something changed

This commit is contained in:
DarthMooMancer
2025-10-20 15:13:04 -04:00
parent 1524fa9d4f
commit b24104f120
2 changed files with 83 additions and 83 deletions
+59 -59
View File
@@ -67,7 +67,7 @@ int main() {
}; };
Entity line { line_data.size, line_data.pos, line_data.velocity, line_data.border_size, sf::Color::White }; Entity line { line_data.size, line_data.pos, line_data.velocity, line_data.border_size, sf::Color::White };
Entity test_square { simulated_data.size, simulated_data.pos, simulated_data.velocity, simulated_data.border_size, sf::Color::Black }; // Entity test_square { simulated_data.size, simulated_data.pos, simulated_data.velocity, simulated_data.border_size, sf::Color::Black };
sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default); sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default);
window.setFramerateLimit(60); window.setFramerateLimit(60);
@@ -83,26 +83,26 @@ int main() {
} }
// FOR TESTING // FOR TESTING
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space)) { // if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space)) {
if(test_square.rect.getPosition().x < 30) { // if(test_square.rect.getPosition().x < 30) {
test_square.set_velocity({ 20, 0 }); // test_square.set_velocity({ 20, 0 });
} // }
if(test_square.rect.getPosition().x > WIDTH - 30) { // if(test_square.rect.getPosition().x > WIDTH - 30) {
test_square.set_velocity({ -20, 0 }); // test_square.set_velocity({ -20, 0 });
} // }
} // }
player.handle_movment(); player.handle_movment();
player.set_velocity_y(player.get_velocity().y + player.m_acceleration); player.set_velocity_y(player.get_velocity().y + player.m_acceleration);
player.rect.move({0, player.get_velocity().y}); player.rect.move({0, player.get_velocity().y});
test_square.set_velocity_y(test_square.get_velocity().y + 1); // test_square.set_velocity_y(test_square.get_velocity().y + 1);
if(test_square.get_velocity().x > 0) { // if(test_square.get_velocity().x > 0) {
test_square.set_velocity_x(test_square.get_velocity().x - 1); // test_square.set_velocity_x(test_square.get_velocity().x - 1);
} // }
if(test_square.get_velocity().x < 0) { // if(test_square.get_velocity().x < 0) {
test_square.set_velocity_x(test_square.get_velocity().x + 1); // test_square.set_velocity_x(test_square.get_velocity().x + 1);
} // }
test_square.rect.move({ test_square.get_velocity().x, test_square.get_velocity().y }); // test_square.rect.move({ test_square.get_velocity().x, test_square.get_velocity().y });
float groundY = line.rect.getPosition().y - line.rect.getSize().y - player.rect.getSize().y - line_data.border_size - player_data.border_size; float groundY = line.rect.getPosition().y - line.rect.getSize().y - player.rect.getSize().y - line_data.border_size - player_data.border_size;
if (player.rect.getPosition().y >= groundY) { if (player.rect.getPosition().y >= groundY) {
@@ -118,59 +118,59 @@ int main() {
player.rect.setPosition({ 0, player.rect.getPosition().y}); player.rect.setPosition({ 0, player.rect.getPosition().y});
} }
float right_border_rect = WIDTH - test_square.rect.getSize().x; // float right_border_rect = WIDTH - test_square.rect.getSize().x;
float groundY_rect = line.rect.getPosition().y - line.rect.getSize().y - test_square.rect.getSize().y - line_data.border_size - simulated_data.border_size; // float groundY_rect = line.rect.getPosition().y - line.rect.getSize().y - test_square.rect.getSize().y - line_data.border_size - simulated_data.border_size;
if(test_square.rect.getPosition().x > right_border_rect) { // if(test_square.rect.getPosition().x > right_border_rect) {
test_square.rect.setPosition({ right_border_rect, test_square.rect.getPosition().y }); // test_square.rect.setPosition({ right_border_rect, test_square.rect.getPosition().y });
test_square.set_velocity({ -20, 0 }); // test_square.set_velocity({ -20, 0 });
} // }
if(test_square.rect.getPosition().x < std::abs(test_square.rect.getOutlineThickness())) { // if(test_square.rect.getPosition().x < std::abs(test_square.rect.getOutlineThickness())) {
test_square.rect.setPosition({ 0, test_square.rect.getPosition().y }); // test_square.rect.setPosition({ 0, test_square.rect.getPosition().y });
test_square.set_velocity({ 20, 0 }); // test_square.set_velocity({ 20, 0 });
} // }
if(test_square.rect.getPosition().y >= groundY_rect) { // if(test_square.rect.getPosition().y >= groundY_rect) {
test_square.rect.setPosition({ test_square.rect.getPosition().x, groundY_rect }); // test_square.rect.setPosition({ test_square.rect.getPosition().x, groundY_rect });
} // }
auto collision = player.find_intersection(test_square); // auto collision = player.find_intersection(test_square);
switch (collision) {
case CollisionDir::Top:
test_square.set_velocity({ 0, -20 });
break;
case CollisionDir::Bottom:
test_square.set_velocity({ 0, -20 });
break;
case CollisionDir::Left:
test_square.set_velocity({ -20, 0 });
break;
case CollisionDir::Right:
test_square.set_velocity({ 20, 0 });
break;
default: break;
}
// for(int i = 0; i < MAX_ROWS; i++) {
// for(int j = 0; j < MAX_COLS; j++) {
// if(wall_list[i][j] == nullptr) continue;
// auto collision = wall_list[i][j]->find_intersection(player);
// switch (collision) { // switch (collision) {
// case CollisionDir::Top: // case CollisionDir::Top:
// player.velocity = { player.velocity.x, 0 }; // test_square.set_velocity({ 0, -20 });
// player.velocity.y -= player.m_acceleration;
// break; // break;
// case CollisionDir::Bottom: // case CollisionDir::Bottom:
// player.velocity = { player.velocity.x, 0 }; // test_square.set_velocity({ 0, -20 });
// break; // break;
// case CollisionDir::Left: // case CollisionDir::Left:
// player.velocity = { player.velocity.x, 0 }; // test_square.set_velocity({ -20, 0 });
// break; // break;
// case CollisionDir::Right: // case CollisionDir::Right:
// player.velocity = { player.velocity.x, 0 }; // test_square.set_velocity({ 20, 0 });
// break; // break;
// default: break; // default: break;
// } // }
// for(int i = 0; i < MAX_ROWS; i++) {
// } for(int j = 0; j < MAX_COLS; j++) {
// } if(wall_list[i][j] == nullptr) continue;
auto collision = wall_list[i][j]->find_intersection(player);
switch (collision) {
case CollisionDir::Bottom:
player.rect.setPosition({ player.rect.getPosition().x, wall_list[i][j]->rect.getPosition().y + player.rect.getSize().y });
// player.set_velocity_y(0);
break;
case CollisionDir::Top:
player.rect.setPosition({ player.rect.getPosition().x, wall_list[i][j]->rect.getPosition().y - player.rect.getSize().y });
// player.set_velocity_y(0);
break;
case CollisionDir::Left:
player.rect.setPosition({ wall_list[i][j]->rect.getPosition().x - player.rect.getSize().x, player.rect.getPosition().y });
break;
case CollisionDir::Right:
player.rect.setPosition({ wall_list[i][j]->rect.getPosition().x + wall_list[i][j]->rect.getSize().x, player.rect.getPosition().y });
break;
default: break;
}
}
}
for(int i = 0; i < MAX_ROWS; i++) { for(int i = 0; i < MAX_ROWS; i++) {
for(int j = 0; j < MAX_COLS; j++) { for(int j = 0; j < MAX_COLS; j++) {
@@ -180,7 +180,7 @@ int main() {
} }
} }
window.draw(player.rect); window.draw(player.rect);
window.draw(test_square.rect); // window.draw(test_square.rect);
window.draw(line.rect); window.draw(line.rect);
window.display(); window.display();
} }
+13 -13
View File
@@ -1,17 +1,17 @@
#include "maps.hpp" #include "maps.hpp"
int map_data[MAX_ROWS][MAX_COLS] = { int map_data[MAX_ROWS][MAX_COLS] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 } { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }
}; };