breaking changes: optimizing code and added .clang-format

This commit is contained in:
Andrew Haynes Macbook
2026-01-09 12:38:38 -05:00
parent 55f604710e
commit b5a79de6c0
10 changed files with 431 additions and 315 deletions
+73 -81
View File
@@ -1,25 +1,25 @@
#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/System.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/Window.hpp>
#include <SFML/System.hpp>
#include <SFML/Window/Mouse.hpp>
#include <cmath>
#include <cstdlib>
#include <iostream>
#include <string>
#include <thread>
#include <iostream>
#ifdef __APPLE__
#include <range/v3/view/iota.hpp>
#include <range/v3/view/cartesian_product.hpp>
#include <range/v3/view/iota.hpp>
#else
#include <ranges>
#endif
#include "globals.hpp"
#include "elements.hpp"
#include "globals.hpp"
#include "maps.hpp"
#include "scheduler.hpp"
@@ -31,120 +31,112 @@ int main() {
sf::Vector2i end_mouse_pos;
bool dragging = false;
bool prev_dragging = false;
// int current_level = 0;
// struct {
// sf::Vector2<float> size { TILESIZE / 2.0f, TILESIZE / 2.0f };
// sf::Vector2<float> pos { TILESIZE, TILESIZE };
// float max_velocity_y { 15.0f };
// float border_size { -1.0f };
// float dash_distance { 20.0f };
// sf::Vector2f velocity { 3.0f, 0 };
// } player_data;
int current_level = 0;
load_map(wall_list, test_level_0);
load_map(wall_list, );
// Player player {
// player_data.size, player_data.pos, player_data.velocity,
// player_data.border_size, GRAVITY, player_data.max_velocity_y,
// player_data.dash_distance, sf::Color::Black, sf::Color::White
// };
player_data player_data;
Player player { player_data.size, player_data.pos, player_data.velocity,
player_data.border_size, GRAVITY, player_data.max_velocity_y,
player_data.dash_distance, sf::Color::Black, sf::Color::White };
sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "engine", sf::Style::Default);
sf::RenderWindow window(sf::VideoMode({ WIDTH, HEIGHT }), "engine", sf::Style::Default);
window.setFramerateLimit(FPS);
#ifdef __APPLE__
sf::Font font("/Users/andrewhaynes/personal/Projects/CPP/engine/assets/pixel.ttf");
sf::Font font("/Users/andrew/personal/Projects/CPP/engine/assets/pixel.ttf");
#else
sf::Font font("/home/andrew/personal/Projects/CPP/engine/assets/pixel.ttf");
#endif
sf::Text text(font, "0, 0", 16);
text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5)});
text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5) });
// bool running = true;
// std::thread player_dash_cooldown([&] { time.update_timers(running, player.timers); } );
bool running = true;
std::thread player_dash_cooldown([&] { time.update_timers(running, player.timers); });
while (window.isOpen()) {
local_position = sf::Mouse::getPosition(window);
window.clear(sf::Color::Black);
text.setString(std::to_string((int)std::floor(local_position.x / 32)) + ", " + std::to_string((int)std::floor(local_position.y / 32)));
text.setString(std::to_string((int)std::floor(local_position.x / 32)) + ", " +
std::to_string((int)std::floor(local_position.y / 32)));
while (const std::optional event = window.pollEvent()) {
if (event->is<sf::Event::Closed>()) {
// running = false;
running = false;
window.close();
}
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
// running = false;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
running = false;
window.close();
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::B)) {
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::B)) {
clear_map(wall_list);
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) {
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) {
dragging = false;
}
create_map(window, local_position, start_mouse_pos, end_mouse_pos, dragging, prev_dragging, wall_list);
// if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) && player.timers.level_switch_cooldown <= 0) {
// clear_map(wall_list);
// if(current_level == 0) {
// load_map(wall_list, test_level_1);
// current_level = 1;
// player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
// }
// else if(current_level == 1) {
// load_map(wall_list, test_level_2);
// current_level = 2;
// player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
// }
// else if(current_level == 2) {
// load_map(wall_list, test_level_0);
// current_level = 0;
// player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
// }
// }
//
// player.handle_movment();
// if(!player.get_horizontal_collision(wall_list)) {
// std::cout << "\n";
// }
// else {
// std::cout << "Yes horizontal collision\n";
// }
//
// player.handle_gravity();
// if(player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY)) {
// player.set_velocity_y((TILESIZE / 2) - GRAVITY);
// }
// if(!player.get_vertical_bottom_collision(wall_list)) {
// std::cout << "\n";
// if(!player.get_vertical_top_collision(wall_list)) {
// std::cout << "\n";
// } else {
// std::cout << "Yes vertical top collision\n";
// }
// }
// else {
// std::cout << "Yes vertical bottom collision\n";
// }
//
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) && player.timers.level_switch_cooldown <= 0) {
clear_map(wall_list);
if (current_level == 0) {
load_map(wall_list, test_level_1);
current_level = 1;
player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
} else if (current_level == 1) {
load_map(wall_list, test_level_2);
current_level = 2;
player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
} else if (current_level == 2) {
load_map(wall_list, test_level_0);
current_level = 0;
player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
}
}
player.handle_movment();
if (!player.get_horizontal_collision(wall_list)) {
std::cout << "\n";
} else {
std::cout << "Yes horizontal collision\n";
}
player.handle_gravity();
if (player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY)) {
player.set_velocity_y((TILESIZE / 2) - GRAVITY);
}
if (!player.get_vertical_bottom_collision(wall_list)) {
std::cout << "\n";
if (!player.get_vertical_top_collision(wall_list)) {
std::cout << "\n";
} else {
std::cout << "Yes vertical top collision\n";
}
} else {
std::cout << "Yes vertical bottom collision\n";
}
#ifdef __APPLE__
for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
if(wall_list[i][j] == nullptr) continue;
window.draw(wall_list[i][j]->rect);
for (auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS),
ranges::views::iota(0, MAX_COLS))) {
if (wall_list[i][j] == nullptr)
continue;
window.draw(wall_list[i][j]->rect);
}
#else
for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
if(wall_list[i][j] == nullptr) continue;
window.draw(wall_list[i][j]->rect);
for (auto [i, j] :
std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
if (wall_list[i][j] == nullptr)
continue;
window.draw(wall_list[i][j]->rect);
}
#endif
// window.draw(player.rect);
window.draw(player.rect);
window.draw(text);
window.display();
}
clear_map(wall_list);
// player_dash_cooldown.join();
player_dash_cooldown.join();
return 0;
}