
m_dash_distance = dash_distance;
|
||||
m_jumping = m_dash = false;
|
||||
}
|
||||
|
||||
void Player::handle_movment(Timer &dash) {
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::D)) {
|
||||
rect.move({ _velocity.x, 0 });
|
||||
@@ -116,21 +67,21 @@ void Player::handle_movment(Timer &dash) {
|
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}
|
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W) && !m_dash && dash.get_time() <= 0) {
|
||||
m_dash = true;
|
||||
_velocity.x = m_dash_distance;
|
||||
_velocity.x = dash_length;
|
||||
dash.reset();
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space) && !m_jumping) {
|
||||
m_jumping = true;
|
||||
_velocity.y = -m_jump_strength; // push up
|
||||
_velocity.y = -max_vertical_acceleration; // push up
|
||||
}
|
||||
}
|
||||
|
||||
void Player::handle_gravity() {
|
||||
if (get_velocity().x > _min_velocity.x) {
|
||||
set_velocity_x(get_velocity().x - m_acceleration);
|
||||
if (get_velocity().x > player_data.velocity.x) {
|
||||
set_velocity_x(get_velocity().x - gravity);
|
||||
}
|
||||
|
||||
set_velocity_y(get_velocity().y + m_acceleration);
|
||||
set_velocity_y(get_velocity().y + gravity);
|
||||
rect.move({ 0, get_velocity().y });
|
||||
}
|
||||
|
||||
@@ -154,7 +105,7 @@ void Player::vertical_no_out_of_bounds(Entity& base) {
|
||||
}
|
||||
}
|
||||
|
||||
bool Player::get_horizontal_collision(std::array<std::array<Wall*, MAX_COLS>, MAX_ROWS> wall_list) {
|
||||
bool Player::get_horizontal_collision(std::array<std::array<Object*, MAX_COLS>, MAX_ROWS> wall_list) {
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
||||
if (wall_list[i][j] == nullptr) continue;
|
||||
auto collision = wall_list[i][j]->find_intersection(*this);
|
||||
@@ -173,7 +124,7 @@ bool Player::get_horizontal_collision(std::array<std::array<Wall*, MAX_COLS>, MA
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Player::get_vertical_top_collision(std::array<std::array<Wall*, MAX_COLS>, MAX_ROWS> wall_list) {
|
||||
bool Player::get_vertical_top_collision(std::array<std::array<Object*, MAX_COLS>, MAX_ROWS> wall_list) {
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
||||
if (wall_list[i][j] == nullptr) continue;
|
||||
auto collision = find_intersection(*wall_list[i][j]);
|
||||
@@ -188,7 +139,7 @@ bool Player::get_vertical_top_collision(std::array<std::array<Wall*, MAX_COLS>,
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Player::get_vertical_bottom_collision(std::array<std::array<Wall*, MAX_COLS>, MAX_ROWS> wall_list) {
|
||||
bool Player::get_vertical_bottom_collision(std::array<std::array<Object*, MAX_COLS>, MAX_ROWS> wall_list) {
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
||||
if (wall_list[i][j] == nullptr) continue;
|
||||
auto collision = find_intersection(*wall_list[i][j]);
|
||||
|
||||
+30
-29
@@ -1,4 +1,5 @@
|
||||
#include "data.hpp"
|
||||
|
||||
#include <SFML/Audio.hpp>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <SFML/Graphics/RectangleShape.hpp>
|
||||
@@ -6,10 +7,9 @@
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
#include <SFML/Window.hpp>
|
||||
#include <SFML/Window/Mouse.hpp>
|
||||
#include <cstdlib>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <iostream>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <range/v3/view/cartesian_product.hpp>
|
||||
@@ -24,6 +24,7 @@ namespace rv = std::views;
|
||||
#include "globals.hpp"
|
||||
#include "maps.hpp"
|
||||
#include "scheduler.hpp"
|
||||
#include "data.hpp"
|
||||
|
||||
int main() {
|
||||
Scheduler time;
|
||||
@@ -33,23 +34,25 @@ int main() {
|
||||
Timer("level_switch", 1),
|
||||
};
|
||||
|
||||
map_manager.load_map(levels[1].data);
|
||||
map_manager.load_map(level_data[1].data);
|
||||
|
||||
player_data player_data;
|
||||
Player player { player_data.size, player_data.pos, player_data.velocity,
|
||||
player_data.border_size, GRAVITY, player_data.max_velocity_y,
|
||||
player_data.dash_distance, sf::Color::Black, sf::Color::White };
|
||||
Player player { player_data, GRAVITY };
|
||||
|
||||
sf::RenderWindow window(sf::VideoMode({ WIDTH, HEIGHT }), "engine", sf::Style::Default);
|
||||
window.setFramerateLimit(FPS);
|
||||
|
||||
#ifdef __APPLE__
|
||||
sf::Font font("/Users/andrew/personal/Projects/CPP/engine/assets/pixel.ttf");
|
||||
#else
|
||||
sf::Font font("/home/andrew/personal/Projects/CPP/engine/assets/pixel.ttf");
|
||||
#endif
|
||||
|
||||
sf::Text text(font, "0, 0", 16);
|
||||
text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5) });
|
||||
|
||||
bool running = true;
|
||||
std::thread scheduler([&] { time.update(running, timers); });
|
||||
|
||||
while (window.isOpen()) {
|
||||
window.clear(sf::Color::Black);
|
||||
text.setString(std::to_string(timers.at(0).get_time()));
|
||||
@@ -71,39 +74,37 @@ int main() {
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) && timers.at(1).below_or_zero()) {
|
||||
map_manager.clear_map();
|
||||
if (map_manager.get_current_level() == 1) {
|
||||
map_manager.load_map(levels[1].data);
|
||||
map_manager.load_map(level_data[1].data);
|
||||
map_manager.set_current_level(2);
|
||||
} else if (map_manager.get_current_level() == 2) {
|
||||
map_manager.load_map(levels[2].data);
|
||||
map_manager.load_map(level_data[2].data);
|
||||
map_manager.set_current_level(3);
|
||||
} else if (map_manager.get_current_level() == 3) {
|
||||
map_manager.load_map(levels[3].data);
|
||||
map_manager.load_map(level_data[3].data);
|
||||
map_manager.set_current_level(1);
|
||||
} else {
|
||||
map_manager.load_map(levels[1].data);
|
||||
map_manager.load_map(level_data[1].data);
|
||||
map_manager.set_current_level(1);
|
||||
}
|
||||
timers.at(1).reset();
|
||||
}
|
||||
|
||||
// player.handle_movment(timers.at(time.pull(timers, "dash")));
|
||||
// if (!player.get_horizontal_collision(map_manager.wall_list)) {
|
||||
// std::cout << "\n";
|
||||
// } else { std::cout << "Yes horizontal collision\n"; }
|
||||
//
|
||||
// player.handle_gravity();
|
||||
// if (player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY)) {
|
||||
// player.set_velocity_y((TILESIZE / 2) - GRAVITY);
|
||||
// }
|
||||
// if (!player.get_vertical_bottom_collision(map_manager.wall_list)) {
|
||||
// std::cout << "\n";
|
||||
// if (!player.get_vertical_top_collision(map_manager.wall_list)) {
|
||||
// std::cout << "\n";
|
||||
// } else {
|
||||
// std::cout << "Yes vertical top collision\n";
|
||||
// }
|
||||
// } else { std::cout << "Yes vertical bottom collision\n"; }
|
||||
//
|
||||
player.handle_movment(timers.at(time.pull(timers, "dash")));
|
||||
player.get_horizontal_collision(map_manager.wall_list);
|
||||
|
||||
player.handle_gravity();
|
||||
if (player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY)) {
|
||||
player.set_velocity_y((TILESIZE / 2) - GRAVITY);
|
||||
}
|
||||
if (!player.get_vertical_bottom_collision(map_manager.wall_list)) {
|
||||
std::cout << "\n";
|
||||
if (!player.get_vertical_top_collision(map_manager.wall_list)) {
|
||||
std::cout << "\n";
|
||||
} else {
|
||||
std::cout << "Yes vertical top collision\n";
|
||||
}
|
||||
} else { std::cout << "Yes vertical bottom collision\n"; }
|
||||
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
||||
if (map_manager.wall_list[i][j] == nullptr) {
|
||||
continue;
|
||||
|
||||
+24
-87
@@ -25,61 +25,61 @@ int Manager::get_current_level() { return current_level; }
|
||||
|
||||
void Manager::set_current_level(int level) { current_level = level; }
|
||||
|
||||
bool is_tiles_clear_x(std::array<std::array<char, MAX_COLS>, MAX_ROWS> draw_list, int y_level, int start_x, int end_x) {
|
||||
for (int i : rv::iota(start_x, end_x)) {
|
||||
if (draw_list[i][y_level] == ' ') continue;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool is_tiles_clear_y(std::array<std::array<char, MAX_COLS>, MAX_ROWS> draw_list, int x_level, int start_y, int end_y) {
|
||||
for (int i : rv::iota(start_y, end_y)) {
|
||||
if (draw_list[i][x_level] == ' ') continue;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
// bool is_tiles_clear_x(std::array<std::array<char, MAX_COLS>, MAX_ROWS> draw_list, int y_level, int start_x, int end_x) {
|
||||
// for (int i : rv::iota(start_x, end_x)) {
|
||||
// if (draw_list[i][y_level] == ' ') continue;
|
||||
// return false;
|
||||
// }
|
||||
// return true;
|
||||
// }
|
||||
//
|
||||
// bool is_tiles_clear_y(std::array<std::array<char, MAX_COLS>, MAX_ROWS> draw_list, int x_level, int start_y, int end_y) {
|
||||
// for (int i : rv::iota(start_y, end_y)) {
|
||||
// if (draw_list[i][x_level] == ' ') continue;
|
||||
// return false;
|
||||
// }
|
||||
// return true;
|
||||
// }
|
||||
|
||||
void Manager::load_map(const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data) {
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
||||
if (map_data[i][j] == ' ') continue;
|
||||
if (map_data[i][j] == '0') {
|
||||
wall_list[i][j] = new Wall { object_data[0] };
|
||||
wall_list[i][j] = new Object { object_data[0] };
|
||||
wall_list[i][j]->rect.setPosition({ wall_list[i][j]->rect.getPosition().x * j,
|
||||
wall_list[i][j]->rect.getPosition().y * i });
|
||||
}
|
||||
if (map_data[i][j] == '1' && map_data[i][j + 1] == '2') {
|
||||
if (map_data[i][j] == '1' && j + 1 < MAX_COLS && map_data[i][j + 1] == '2') {
|
||||
int start = j, end = j + 1;
|
||||
wall_list[i][j] = new Wall { object_data[0] };
|
||||
wall_list[i][j] = new Object { object_data[0] };
|
||||
wall_list[i][j]->rect.setSize({ wall_list[i][j]->rect.getSize().x * float(end - start + 1),
|
||||
wall_list[i][j]->rect.getSize().y });
|
||||
wall_list[i][j]->rect.setPosition({ wall_list[i][j]->rect.getPosition().x * j,
|
||||
wall_list[i][j]->rect.getPosition().y * i });
|
||||
}
|
||||
if (map_data[i][j] == '1' && map_data[i + 1][j] == '2') {
|
||||
if (map_data[i][j] == '1' && i + 1 < MAX_ROWS && map_data[i + 1][j] == '2') {
|
||||
int start = i, end = i + 1;
|
||||
wall_list[i][j] = new Wall { object_data[0] };
|
||||
wall_list[i][j] = new Object { object_data[0] };
|
||||
wall_list[i][j]->rect.setSize({ wall_list[i][j]->rect.getSize().x,
|
||||
wall_list[i][j]->rect.getSize().y * float(end - start + 1) });
|
||||
wall_list[i][j]->rect.setPosition({ wall_list[i][j]->rect.getPosition().x * j,
|
||||
wall_list[i][j]->rect.getPosition().y * i });
|
||||
}
|
||||
if (map_data[i][j] == '1' && map_data[i][j + 1] == '-') {
|
||||
if (map_data[i][j] == '1' && j + 1 < MAX_COLS && map_data[i][j + 1] == '-') {
|
||||
int start = j, end = j;
|
||||
while (end + 1 < MAX_COLS && map_data[i][end + 1] != '2') end++;
|
||||
if (map_data[i][end + 1] == '2') end++;
|
||||
wall_list[i][j] = new Wall { object_data[0] };
|
||||
wall_list[i][j] = new Object { object_data[0] };
|
||||
wall_list[i][j]->rect.setSize({ wall_list[i][j]->rect.getSize().x * float(end - start + 1),
|
||||
wall_list[i][j]->rect.getSize().y });
|
||||
wall_list[i][j]->rect.setPosition({ wall_list[i][j]->rect.getPosition().x * j,
|
||||
wall_list[i][j]->rect.getPosition().y * i });
|
||||
}
|
||||
if (map_data[i][j] == '1' && map_data[i + 1][j] == '|') {
|
||||
if (map_data[i][j] == '1' && i + 1 < MAX_ROWS && map_data[i + 1][j] == '|') {
|
||||
int start = i, end = i;
|
||||
while (end + 1 < MAX_ROWS && map_data[end + 1][j] != '2') end++;
|
||||
if (map_data[end + 1][j] == '2') end++;
|
||||
wall_list[i][j] = new Wall { object_data[0] };
|
||||
wall_list[i][j] = new Object { object_data[0] };
|
||||
wall_list[i][j]->rect.setSize({ wall_list[i][j]->rect.getSize().x,
|
||||
wall_list[i][j]->rect.getSize().y * float(end - start + 1) });
|
||||
wall_list[i][j]->rect.setPosition({ wall_list[i][j]->rect.getPosition().x * j,
|
||||
@@ -87,66 +87,3 @@ void Manager::load_map(const std::array<std::array<char, MAX_COLS>, MAX_ROWS> ma
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Level> levels = {
|
||||
{ .data = { { { ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
' ' } } },
|
||||
.name = "Empty" },
|
||||
{ .data = { { { '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
|
||||
{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
|
||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '|', '1', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', '-', '-', '-', '-', '2', ' ', ' ', ' ', '|' },
|
||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '|', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
|
||||
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-',
|
||||
'2' } } },
|
||||
.name = "Default" },
|
||||
{ .data = { { { '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
|
||||
{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
|
||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '|', '1', '-', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', '-', '-', '-', '-', '2', ' ', ' ', ' ', '|' },
|
||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', '0', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '|', ' ', ' ', ' ', ' ', '0', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '|', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', '|' },
|
||||
{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
|
||||
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-',
|
||||
'2' } } },
|
||||
.name = "Plat1" },
|
||||
{ .data = { { { '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ',
|
||||
'0' } } },
|
||||
.name = "Check" }
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user