data driving walls
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+50
-53
@@ -1,3 +1,4 @@
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#include "data.hpp"
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#include <SFML/Audio.hpp>
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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@@ -7,6 +8,7 @@
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#include <SFML/Window/Mouse.hpp>
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#include <cstdlib>
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#include <iostream>
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#include <string>
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#include <thread>
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#ifdef __APPLE__
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@@ -24,17 +26,18 @@ namespace rv = std::views;
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#include "scheduler.hpp"
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int main() {
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Timer time;
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std::array<std::array<Entity*, MAX_COLS>, MAX_ROWS> wall_list = {};
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bool dragging = false;
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bool prev_dragging = false;
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int current_level = 0;
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Scheduler time;
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Manager map_manager;
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std::vector<Timer> timers = {
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Timer("dash", .5),
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Timer("level_switch", 1),
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};
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load_map(wall_list, levels[3].data);
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map_manager.load_map(levels[1].data);
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player_data player_data;
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Player player { player_data.size, player_data.pos, player_data.velocity,
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player_data.border_size, GRAVITY, player_data.max_velocity_y,
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Player player { player_data.size, player_data.pos, player_data.velocity,
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player_data.border_size, GRAVITY, player_data.max_velocity_y,
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player_data.dash_distance, sf::Color::Black, sf::Color::White };
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sf::RenderWindow window(sf::VideoMode({ WIDTH, HEIGHT }), "engine", sf::Style::Default);
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@@ -46,10 +49,10 @@ int main() {
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text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5) });
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bool running = true;
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std::thread player_dash_cooldown([&] { time.update_timers(running, player.timers); });
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std::thread scheduler([&] { time.update(running, timers); });
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while (window.isOpen()) {
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window.clear(sf::Color::Black);
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text.setString("Test");
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text.setString(std::to_string(timers.at(0).get_time()));
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while (const std::optional event = window.pollEvent()) {
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if (event->is<sf::Event::Closed>()) {
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running = false;
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@@ -62,64 +65,58 @@ int main() {
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window.close();
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::B)) {
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clear_map(wall_list);
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) {
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dragging = false;
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map_manager.clear_map();
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) && player.timers.level_switch_cooldown <= 0) {
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clear_map(wall_list);
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if (current_level == 0) {
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load_map(wall_list, levels[1].data);
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current_level = 1;
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player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
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} else if (current_level == 1) {
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load_map(wall_list, levels[2].data);
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current_level = 2;
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player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
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} else if (current_level == 2) {
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load_map(wall_list, levels[3].data);
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current_level = 0;
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player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
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}
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}
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player.handle_movment();
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if (!player.get_horizontal_collision(wall_list)) {
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std::cout << "\n";
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} else {
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std::cout << "Yes horizontal collision\n";
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}
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player.handle_gravity();
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if (player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY)) {
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player.set_velocity_y((TILESIZE / 2) - GRAVITY);
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}
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if (!player.get_vertical_bottom_collision(wall_list)) {
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std::cout << "\n";
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if (!player.get_vertical_top_collision(wall_list)) {
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std::cout << "\n";
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) && timers.at(1).below_or_zero()) {
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map_manager.clear_map();
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if (map_manager.get_current_level() == 1) {
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map_manager.load_map(levels[1].data);
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map_manager.set_current_level(2);
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} else if (map_manager.get_current_level() == 2) {
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map_manager.load_map(levels[2].data);
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map_manager.set_current_level(3);
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} else if (map_manager.get_current_level() == 3) {
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map_manager.load_map(levels[3].data);
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map_manager.set_current_level(1);
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} else {
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std::cout << "Yes vertical top collision\n";
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map_manager.load_map(levels[1].data);
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map_manager.set_current_level(1);
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}
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} else {
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std::cout << "Yes vertical bottom collision\n";
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timers.at(1).reset();
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}
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// player.handle_movment(timers.at(time.pull(timers, "dash")));
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// if (!player.get_horizontal_collision(map_manager.wall_list)) {
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// std::cout << "\n";
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// } else { std::cout << "Yes horizontal collision\n"; }
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//
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// player.handle_gravity();
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// if (player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY)) {
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// player.set_velocity_y((TILESIZE / 2) - GRAVITY);
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// }
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// if (!player.get_vertical_bottom_collision(map_manager.wall_list)) {
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// std::cout << "\n";
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// if (!player.get_vertical_top_collision(map_manager.wall_list)) {
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// std::cout << "\n";
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// } else {
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// std::cout << "Yes vertical top collision\n";
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// }
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// } else { std::cout << "Yes vertical bottom collision\n"; }
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//
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for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
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if (wall_list[i][j] == nullptr) {
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if (map_manager.wall_list[i][j] == nullptr) {
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continue;
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}
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window.draw(wall_list[i][j]->rect);
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window.draw(map_manager.wall_list[i][j]->rect);
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}
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window.draw(player.rect);
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window.draw(text);
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window.display();
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}
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scheduler.join();
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clear_map(wall_list);
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player_dash_cooldown.join();
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map_manager.clear_map();
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return 0;
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}
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