player bounding box almost there

This commit is contained in:
Andrew Haynes Macbook
2026-01-23 09:22:39 -05:00
parent 06d3f27b1e
commit a3589fd93d
12 changed files with 679 additions and 490 deletions
+52 -39
View File
@@ -1,5 +1,3 @@
#include "data.hpp"
#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Graphics/CircleShape.hpp>
@@ -31,85 +29,100 @@ std::string assets = "/home/andrew/personal/Projects/CPP/engine/assets/";
#include "maps.hpp"
#include "scheduler.hpp"
int main() {
int
main()
{
// float dist = total_distance(12);
// std::cout << "Distance: " << dist << "\n";
// float acc = distance_to_acceleration(total_distance(12));
// std::cout << "Distance: " << acc << "\n";
Scheduler scheduler;
Manager map_manager;
sf::Font font(assets + "pixel.ttf");
Player player { player_data, GRAVITY };
Object test_object { object_data[0] };
sf::RenderWindow window(sf::VideoMode({ WIDTH, HEIGHT }), "engine", sf::Style::Default);
bool running { true };
sf::Text text(font, "0, 0", 16);
map_manager.load(level_data[BASE]);
std::atomic<bool> running { true };
sf::RenderWindow window(sf::VideoMode({ WIDTH, HEIGHT }), "engine", sf::Style::Default);
window.setFramerateLimit(FPS);
player.initialize_bounding_box();
map_manager.load(level_data[4].data);
Player player { player_data, GRAVITY };
// player.initialize_bounding_box(player.get_velocity().x);
sf::Font font(assets + "pixel.ttf");
sf::Text text(font, "0, 0", 16);
text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5) });
std::thread scheduler_thread([&] { scheduler.update(running); });
std::jthread scheduler_thread([&] { scheduler.update(running); });
while (window.isOpen()) {
std::cout <<
while (window.isOpen())
{
window.clear(sf::Color::Black);
test_object.rect.setPosition(
{ player.rect.getPosition().x + 108 - player.rect.getSize().x, player.rect.getPosition().y });
test_object.rect.setPosition({ player.rect.getPosition().x - 108, player.rect.getPosition().y });
text.setString(std::to_string(scheduler.timers.at(0).get_time()));
while (const std::optional event = window.pollEvent()) {
if (event->is<sf::Event::Closed>()) {
while (const std::optional event = window.pollEvent())
{
if (event->is<sf::Event::Closed>())
{
running = false;
window.close();
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape))
{
running = false;
window.close();
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::B)) {
for (int i = 0; i < player.bounding_box.getPointCount(); i++) {
std::cout << "(" << player.bounding_box.getPoint(i).x << ", " << player.bounding_box.getPoint(i).y
<< ")\n";
}
std::cout << "\n";
// sf::FloatRect a = player.bounding_box.getGlobalBounds();
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::C))
{
player.bounding_box->rect.setSize(
{ total_distance(player.max_dash_acceleration),
player.bounding_box->rect.getSize().y });
}
if (map_manager.get_active() >= level_data.size()) {
if (map_manager.get_active() >= level_data.size())
{
map_manager.set_active(DEFAULT);
map_manager.load(level_data[DEFAULT].data);
map_manager.load(level_data[DEFAULT]);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) && scheduler.timers.at(1).below_or_zero()) {
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) &&
scheduler.timers.at(1).below_or_zero())
{
map_manager.set_next();
scheduler.timers.at(1).reset();
}
player.update_bounding_box();
player.handle_movment(scheduler.timers.at(scheduler.pull("Dash")));
player.get_horizontal_collision(map_manager.wall_list);
player.get_horizontal_collision(map_manager.tilemap);
player.handle_gravity();
if (player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY)) {
std::cout << "Vel: " << player.get_velocity().x << ", " << player.get_velocity().y
<< "\n";
if (player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY))
{
player.set_velocity_y((TILESIZE / 2) - GRAVITY);
}
if (!player.get_vertical_bottom_collision(map_manager.wall_list)) {
player.get_vertical_top_collision(map_manager.wall_list);
if (!player.get_vertical_bottom_collision(map_manager.tilemap))
{
player.get_vertical_top_collision(map_manager.tilemap);
}
if (player.bounding_box != nullptr)
{
player.update_bounding_box();
player.check_bounding_box(map_manager.tilemap);
}
map_manager.draw(window);
window.draw(player.rect);
window.draw(player.bounding_box);
if (player.bounding_box != nullptr)
{
window.draw(player.bounding_box->rect);
}
window.draw(text);
window.draw(test_object.rect);
window.display();
}
scheduler_thread.join();
map_manager.clear();
return 0;