added collisions

This commit is contained in:
DarthMooMancer
2025-10-17 16:42:36 -04:00
parent 371fecc44b
commit 7f33d0d348
4 changed files with 137 additions and 85 deletions
+37 -7
View File
@@ -1,4 +1,6 @@
#include "elements.hpp"
#include <SFML/Graphics/Rect.hpp>
#include <iostream>
#include <SFML/Graphics/Color.hpp>
#include <SFML/System/Vector2.hpp>
@@ -13,26 +15,54 @@
* */
Entity::Entity(sf::Vector2<float> size, sf::Vector2<float> starting_position, float thickness, sf::Color inside_color, sf::Color border_color) {
// CollisionDir Entity::getCollisionDirection(const sf::FloatRect& a, const sf::FloatRect& b) {
Entity::Entity(sf::Vector2<float> size, sf::Vector2<float> starting_position, sf::Vector2f initial_velocity, float thickness, sf::Color inside_color, sf::Color border_color) {
rect.setSize(size);
rect.setPosition(starting_position);
rect.setOutlineThickness(thickness); // Needs to be the same as floor height to be properly on the line; else it will just show up above the line or in the line
rect.setFillColor(inside_color);
rect.setOutlineColor(border_color);
velocity = initial_velocity;
}
Player::Player(sf::Vector2<float> size, sf::Vector2<float> starting_position, float acceleration, float initial_acceleration, float thickness, float velocity_x, sf::Color inside_color, sf::Color border_color) : Entity(size, starting_position, thickness, inside_color, border_color) {
CollisionDir Entity::find_intersection(Entity &entity) {
sf::FloatRect a = rect.getGlobalBounds();
sf::FloatRect b = entity.rect.getGlobalBounds();
auto inter = a.findIntersection(b);
if (!inter) {
return CollisionDir::None;
}
const auto overlap = *inter;
float overlapW = overlap.size.x;
float overlapH = overlap.size.y;
// Compare which axis overlap is smaller
if (overlapW < overlapH) {
// Horizontal collision
return (a.position.x < b.position.x)
? CollisionDir::Right // a hit b from the left side
: CollisionDir::Left; // a hit b from the right side
} else {
// Vertical collision
return (a.position.y < b.position.y)
? CollisionDir::Bottom // a hit b from above
: CollisionDir::Top; // a hit b from below
}
}
Player::Player(sf::Vector2<float> size, sf::Vector2<float> starting_position, float acceleration, float initial_acceleration, float thickness, sf::Vector2f initial_velocity, sf::Color inside_color, sf::Color border_color) : Entity(size, starting_position, initial_velocity, thickness, inside_color, border_color) {
m_acceleration = acceleration;
m_jump_strength = initial_acceleration;
m_velocity.x = velocity_x;
}
void Player::handle_movment() {
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::D)) {
rect.move({m_velocity.x, 0});
rect.move({velocity.x, 0});
} if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) {
rect.move({-m_velocity.x, 0});
rect.move({-velocity.x, 0});
}
// if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W)) {
// rect.move({0, -2.5});
@@ -41,7 +71,7 @@ void Player::handle_movment() {
// }
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space) && !m_jumping) {
m_jumping = true;
m_velocity.y = -m_jump_strength; // push up
velocity.y = -m_jump_strength; // push up
}
}
+88 -64
View File
@@ -8,39 +8,54 @@
#include <SFML/System/Vector2.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <iostream>
#include <vector>
#include "globals.hpp"
#include "elements.hpp"
int main() {
int map = [[]];
struct {
sf::Vector2<float> size { 16.0f, 16.0f };
sf::Vector2<float> pos { 40, 40 };
float acceleration { 1.0f };
float max_velocity_y { 20.0f };
float border_size { 1.0f };
sf::Vector2f velocity { 4.0f, 0 };
} player_data;
struct {
sf::Vector2f size { 32.0f, 32.0f };
sf::Vector2f pos { 0, 0 };
sf::Vector2f velocity { 0, 0 };
float border_size { 2.0f };
} tile_data;
struct {
} simulated_object_data;
std::vector<Entity> wall_list = {};
for(int i = 0; i < 19; i++) {
wall_list.push_back(Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black });
}
for(int i = 0; i < wall_list.size(); i++) {
wall_list[i].rect.setPosition({ (i * tile_data.size.x), tile_data.border_size });
}
float floor_height = 2.0f;
sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default);
window.setFramerateLimit(60);
struct {
sf::Vector2<float> size = { 16.0f, 16.0f };
sf::Vector2<float> pos = { 40, 40 };
float acceleration = 1.0f;
float max_velocity_y = 20.0f;
float border_size = 2.0f;
float velocity_x = 4.0f;
} player_data;
Player player {
player_data.size, player_data.pos, player_data.acceleration,
player_data.max_velocity_y, player_data.border_size, player_data.velocity_x,
sf::Color::Black, sf::Color::White
player_data.max_velocity_y, player_data.border_size, player_data.velocity,
sf::Color::Black
};
sf::RectangleShape line({ WIDTH, floor_height });
line.setPosition({ 0, HEIGHT - 50});
Entity line { { WIDTH, floor_height }, { 0, HEIGHT - 50 }, { 0, 0 }, 1.0f, sf::Color::White };
// sf::RectangleShape line({ WIDTH, floor_height });
// line.setPosition({ 0, HEIGHT - 50});
sf::RectangleShape rect({ 4, 4 });
rect.setFillColor(sf::Color::Black);
rect.setOutlineColor(sf::Color::White);
rect.setOutlineThickness(2.0f);
rect.setPosition({ 40, 40 });
// float vel_x = 3.0f;
float vel_y = -20.0f;
Entity test_square { { 8, 8 }, { 100, 40 }, { 0, 0 }, 1.0f, sf::Color::Black };
while (window.isOpen()) {
window.clear(sf::Color::Black);
@@ -48,23 +63,35 @@ int main() {
if (event->is<sf::Event::Closed>())
window.close();
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space)) {
vel_y = -10;
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
window.close();
}
// FOR TESTING
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space)) {
if(test_square.rect.getPosition().x < 30) {
test_square.velocity = { 20, 0 };
}
if(test_square.rect.getPosition().x > WIDTH - 30) {
test_square.velocity = { -20, 0 };
}
}
player.handle_movment();
player.m_velocity.y += player.m_acceleration; // always apply gravity
player.rect.move({0, player.m_velocity.y});
player.velocity.y += player.m_acceleration;
player.rect.move({0, player.velocity.y});
vel_y += 1.0f;
rect.move({ 0, vel_y });
test_square.velocity.y++;
if(test_square.velocity.x > 0) {
test_square.velocity.x--;
}
if(test_square.velocity.x < 0) {
test_square.velocity.x++;
}
test_square.rect.move({ test_square.velocity.x, test_square.velocity.y });
float groundY = line.getPosition().y - floor_height - player.rect.getSize().x;
float groundY = line.rect.getPosition().y - floor_height - player.rect.getSize().x;
if (player.rect.getPosition().y >= groundY) {
player.rect.setPosition({player.rect.getPosition().x, groundY});
player.m_velocity.y = 0;
player.velocity.y = 0;
player.m_jumping = false;
}
float right_border = WIDTH - player.rect.getSize().x - player.rect.getOutlineThickness();
@@ -74,47 +101,44 @@ int main() {
if(player.rect.getPosition().x < player.rect.getOutlineThickness()) {
player.rect.setPosition({ player.rect.getOutlineThickness(), player.rect.getPosition().y});
}
// if(rect.getGlobalBounds().findIntersection(player.rect.getGlobalBounds())) {
// vel_y = -20.0f;
// // vel_y = -20.0f;
// }
// if(rect.getGlobalBounds().findIntersection(player.rect.getGlobalBounds())) {
// if()
float right_border_rect = WIDTH - test_square.rect.getSize().x - test_square.rect.getOutlineThickness();
float groundY_rect = line.rect.getPosition().y - floor_height - (test_square.rect.getSize().y);
if(test_square.rect.getPosition().x > right_border_rect) {
test_square.rect.setPosition({ right_border_rect, test_square.rect.getPosition().y });
test_square.velocity = { -20, 0 };
}
if(test_square.rect.getPosition().x < test_square.rect.getOutlineThickness()) {
test_square.rect.setPosition({ test_square.rect.getOutlineThickness(), test_square.rect.getPosition().y });
test_square.velocity = { 20, 0 };
}
if(test_square.rect.getPosition().y >= groundY_rect) {
test_square.rect.setPosition({ test_square.rect.getPosition().x, groundY_rect });
}
auto collision = player.find_intersection(test_square);
float groundY_rect = line.getPosition().y - floor_height - (rect.getSize().y);
if(rect.getPosition().x > right_border) {
rect.setPosition({ right_border, rect.getPosition().y });
switch (collision) {
case CollisionDir::Top:
test_square.velocity = { 0, -20 };
break;
case CollisionDir::Bottom:
test_square.velocity = { 0, -20 };
break;
case CollisionDir::Left:
test_square.velocity = { -20, 0 };
break;
case CollisionDir::Right:
test_square.velocity = { 20, 0 };
break;
default: break;
}
if(rect.getPosition().x < rect.getPosition().x + rect.getOutlineThickness()) {
rect.setPosition({ rect.getOutlineThickness(), rect.getPosition().y });
for(int i = 0; i < wall_list.size(); i++) {
window.draw(wall_list[i].rect);
}
if(rect.getPosition().y >= groundY_rect) {
rect.setPosition({ rect.getPosition().x, groundY_rect });
vel_y = 0;
}
//
// auto playerBounds = player.rect.getGlobalBounds();
// auto rectBounds = rect.getGlobalBounds();
//
// // Create debug rectangles
// sf::RectangleShape playerBox(playerBounds.size);
// playerBox.setPosition(playerBounds.position);
// playerBox.setFillColor(sf::Color::Transparent);
// playerBox.setOutlineColor(sf::Color::Red);
// playerBox.setOutlineThickness(1.0f);
//
// sf::RectangleShape rectBox(rectBounds.size);
// rectBox.setPosition(rectBounds.position);
// rectBox.setFillColor(sf::Color::Transparent);
// rectBox.setOutlineColor(sf::Color::Red);
// rectBox.setOutlineThickness(1.0f);
//
// window.draw(playerBox);
// window.draw(rectBox);
window.draw(rect);
window.draw(player.rect);
window.draw(line);
window.draw(test_square.rect);
window.draw(line.rect);
window.display();
}
}