breaking changes: optimizing code and added .clang-format

This commit is contained in:
Andrew Haynes Macbook
2026-01-09 12:38:38 -05:00
parent 55f604710e
commit b5a79de6c0
10 changed files with 431 additions and 315 deletions
+177 -147
View File
@@ -1,105 +1,122 @@
#include "maps.hpp"
#include "elements.hpp"
#include "globals.hpp"
#include <cmath>
#include <array>
#include <cmath>
#ifdef __APPLE__
#include <range/v3/view/iota.hpp>
#include <range/v3/view/cartesian_product.hpp>
#include <range/v3/view/iota.hpp>
namespace rv = ranges::views;
#else
#include <ranges>
namespace rv = std::views;
#endif
void clear_map(Entity* wall_list[MAX_ROWS][MAX_COLS]) {
#ifdef __APPLE__
for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
#else
for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
#endif
void clear_map(std::array<std::array<Entity *, MAX_COLS>, MAX_ROWS> wall_list) {
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
delete wall_list[i][j];
wall_list[i][j] = nullptr;
}
}
bool is_tiles_clear_x(std::array<std::array<char, MAX_COLS>, MAX_ROWS> draw_list, int y_level, int start_x, int end_x) {
for(int i : std::views::iota(start_x, end_x)) {
if(draw_list[i][y_level] == ' ') continue;
for (int i : rv::iota(start_x, end_x)) {
if (draw_list[i][y_level] == ' ')
continue;
return false;
}
return true;
}
bool is_tiles_clear_y(std::array<std::array<char, MAX_COLS>, MAX_ROWS> draw_list, int x_level, int start_y, int end_y) {
for(int i : std::views::iota(start_y, end_y)) {
if(draw_list[i][x_level] == ' ') continue;
for (int i : rv::iota(start_y, end_y)) {
if (draw_list[i][x_level] == ' ')
continue;
return false;
}
return true;
}
std::array<std::array<char, MAX_COLS>, MAX_ROWS> create_map(sf::RenderWindow &window, sf::Vector2i &local_position, sf::Vector2i &start_mouse_pos, sf::Vector2i &end_mouse_pos, bool &dragging, bool &prev_dragging, Entity *wall_list[MAX_ROWS][MAX_COLS]) {
std::array<std::array<char, MAX_COLS>, MAX_ROWS> create_map(sf::RenderWindow &window, sf::Vector2i &local_position,
sf::Vector2i &start_mouse_pos, sf::Vector2i &end_mouse_pos,
bool &dragging, bool &prev_dragging,
Entity *wall_list[MAX_ROWS][MAX_COLS]) {
std::array<std::array<char, MAX_COLS>, MAX_ROWS> draw_list {};
for(auto &row : draw_list) {
for (auto &row : draw_list) {
row.fill(' ');
}
static bool vertical = false;
if(local_position.x > 0 && local_position.x < WIDTH && local_position.y > 0 && local_position.y < HEIGHT) {
if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) && !dragging) {
if (local_position.x > 0 && local_position.x < WIDTH && local_position.y > 0 && local_position.y < HEIGHT) {
if (sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) && !dragging) {
dragging = true;
start_mouse_pos = local_position;
}
if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) && dragging) {
if (sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) && dragging) {
prev_dragging = true;
end_mouse_pos = local_position;
sf::RectangleShape rect;
if(end_mouse_pos.x - start_mouse_pos.x > end_mouse_pos.y - start_mouse_pos.y) {
rect.setSize({ (float) (end_mouse_pos.x - start_mouse_pos.x), 1.0f });
rect.setPosition({ (float)start_mouse_pos.x, (float)(std::floor(start_mouse_pos.y / 32) * TILESIZE + ((float)TILESIZE / 2))} );
sf::RectangleShape rect;
if (end_mouse_pos.x - start_mouse_pos.x > end_mouse_pos.y - start_mouse_pos.y) {
rect.setSize({ (float)(end_mouse_pos.x - start_mouse_pos.x), 1.0f });
rect.setPosition({ (float)start_mouse_pos.x,
(float)(std::floor(start_mouse_pos.y / 32) * TILESIZE +
((float)TILESIZE / 2)) });
vertical = false;
} else {
rect.setSize({ 1.0f, (float) (end_mouse_pos.y - start_mouse_pos.y),});
rect.setPosition({ (float)(std::floor(start_mouse_pos.x / 32) * TILESIZE + ((float)TILESIZE / 2)), (float)start_mouse_pos.y} );
rect.setSize({
1.0f,
(float)(end_mouse_pos.y - start_mouse_pos.y),
});
rect.setPosition({ (float)(std::floor(start_mouse_pos.x / 32) * TILESIZE +
((float)TILESIZE / 2)),
(float)start_mouse_pos.y });
vertical = true;
}
window.draw(rect);
}
if(!sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) && dragging && prev_dragging) {
sf::Vector2i start_integers = { (int)std::floor(start_mouse_pos.x / 32), (int)std::floor(start_mouse_pos.y / 32) };
sf::Vector2i end_integers = { (int)std::floor(end_mouse_pos.x / 32), (int)std::floor(end_mouse_pos.y / 32) };
if (!sf::Mouse::isButtonPressed(sf::Mouse::Button::Left) && dragging && prev_dragging) {
sf::Vector2i start_integers = { (int)std::floor(start_mouse_pos.x / 32),
(int)std::floor(start_mouse_pos.y / 32) };
sf::Vector2i end_integers = { (int)std::floor(end_mouse_pos.x / 32),
(int)std::floor(end_mouse_pos.y / 32) };
if(!vertical) {
if(wall_list[start_integers.y][start_integers.x] == nullptr) {
if (!vertical) {
if (wall_list[start_integers.y][start_integers.x] == nullptr) {
wall_list[start_integers.y][start_integers.x] =
new Entity { { float(end_integers.x - start_integers.x + 1) * TILESIZE,
TILESIZE },
{ (float)(start_integers.x * TILESIZE),
(float)(start_integers.y * TILESIZE) },
{ 0, 0 },
-2.0f,
sf::Color::Black };
draw_list[start_integers.y][start_integers.x] = '1';
draw_list[end_integers.y][end_integers.x] = '2';
for (int i : rv::iota(start_integers.x, end_integers.x)) {
draw_list[start_integers.y][i] = '-';
}
}
} else if (vertical) {
if (wall_list[start_integers.y][start_integers.x] == nullptr) {
// if(is_tiles_clear_y(draw_list, start_integers.x, start_integers.y,
// end_integers.y)) {
wall_list[start_integers.y][start_integers.x] = new Entity {
{ float(end_integers.x - start_integers.x + 1) * TILESIZE, TILESIZE },
{ (float)(start_integers.x * TILESIZE), (float)(start_integers.y * TILESIZE) },
{ TILESIZE, float(end_integers.y - start_integers.y + 1) * TILESIZE },
{ (float)(start_integers.x * TILESIZE),
(float)(start_integers.y * TILESIZE) },
{ 0, 0 },
-2.0f,
sf::Color::Black
};
draw_list[start_integers.y][start_integers.x] = '1';
draw_list[end_integers.y][end_integers.x] = '2';
for(int i : std::views::iota(start_integers.x, end_integers.x)) {
draw_list[start_integers.y][i] = '-';
for (int i : rv::iota(start_integers.y, end_integers.y)) {
draw_list[i][start_integers.x] = '|';
}
// }
}
} else if(vertical) {
if(wall_list[start_integers.y][start_integers.x] == nullptr) {
// if(is_tiles_clear_y(draw_list, start_integers.x, start_integers.y, end_integers.y)) {
wall_list[start_integers.y][start_integers.x] = new Entity {
{ TILESIZE, float(end_integers.y - start_integers.y + 1) * TILESIZE },
{ (float)(start_integers.x * TILESIZE), (float)(start_integers.y * TILESIZE) },
{ 0, 0 },
-2.0f,
sf::Color::Black
};
draw_list[start_integers.y][start_integers.x] = '1';
draw_list[end_integers.y][end_integers.x] = '2';
for(int i : std::views::iota(start_integers.y, end_integers.y)) {
draw_list[i][start_integers.x] = '|';
}
// }
}
// }
prev_dragging = false;
dragging = false;
@@ -109,113 +126,126 @@ std::array<std::array<char, MAX_COLS>, MAX_ROWS> create_map(sf::RenderWindow &wi
return draw_list;
}
void load_map(Entity* wall_list[MAX_ROWS][MAX_COLS], const char map_data[MAX_ROWS][MAX_COLS]) {
#ifdef __APPLE__
for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
#else
for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
#endif
if(map_data[i][j] == ' ') continue;
if(map_data[i][j] == '0') {
wall_list[i][j] = new Entity {
{ TILESIZE, TILESIZE },
{ float(j * TILESIZE), float(i * TILESIZE) },
{ 0, 0 },
-2.0f,
sf::Color::Black
};
void load_map(std::array<std::array<Entity *, MAX_COLS>, MAX_ROWS> wall_list,
const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data) {
for (auto [i, j] : rv::cartesian_product(rv::iota(0, MAX_ROWS), rv::iota(0, MAX_COLS))) {
if (map_data[i][j] == ' ')
continue;
if (map_data[i][j] == '0') {
wall_list[i][j] = new Entity { { TILESIZE, TILESIZE },
{ float(j * TILESIZE), float(i * TILESIZE) },
{ 0, 0 },
-2.0f,
sf::Color::Black };
}
if(map_data[i][j] == '1' && map_data[i][j + 1] == '2') {
if (map_data[i][j] == '1' && map_data[i][j + 1] == '2') {
int start = j, end = j + 1;
wall_list[i][j] = new Entity {
{ float(end - start + 1) * TILESIZE, TILESIZE },
{ float(j * TILESIZE), float(i * TILESIZE) },
{ 0, 0 },
-2.0f,
sf::Color::Black
};
wall_list[i][j] = new Entity { { float(end - start + 1) * TILESIZE, TILESIZE },
{ float(j * TILESIZE), float(i * TILESIZE) },
{ 0, 0 },
-2.0f,
sf::Color::Black };
}
if(map_data[i][j] == '1' && map_data[i + 1][j] == '2') {
if (map_data[i][j] == '1' && map_data[i + 1][j] == '2') {
int start = i, end = i + 1;
wall_list[i][j] = new Entity {
{ TILESIZE, float(end - start + 1) * TILESIZE },
{ float(j * TILESIZE), float(i * TILESIZE) },
{ 0, 0 },
-2.0f,
sf::Color::Black
};
wall_list[i][j] = new Entity { { TILESIZE, float(end - start + 1) * TILESIZE },
{ float(j * TILESIZE), float(i * TILESIZE) },
{ 0, 0 },
-2.0f,
sf::Color::Black };
}
if(map_data[i][j] == '1' && map_data[i][j + 1] == '-') {
if (map_data[i][j] == '1' && map_data[i][j + 1] == '-') {
int start = j, end = j;
while(end + 1 < MAX_COLS && map_data[i][end + 1] != '2') end++;
if(map_data[i][end + 1] == '2') end++;
wall_list[i][j] = new Entity {
{ float(end - start + 1) * TILESIZE, TILESIZE },
{ float(j * TILESIZE), float(i * TILESIZE) },
{ 0, 0 },
-2.0f,
sf::Color::Black
};
while (end + 1 < MAX_COLS && map_data[i][end + 1] != '2')
end++;
if (map_data[i][end + 1] == '2')
end++;
wall_list[i][j] = new Entity { { float(end - start + 1) * TILESIZE, TILESIZE },
{ float(j * TILESIZE), float(i * TILESIZE) },
{ 0, 0 },
-2.0f,
sf::Color::Black };
}
if(map_data[i][j] == '1' && map_data[i + 1][j] == '|') {
if (map_data[i][j] == '1' && map_data[i + 1][j] == '|') {
int start = i, end = i;
while(end + 1 < MAX_ROWS && map_data[end + 1][j] != '2') end++;
if(map_data[end + 1][j] == '2') end++;
wall_list[i][j] = new Entity {
{ TILESIZE, float(end - start + 1) * TILESIZE },
{ float(j * TILESIZE), float(i * TILESIZE) },
{ 0, 0 },
-2.0f,
sf::Color::Black
};
while (end + 1 < MAX_ROWS && map_data[end + 1][j] != '2')
end++;
if (map_data[end + 1][j] == '2')
end++;
wall_list[i][j] = new Entity { { TILESIZE, float(end - start + 1) * TILESIZE },
{ float(j * TILESIZE), float(i * TILESIZE) },
{ 0, 0 },
-2.0f,
sf::Color::Black };
}
}
}
char test_level_0[MAX_ROWS][MAX_COLS] = {
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
{ ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' },
};
char test_level_1[MAX_ROWS][MAX_COLS] = {
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', '1', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', '-', '-', '-', '-', '2', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', '|' },
{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
};
char test_level_2[MAX_ROWS][MAX_COLS] = {
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', '1', '-', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', '-', '-', '-', '-', '2', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', '0', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', '0', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', '|' },
{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
};
Level levels[] = {
{
.data = { {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '},
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' '}, },
.name = "Empty"
},
{
.data = { { '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', '1', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', '-', '-', '-', '-', '2', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', '|' },
{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' }, },
.name = "Default"
},
{
.data = {
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', '1', '-', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', '-', '-', '-', '-', '2', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', '0', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', '0', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
{ '|', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', '|' },
{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' }, },
.name = "1"
},
{
.data = {
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' },
{ ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ' },
{ '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0', ' ', '0' }, },
.name = "3"
}
};