player bounding box almost there
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+14
-8
@@ -10,8 +10,7 @@
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#define DEFAULT 1
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#define PLATFORM1 2
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#define CHECKERED 3
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#include "globals.hpp"
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#define BASE 4
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/System/Vector2.hpp>
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@@ -19,7 +18,10 @@
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#include <string>
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#include <vector>
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struct ObjectData {
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#include "globals.hpp"
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struct ObjectData
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{
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sf::Vector2<float> size { TILESIZE, TILESIZE };
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sf::Vector2<float> pos { TILESIZE, TILESIZE };
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sf::Color interior_color { sf::Color::Black };
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@@ -27,20 +29,24 @@ struct ObjectData {
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float edge { -2.0f };
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};
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struct EntityData : ObjectData {
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struct EntityData : ObjectData
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{
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sf::Vector2<float> velocity { 0, 0 };
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};
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struct PlayerData : EntityData {
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float dash_length { 0.0f };
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struct PlayerData : EntityData
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{
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float max_dash_acceleration { 0.0f };
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float max_vertical_acceleration { 0.0f };
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};
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struct LevelData {
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struct LevelData
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{
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std::array<std::array<char, MAX_COLS>, MAX_ROWS> data {};
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};
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struct TimerData {
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struct TimerData
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{
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std::string name { "NULL" };
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float max_time { 1.f };
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};
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