player bounding box almost there
This commit is contained in:
+148
-79
@@ -1,12 +1,17 @@
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#include "data.hpp"
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#include "globals.hpp"
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#include <SFML/Graphics/Color.hpp>
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#include <vector>
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#include "globals.hpp"
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std::vector<ObjectData> object_data {
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{},
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{
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.interior_color = sf::Color::Transparent,
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.exterior_color = sf::Color::White,
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.edge = -1,
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},
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};
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/*
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@@ -27,99 +32,163 @@ std::vector<EntityData> entity_data {
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std::vector<TimerData> timer_data {
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{},
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{
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.name = "Dash",
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.max_time = .5,
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.name = "Dash",
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.max_time = 1,
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},
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{
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.name = "Level_Switch",
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.max_time = 1,
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.name = "Level_Switch",
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.max_time = 1,
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},
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};
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PlayerData player_data = [] {
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PlayerData player_data = []
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{
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PlayerData data;
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data.size = { TILESIZE / 2.0f, TILESIZE / 2.0f };
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data.edge = -1.0f;
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data.velocity = { 3.0f, 0.0f };
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data.dash_length = 15.0f; // 15
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data.max_dash_acceleration = 15.0f; // 15
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data.max_vertical_acceleration = 12.5f;
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return data;
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}();
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std::vector<LevelData> level_data = {
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{ .data = { { { ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ' } } }
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{ .data = { { { ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ' },
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{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', ' ' } } } },
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{
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.data = { { { '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-',
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'-', '-', '-', '2' },
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{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', '1' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', '|' },
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{ '|', '1', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', '-', '-', '-', '-', '2',
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' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', ' ',
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' ', ' ', ' ', '|' },
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{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ',
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' ', ' ', ' ', '2' },
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{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-',
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'-', '-', '-', '2' } } },
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},
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{ .data = { { { '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
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{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', '1', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', '-', '-', '-', '-', '2', ' ', ' ', ' ', '|' },
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||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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||||
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', '|' },
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{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
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{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-',
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'2' } } },
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{
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.data = { { { '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-',
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'-', '-', '-', '2' },
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{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', '1' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', '|' },
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{ '|', '1', '-', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', '-', '-', '-', '-', '2',
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' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', '0', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', '0', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
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' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', ' ',
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' ', ' ', ' ', '|' },
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{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ',
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' ', ' ', ' ', '2' },
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{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-',
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'-', '-', '-', '2' } } },
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},
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{ .data = { { { '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
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{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', '1', '-', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', '-', '-', '-', '-', '2', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', '0', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', '0', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', '|' },
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{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
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{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-',
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'2' } } },
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{
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.data = { { { '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0',
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' ', '0', ' ', '0' },
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{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ',
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'0', ' ', '0', ' ' },
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{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0',
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' ', '0', ' ', '0' },
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{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ',
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'0', ' ', '0', ' ' },
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{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0',
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' ', '0', ' ', '0' },
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{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ',
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'0', ' ', '0', ' ' },
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{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0',
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||||
' ', '0', ' ', '0' },
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{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ',
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||||
'0', ' ', '0', ' ' },
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{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0',
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' ', '0', ' ', '0' },
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{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ',
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'0', ' ', '0', ' ' },
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{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0',
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' ', '0', ' ', '0' },
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{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ',
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'0', ' ', '0', ' ' },
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{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0',
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' ', '0', ' ', '0' } } },
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},
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{ .data = { { { '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
|
||||
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
|
||||
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ',
|
||||
'0' } } },
|
||||
},
|
||||
{ .data = { { { ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
|
||||
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-',
|
||||
'2' } } },
|
||||
{
|
||||
.data = { { { ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
' ', ' ', ' ', ' ' },
|
||||
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
' ', ' ', ' ', ' ' },
|
||||
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-',
|
||||
'-', '-', '-', '2' } } },
|
||||
},
|
||||
};
|
||||
|
||||
+214
-71
@@ -1,12 +1,16 @@
|
||||
#include "elements.hpp"
|
||||
|
||||
#include "data.hpp"
|
||||
#include "globals.hpp"
|
||||
|
||||
#include <SFML/Graphics/Color.hpp>
|
||||
#include <SFML/Graphics/Rect.hpp>
|
||||
#include <SFML/Graphics/RectangleShape.hpp>
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
#include <SFML/Window/Keyboard.hpp>
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
|
||||
#include "data.hpp"
|
||||
#include "globals.hpp"
|
||||
#ifdef __APPLE__
|
||||
#include <range/v3/view/cartesian_product.hpp>
|
||||
#include <range/v3/view/iota.hpp>
|
||||
@@ -16,7 +20,8 @@ namespace rv = ranges::views;
|
||||
namespace rv = std::views;
|
||||
#endif
|
||||
|
||||
Object::Object(ObjectData data) {
|
||||
Object::Object(ObjectData data)
|
||||
{
|
||||
rect.setSize(data.size);
|
||||
rect.setPosition(data.pos);
|
||||
rect.setOutlineThickness(data.edge);
|
||||
@@ -24,19 +29,38 @@ Object::Object(ObjectData data) {
|
||||
rect.setOutlineColor(data.exterior_color);
|
||||
}
|
||||
|
||||
void Entity::set_velocity(sf::Vector2<float> velocity) { _velocity = velocity; }
|
||||
void
|
||||
Entity::set_velocity(sf::Vector2<float> velocity)
|
||||
{
|
||||
_velocity = velocity;
|
||||
}
|
||||
|
||||
void Entity::set_velocity_x(int velocity) { _velocity.x = velocity; }
|
||||
void
|
||||
Entity::set_velocity_x(int velocity)
|
||||
{
|
||||
_velocity.x = velocity;
|
||||
}
|
||||
|
||||
void Entity::set_velocity_y(int velocity) { _velocity.y = velocity; }
|
||||
void
|
||||
Entity::set_velocity_y(int velocity)
|
||||
{
|
||||
_velocity.y = velocity;
|
||||
}
|
||||
|
||||
sf::Vector2<float> Entity::get_velocity() { return _velocity; }
|
||||
sf::Vector2<float>
|
||||
Entity::get_velocity()
|
||||
{
|
||||
return _velocity;
|
||||
}
|
||||
|
||||
CollisionDir Object::find_intersection(Object& entity) {
|
||||
CollisionDir
|
||||
Object::find_intersection(Object& entity)
|
||||
{
|
||||
sf::FloatRect a = rect.getGlobalBounds();
|
||||
sf::FloatRect b = entity.rect.getGlobalBounds();
|
||||
auto inter = a.findIntersection(b);
|
||||
if (!inter) {
|
||||
if (!inter)
|
||||
{
|
||||
return CollisionDir::None;
|
||||
}
|
||||
|
||||
@@ -45,121 +69,234 @@ CollisionDir Object::find_intersection(Object& entity) {
|
||||
float overlapW = overlap.size.x;
|
||||
float overlapH = overlap.size.y;
|
||||
|
||||
if (overlapW < overlapH) {
|
||||
if (overlapW < overlapH)
|
||||
{
|
||||
// Horizontal collision
|
||||
return (a.position.x < b.position.x) ? CollisionDir::Right // a hit b from the left side
|
||||
: CollisionDir::Left; // a hit b from the right side
|
||||
} else {
|
||||
return (a.position.x < b.position.x)
|
||||
? CollisionDir::Right // a hit b from the left side
|
||||
: CollisionDir::Left; // a hit b from the right side
|
||||
}
|
||||
else
|
||||
{
|
||||
return (a.position.y < b.position.y) ? CollisionDir::Bottom : CollisionDir::Top;
|
||||
}
|
||||
}
|
||||
|
||||
float
|
||||
Object::find_horizontal_difference_from_interesection(Object& entity)
|
||||
{
|
||||
sf::FloatRect a = rect.getGlobalBounds();
|
||||
sf::FloatRect b = entity.rect.getGlobalBounds();
|
||||
auto inter = a.findIntersection(b);
|
||||
if (!inter)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
const auto overlap = *inter;
|
||||
|
||||
return (a.position.x < b.position.x)
|
||||
? b.position.x - a.position.x // a hit b from the left side
|
||||
: a.position.x - b.position.x; // a hit b from the right side
|
||||
}
|
||||
|
||||
/* Bounding Box
|
||||
* Create on dash in front of player and check if the box collides with a wall,
|
||||
* if so find the difference of the wall and the player and set the dash_distance
|
||||
* to difference.
|
||||
* */
|
||||
|
||||
void Player::initialize_bounding_box() {
|
||||
bounding_box.setOutlineColor(sf::Color::White);
|
||||
bounding_box.setFillColor(sf::Color::Transparent);
|
||||
bounding_box.setOutlineThickness(-1);
|
||||
bounding_box.setSize({ dash_length, rect.getSize().y });
|
||||
bounding_box.setOrigin({ rect.getPosition().x, rect.getPosition().y / 2 });
|
||||
bounding_box.setPosition({ bounding_box.getOrigin().x, bounding_box.getOrigin().y });
|
||||
float
|
||||
total_distance(int k)
|
||||
{
|
||||
if (k > 0) return k + total_distance(k - 1);
|
||||
else return 0;
|
||||
}
|
||||
|
||||
void Player::update_bounding_box() {
|
||||
|
||||
// Player and box positive distances are 108 in both x and y
|
||||
bounding_box.setOrigin(
|
||||
{ -rect.getPosition().x + bounding_box.getGeometricCenter().x + (rect.getSize().x / 2),
|
||||
-rect.getPosition().y + bounding_box.getGeometricCenter().y + (rect.getSize().y / 2) });
|
||||
float
|
||||
distance_to_acceleration(int target)
|
||||
{
|
||||
return roundf(-1 + sqrtf(1 + 8 * target) / 2);
|
||||
}
|
||||
|
||||
void Player::check_bounding_box(std::array<std::array<Object*, MAX_COLS>, MAX_ROWS> wall_list) {
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
||||
if (wall_list[i][j] == nullptr) continue;
|
||||
void
|
||||
Player::initialize_bounding_box()
|
||||
{
|
||||
bounding_box = std::make_unique<Object>(object_data[1]);
|
||||
float length = total_distance(max_dash_acceleration);
|
||||
if (direction == "left")
|
||||
{
|
||||
bounding_box->rect.setSize({ -length, rect.getSize().y });
|
||||
}
|
||||
else if (direction == "right")
|
||||
{
|
||||
bounding_box->rect.setSize({ length, rect.getSize().y });
|
||||
}
|
||||
bounding_box->rect.setPosition({ rect.getPosition().x, rect.getPosition().y });
|
||||
}
|
||||
|
||||
void Player::handle_movment(Timer& dash) {
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::D)) {
|
||||
void
|
||||
Player::update_bounding_box()
|
||||
{
|
||||
bounding_box->rect.setPosition({ rect.getPosition().x, rect.getPosition().y });
|
||||
}
|
||||
|
||||
int
|
||||
Player::check_bounding_box(
|
||||
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap)
|
||||
{
|
||||
int distance = 0;
|
||||
/*
|
||||
* The box checks the wall farthest into the hitbox and not the closest one to the player
|
||||
*
|
||||
* Best idea is to just check if there is a collision and set hitbox to that size and then
|
||||
* see if that checks the one closest to the player
|
||||
*
|
||||
* Make a way to find the shortest distance on the collsion becuase the wall closest to the
|
||||
* player will ahve a shorter difference_from_interesection than a one further from it will
|
||||
*
|
||||
* */
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
|
||||
{
|
||||
if (tilemap[i][j] == nullptr) continue;
|
||||
if (bounding_box->find_horizontal_difference_from_interesection(*tilemap[i][j]) > 0)
|
||||
{
|
||||
std::cout << "Intersection: "
|
||||
<< bounding_box->find_horizontal_difference_from_interesection(
|
||||
*tilemap[i][j])
|
||||
<< "\n";
|
||||
bounding_box->rect.setSize(
|
||||
{ bounding_box->find_horizontal_difference_from_interesection(
|
||||
*tilemap[i][j]),
|
||||
bounding_box->rect.getSize().y });
|
||||
distance = bounding_box->rect.getSize().x;
|
||||
max_dash_acceleration = distance_to_acceleration(distance);
|
||||
}
|
||||
else if (bounding_box->find_horizontal_difference_from_interesection(
|
||||
*tilemap[i][j]) <= 0 &&
|
||||
bounding_box->rect.getSize().x <= total_distance(15))
|
||||
{
|
||||
bounding_box->rect.setSize(
|
||||
{ bounding_box->rect.getSize().x + 1, bounding_box->rect.getSize().y });
|
||||
max_dash_acceleration =
|
||||
distance_to_acceleration(bounding_box->rect.getSize().x);
|
||||
}
|
||||
}
|
||||
return distance;
|
||||
}
|
||||
|
||||
void
|
||||
Player::handle_movment(Timer& dash)
|
||||
{
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::D))
|
||||
{
|
||||
direction = "right";
|
||||
rect.move({ _velocity.x, 0 });
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) {
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A))
|
||||
{
|
||||
direction = "left";
|
||||
rect.move({ -_velocity.x, 0 });
|
||||
}
|
||||
if (dash.get_time() <= 0) {
|
||||
m_dash = false;
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W) && !m_dash && dash.get_time() <= 0) {
|
||||
m_dash = true;
|
||||
_velocity.x = dash_length;
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W) && dash.get_time() <= 0)
|
||||
{
|
||||
// Dash order: spawn hitbox, check distance and set max_dash_acceleration
|
||||
// Outside of this set max_dash_acceleration back to 15 { default }
|
||||
max_dash_acceleration = player_data.max_dash_acceleration;
|
||||
initialize_bounding_box();
|
||||
_velocity.x = max_dash_acceleration;
|
||||
dash.reset();
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space) && !m_jumping && _velocity.x <= 3) {
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space) && !m_jumping && _velocity.x <= 3)
|
||||
{
|
||||
m_jumping = true;
|
||||
_velocity.y = -max_vertical_acceleration; // push up
|
||||
_velocity.y = -max_vertical_acceleration; // push up
|
||||
}
|
||||
}
|
||||
|
||||
void Player::handle_gravity() {
|
||||
if (get_velocity().x > player_data.velocity.x) {
|
||||
void
|
||||
Player::handle_gravity()
|
||||
{
|
||||
if (get_velocity().x > player_data.velocity.x)
|
||||
{
|
||||
set_velocity_x(get_velocity().x - gravity);
|
||||
}
|
||||
if (get_velocity().x <= player_data.velocity.x)
|
||||
{
|
||||
bounding_box.reset();
|
||||
}
|
||||
|
||||
set_velocity_y(get_velocity().y + gravity);
|
||||
rect.move({ 0, get_velocity().y });
|
||||
}
|
||||
|
||||
void Player::horizontal_no_out_of_bounds() {
|
||||
void
|
||||
Player::horizontal_no_out_of_bounds()
|
||||
{
|
||||
float right_border = WIDTH - rect.getSize().x;
|
||||
if (rect.getPosition().x > right_border) {
|
||||
if (rect.getPosition().x > right_border)
|
||||
{
|
||||
rect.setPosition({ right_border, rect.getPosition().y });
|
||||
}
|
||||
if (rect.getPosition().x < std::abs(rect.getOutlineThickness())) {
|
||||
if (rect.getPosition().x < std::abs(rect.getOutlineThickness()))
|
||||
{
|
||||
rect.setPosition({ 0, rect.getPosition().y });
|
||||
}
|
||||
}
|
||||
|
||||
void Player::vertical_no_out_of_bounds(Entity& base) {
|
||||
void
|
||||
Player::vertical_no_out_of_bounds(Entity& base)
|
||||
{
|
||||
float groundY = base.rect.getPosition().y - base.rect.getSize().y - rect.getSize().y -
|
||||
base.rect.getOutlineThickness() - rect.getOutlineThickness();
|
||||
if (rect.getPosition().y >= groundY) {
|
||||
if (rect.getPosition().y >= groundY)
|
||||
{
|
||||
rect.setPosition({ rect.getPosition().x, groundY });
|
||||
set_velocity_y(0);
|
||||
m_jumping = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool Player::get_horizontal_collision(std::array<std::array<Object*, MAX_COLS>, MAX_ROWS> wall_list) {
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
||||
if (wall_list[i][j] == nullptr) continue;
|
||||
auto collision = wall_list[i][j]->find_intersection(*this);
|
||||
bool
|
||||
Player::get_horizontal_collision(
|
||||
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap)
|
||||
{
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
|
||||
{
|
||||
if (tilemap[i][j] == nullptr) continue;
|
||||
auto collision = tilemap[i][j]->find_intersection(*this);
|
||||
if (collision == CollisionDir::None) continue;
|
||||
if (collision == CollisionDir::Left) {
|
||||
rect.setPosition(
|
||||
{ wall_list[i][j]->rect.getPosition().x - rect.getSize().x, rect.getPosition().y });
|
||||
if (collision == CollisionDir::Left)
|
||||
{
|
||||
rect.setPosition({ tilemap[i][j]->rect.getPosition().x - rect.getSize().x,
|
||||
rect.getPosition().y });
|
||||
return true;
|
||||
}
|
||||
if (collision == CollisionDir::Right) {
|
||||
rect.setPosition({ wall_list[i][j]->rect.getPosition().x + wall_list[i][j]->rect.getSize().x,
|
||||
rect.getPosition().y });
|
||||
if (collision == CollisionDir::Right)
|
||||
{
|
||||
rect.setPosition(
|
||||
{ tilemap[i][j]->rect.getPosition().x + tilemap[i][j]->rect.getSize().x,
|
||||
rect.getPosition().y });
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Player::get_vertical_top_collision(std::array<std::array<Object*, MAX_COLS>, MAX_ROWS> wall_list) {
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
||||
if (wall_list[i][j] == nullptr) continue;
|
||||
auto collision = find_intersection(*wall_list[i][j]);
|
||||
bool
|
||||
Player::get_vertical_top_collision(
|
||||
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap)
|
||||
{
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
|
||||
{
|
||||
if (tilemap[i][j] == nullptr) continue;
|
||||
auto collision = find_intersection(*tilemap[i][j]);
|
||||
if (collision == CollisionDir::None) continue;
|
||||
if (collision == CollisionDir::Top) {
|
||||
rect.setPosition({ rect.getPosition().x,
|
||||
wall_list[i][j]->rect.getSize().y + wall_list[i][j]->rect.getPosition().y });
|
||||
if (collision == CollisionDir::Top)
|
||||
{
|
||||
rect.setPosition(
|
||||
{ rect.getPosition().x, tilemap[i][j]->rect.getSize().y +
|
||||
tilemap[i][j]->rect.getPosition().y });
|
||||
set_velocity_y(0);
|
||||
return true;
|
||||
}
|
||||
@@ -167,14 +304,20 @@ bool Player::get_vertical_top_collision(std::array<std::array<Object*, MAX_COLS>
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Player::get_vertical_bottom_collision(std::array<std::array<Object*, MAX_COLS>, MAX_ROWS> wall_list) {
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
||||
if (wall_list[i][j] == nullptr) continue;
|
||||
auto collision = find_intersection(*wall_list[i][j]);
|
||||
bool
|
||||
Player::get_vertical_bottom_collision(
|
||||
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>& tilemap)
|
||||
{
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
|
||||
{
|
||||
if (tilemap[i][j] == nullptr) continue;
|
||||
auto collision = find_intersection(*tilemap[i][j]);
|
||||
if (collision == CollisionDir::None) continue;
|
||||
if (collision == CollisionDir::Bottom && get_velocity().y > 0) {
|
||||
if (collision == CollisionDir::Bottom && get_velocity().y > 0)
|
||||
{
|
||||
rect.setPosition(
|
||||
{ rect.getPosition().x, wall_list[i][j]->rect.getPosition().y - rect.getSize().y });
|
||||
{ rect.getPosition().x,
|
||||
tilemap[i][j]->rect.getPosition().y - rect.getSize().y });
|
||||
m_jumping = false;
|
||||
set_velocity_y(0);
|
||||
return true;
|
||||
|
||||
+52
-39
@@ -1,5 +1,3 @@
|
||||
#include "data.hpp"
|
||||
|
||||
#include <SFML/Audio.hpp>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <SFML/Graphics/CircleShape.hpp>
|
||||
@@ -31,85 +29,100 @@ std::string assets = "/home/andrew/personal/Projects/CPP/engine/assets/";
|
||||
#include "maps.hpp"
|
||||
#include "scheduler.hpp"
|
||||
|
||||
int main() {
|
||||
int
|
||||
main()
|
||||
{
|
||||
// float dist = total_distance(12);
|
||||
// std::cout << "Distance: " << dist << "\n";
|
||||
// float acc = distance_to_acceleration(total_distance(12));
|
||||
// std::cout << "Distance: " << acc << "\n";
|
||||
Scheduler scheduler;
|
||||
Manager map_manager;
|
||||
sf::Font font(assets + "pixel.ttf");
|
||||
Player player { player_data, GRAVITY };
|
||||
Object test_object { object_data[0] };
|
||||
sf::RenderWindow window(sf::VideoMode({ WIDTH, HEIGHT }), "engine", sf::Style::Default);
|
||||
bool running { true };
|
||||
sf::Text text(font, "0, 0", 16);
|
||||
map_manager.load(level_data[BASE]);
|
||||
|
||||
std::atomic<bool> running { true };
|
||||
|
||||
sf::RenderWindow window(sf::VideoMode({ WIDTH, HEIGHT }), "engine", sf::Style::Default);
|
||||
window.setFramerateLimit(FPS);
|
||||
|
||||
player.initialize_bounding_box();
|
||||
map_manager.load(level_data[4].data);
|
||||
Player player { player_data, GRAVITY };
|
||||
// player.initialize_bounding_box(player.get_velocity().x);
|
||||
|
||||
sf::Font font(assets + "pixel.ttf");
|
||||
sf::Text text(font, "0, 0", 16);
|
||||
text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5) });
|
||||
|
||||
std::thread scheduler_thread([&] { scheduler.update(running); });
|
||||
std::jthread scheduler_thread([&] { scheduler.update(running); });
|
||||
|
||||
while (window.isOpen()) {
|
||||
std::cout <<
|
||||
while (window.isOpen())
|
||||
{
|
||||
window.clear(sf::Color::Black);
|
||||
test_object.rect.setPosition(
|
||||
{ player.rect.getPosition().x + 108 - player.rect.getSize().x, player.rect.getPosition().y });
|
||||
test_object.rect.setPosition({ player.rect.getPosition().x - 108, player.rect.getPosition().y });
|
||||
|
||||
text.setString(std::to_string(scheduler.timers.at(0).get_time()));
|
||||
while (const std::optional event = window.pollEvent()) {
|
||||
if (event->is<sf::Event::Closed>()) {
|
||||
while (const std::optional event = window.pollEvent())
|
||||
{
|
||||
if (event->is<sf::Event::Closed>())
|
||||
{
|
||||
running = false;
|
||||
window.close();
|
||||
}
|
||||
}
|
||||
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape))
|
||||
{
|
||||
running = false;
|
||||
window.close();
|
||||
}
|
||||
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::B)) {
|
||||
for (int i = 0; i < player.bounding_box.getPointCount(); i++) {
|
||||
std::cout << "(" << player.bounding_box.getPoint(i).x << ", " << player.bounding_box.getPoint(i).y
|
||||
<< ")\n";
|
||||
}
|
||||
std::cout << "\n";
|
||||
// sf::FloatRect a = player.bounding_box.getGlobalBounds();
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::C))
|
||||
{
|
||||
player.bounding_box->rect.setSize(
|
||||
{ total_distance(player.max_dash_acceleration),
|
||||
player.bounding_box->rect.getSize().y });
|
||||
}
|
||||
|
||||
if (map_manager.get_active() >= level_data.size()) {
|
||||
if (map_manager.get_active() >= level_data.size())
|
||||
{
|
||||
map_manager.set_active(DEFAULT);
|
||||
map_manager.load(level_data[DEFAULT].data);
|
||||
map_manager.load(level_data[DEFAULT]);
|
||||
}
|
||||
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) && scheduler.timers.at(1).below_or_zero()) {
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) &&
|
||||
scheduler.timers.at(1).below_or_zero())
|
||||
{
|
||||
map_manager.set_next();
|
||||
scheduler.timers.at(1).reset();
|
||||
}
|
||||
|
||||
player.update_bounding_box();
|
||||
player.handle_movment(scheduler.timers.at(scheduler.pull("Dash")));
|
||||
player.get_horizontal_collision(map_manager.wall_list);
|
||||
player.get_horizontal_collision(map_manager.tilemap);
|
||||
|
||||
player.handle_gravity();
|
||||
if (player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY)) {
|
||||
std::cout << "Vel: " << player.get_velocity().x << ", " << player.get_velocity().y
|
||||
<< "\n";
|
||||
if (player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY))
|
||||
{
|
||||
player.set_velocity_y((TILESIZE / 2) - GRAVITY);
|
||||
}
|
||||
|
||||
if (!player.get_vertical_bottom_collision(map_manager.wall_list)) {
|
||||
player.get_vertical_top_collision(map_manager.wall_list);
|
||||
if (!player.get_vertical_bottom_collision(map_manager.tilemap))
|
||||
{
|
||||
player.get_vertical_top_collision(map_manager.tilemap);
|
||||
}
|
||||
if (player.bounding_box != nullptr)
|
||||
{
|
||||
player.update_bounding_box();
|
||||
player.check_bounding_box(map_manager.tilemap);
|
||||
}
|
||||
|
||||
map_manager.draw(window);
|
||||
window.draw(player.rect);
|
||||
window.draw(player.bounding_box);
|
||||
if (player.bounding_box != nullptr)
|
||||
{
|
||||
window.draw(player.bounding_box->rect);
|
||||
}
|
||||
window.draw(text);
|
||||
window.draw(test_object.rect);
|
||||
window.display();
|
||||
}
|
||||
scheduler_thread.join();
|
||||
|
||||
map_manager.clear();
|
||||
return 0;
|
||||
|
||||
+75
-47
@@ -1,11 +1,12 @@
|
||||
#include "maps.hpp"
|
||||
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
||||
#include <array>
|
||||
#include <memory>
|
||||
|
||||
#include "data.hpp"
|
||||
#include "elements.hpp"
|
||||
#include "globals.hpp"
|
||||
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
||||
#include <array>
|
||||
#ifdef __APPLE__
|
||||
#include <range/v3/view/cartesian_product.hpp>
|
||||
#include <range/v3/view/iota.hpp>
|
||||
@@ -15,79 +16,106 @@ namespace rv = ranges::views;
|
||||
namespace rv = std::views;
|
||||
#endif
|
||||
|
||||
void Manager::clear() {
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
||||
delete wall_list[i][j];
|
||||
wall_list[i][j] = nullptr;
|
||||
void
|
||||
Manager::clear()
|
||||
{
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
|
||||
{
|
||||
tilemap[i][j] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
int Manager::get_active() { return _active; }
|
||||
int
|
||||
Manager::get_active()
|
||||
{
|
||||
return _active;
|
||||
}
|
||||
|
||||
void Manager::set_active(int level) { _active = level; }
|
||||
void
|
||||
Manager::set_active(int new_level)
|
||||
{
|
||||
_active = new_level;
|
||||
}
|
||||
|
||||
void Manager::set_next() {
|
||||
void
|
||||
Manager::set_next()
|
||||
{
|
||||
_active++;
|
||||
clear();
|
||||
load(level_data[_active].data);
|
||||
load(level_data[_active]);
|
||||
}
|
||||
|
||||
void Manager::set_previous() {
|
||||
void
|
||||
Manager::set_previous()
|
||||
{
|
||||
_active--;
|
||||
clear();
|
||||
load(level_data[_active].data);
|
||||
load(level_data[_active]);
|
||||
}
|
||||
|
||||
void Manager::draw(sf::RenderWindow& window) {
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
||||
if (wall_list[i][j] == nullptr) continue;
|
||||
window.draw(wall_list[i][j]->rect);
|
||||
void
|
||||
Manager::draw(sf::RenderWindow& window)
|
||||
{
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
|
||||
{
|
||||
if (tilemap[i][j] == nullptr) continue;
|
||||
window.draw(tilemap[i][j]->rect);
|
||||
}
|
||||
}
|
||||
|
||||
void Manager::load(const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data) {
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
|
||||
void
|
||||
Manager::load(LevelData level)
|
||||
{
|
||||
const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data = level.data;
|
||||
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS)))
|
||||
{
|
||||
if (map_data[i][j] == ' ') continue;
|
||||
if (map_data[i][j] == '0') {
|
||||
wall_list[i][j] = new Object { object_data[0] };
|
||||
wall_list[i][j]->rect.setPosition({ wall_list[i][j]->rect.getPosition().x * j,
|
||||
wall_list[i][j]->rect.getPosition().y * i });
|
||||
if (map_data[i][j] == '0')
|
||||
{
|
||||
tilemap[i][j] = std::make_unique<Object>(object_data[0]);
|
||||
// tilemap[i][j] = new Object { object_data[0] };
|
||||
tilemap[i][j]->rect.setPosition(
|
||||
{ tilemap[i][j]->rect.getPosition().x * j, tilemap[i][j]->rect.getPosition().y * i });
|
||||
}
|
||||
if (map_data[i][j] == '1' && j + 1 < MAX_COLS && map_data[i][j + 1] == '2') {
|
||||
if (map_data[i][j] == '1' && j + 1 < MAX_COLS && map_data[i][j + 1] == '2')
|
||||
{
|
||||
int start = j, end = j + 1;
|
||||
wall_list[i][j] = new Object { object_data[0] };
|
||||
wall_list[i][j]->rect.setSize({ wall_list[i][j]->rect.getSize().x * float(end - start + 1),
|
||||
wall_list[i][j]->rect.getSize().y });
|
||||
wall_list[i][j]->rect.setPosition({ wall_list[i][j]->rect.getPosition().x * j,
|
||||
wall_list[i][j]->rect.getPosition().y * i });
|
||||
tilemap[i][j] = std::make_unique<Object>(object_data[0]);
|
||||
tilemap[i][j]->rect.setSize({ tilemap[i][j]->rect.getSize().x * float(end - start + 1),
|
||||
tilemap[i][j]->rect.getSize().y });
|
||||
tilemap[i][j]->rect.setPosition(
|
||||
{ tilemap[i][j]->rect.getPosition().x * j, tilemap[i][j]->rect.getPosition().y * i });
|
||||
}
|
||||
if (map_data[i][j] == '1' && i + 1 < MAX_ROWS && map_data[i + 1][j] == '2') {
|
||||
if (map_data[i][j] == '1' && i + 1 < MAX_ROWS && map_data[i + 1][j] == '2')
|
||||
{
|
||||
int start = i, end = i + 1;
|
||||
wall_list[i][j] = new Object { object_data[0] };
|
||||
wall_list[i][j]->rect.setSize({ wall_list[i][j]->rect.getSize().x,
|
||||
wall_list[i][j]->rect.getSize().y * float(end - start + 1) });
|
||||
wall_list[i][j]->rect.setPosition({ wall_list[i][j]->rect.getPosition().x * j,
|
||||
wall_list[i][j]->rect.getPosition().y * i });
|
||||
tilemap[i][j] = std::make_unique<Object>(object_data[0]);
|
||||
tilemap[i][j]->rect.setSize({ tilemap[i][j]->rect.getSize().x,
|
||||
tilemap[i][j]->rect.getSize().y * float(end - start + 1) });
|
||||
tilemap[i][j]->rect.setPosition(
|
||||
{ tilemap[i][j]->rect.getPosition().x * j, tilemap[i][j]->rect.getPosition().y * i });
|
||||
}
|
||||
if (map_data[i][j] == '1' && j + 1 < MAX_COLS && map_data[i][j + 1] == '-') {
|
||||
if (map_data[i][j] == '1' && j + 1 < MAX_COLS && map_data[i][j + 1] == '-')
|
||||
{
|
||||
int start = j, end = j;
|
||||
while (end + 1 < MAX_COLS && map_data[i][end + 1] != '2') end++;
|
||||
if (map_data[i][end + 1] == '2') end++;
|
||||
wall_list[i][j] = new Object { object_data[0] };
|
||||
wall_list[i][j]->rect.setSize({ wall_list[i][j]->rect.getSize().x * float(end - start + 1),
|
||||
wall_list[i][j]->rect.getSize().y });
|
||||
wall_list[i][j]->rect.setPosition({ wall_list[i][j]->rect.getPosition().x * j,
|
||||
wall_list[i][j]->rect.getPosition().y * i });
|
||||
tilemap[i][j] = std::make_unique<Object>(object_data[0]);
|
||||
tilemap[i][j]->rect.setSize({ tilemap[i][j]->rect.getSize().x * float(end - start + 1),
|
||||
tilemap[i][j]->rect.getSize().y });
|
||||
tilemap[i][j]->rect.setPosition(
|
||||
{ tilemap[i][j]->rect.getPosition().x * j, tilemap[i][j]->rect.getPosition().y * i });
|
||||
}
|
||||
if (map_data[i][j] == '1' && i + 1 < MAX_ROWS && map_data[i + 1][j] == '|') {
|
||||
if (map_data[i][j] == '1' && i + 1 < MAX_ROWS && map_data[i + 1][j] == '|')
|
||||
{
|
||||
int start = i, end = i;
|
||||
while (end + 1 < MAX_ROWS && map_data[end + 1][j] != '2') end++;
|
||||
if (map_data[end + 1][j] == '2') end++;
|
||||
wall_list[i][j] = new Object { object_data[0] };
|
||||
wall_list[i][j]->rect.setSize({ wall_list[i][j]->rect.getSize().x,
|
||||
wall_list[i][j]->rect.getSize().y * float(end - start + 1) });
|
||||
wall_list[i][j]->rect.setPosition({ wall_list[i][j]->rect.getPosition().x * j,
|
||||
wall_list[i][j]->rect.getPosition().y * i });
|
||||
tilemap[i][j] = std::make_unique<Object>(object_data[0]);
|
||||
tilemap[i][j]->rect.setSize({ tilemap[i][j]->rect.getSize().x,
|
||||
tilemap[i][j]->rect.getSize().y * float(end - start + 1) });
|
||||
tilemap[i][j]->rect.setPosition(
|
||||
{ tilemap[i][j]->rect.getPosition().x * j, tilemap[i][j]->rect.getPosition().y * i });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+48
-15
@@ -1,47 +1,80 @@
|
||||
#include "scheduler.hpp"
|
||||
#include "data.hpp"
|
||||
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
Scheduler::Scheduler() {
|
||||
#include "data.hpp"
|
||||
|
||||
Scheduler::Scheduler()
|
||||
{
|
||||
timers.push_back(timer_data[DASH]);
|
||||
timers.push_back(timer_data[LEVEL_SWITCH]);
|
||||
}
|
||||
|
||||
bool Timer::below_or_zero() {
|
||||
if(time <= 0) { return true; }
|
||||
bool
|
||||
Timer::below_or_zero()
|
||||
{
|
||||
if (time <= 0) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
float Timer::get_time() { return time; }
|
||||
float
|
||||
Timer::get_time()
|
||||
{
|
||||
return time;
|
||||
}
|
||||
|
||||
std::string Timer::get_name() { return name; }
|
||||
std::string
|
||||
Timer::get_name()
|
||||
{
|
||||
return name;
|
||||
}
|
||||
|
||||
void Timer::reset() { time = max_time; }
|
||||
void
|
||||
Timer::reset()
|
||||
{
|
||||
time = max_time;
|
||||
}
|
||||
|
||||
void Timer::update() { if(!below_or_zero()) { time--; } }
|
||||
void
|
||||
Timer::update()
|
||||
{
|
||||
if (!below_or_zero()) {
|
||||
time--;
|
||||
}
|
||||
}
|
||||
|
||||
int Scheduler::pull(std::string name) {
|
||||
int
|
||||
Scheduler::pull(std::string name)
|
||||
{
|
||||
try {
|
||||
for(int i = 0; i < timers.size(); i++) {
|
||||
if(timers[i].get_name() == name) { return i; }
|
||||
for (int i = 0; i < timers.size(); i++) {
|
||||
if (timers[i].get_name() == name) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
throw -1;
|
||||
} catch (int x) {
|
||||
}
|
||||
catch (int x) {
|
||||
std::cout << "No valid timer with name: (" << name << ") as a value\n";
|
||||
std::cout << "Using defualt timer values\n";
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Scheduler::update(bool& running) {
|
||||
void
|
||||
Scheduler::update(std::atomic<bool>& running)
|
||||
{
|
||||
while (running) {
|
||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||
for(Timer &val : timers) { val.update(); }
|
||||
for (Timer& val : timers) {
|
||||
val.update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user