start to map creator

This commit is contained in:
DarthMooMancer
2025-10-26 19:16:52 -04:00
parent d6b3e9e353
commit b95a2e668a
+36 -56
View File
@@ -3,6 +3,7 @@
#include <SFML/System/Vector2.hpp>
#include <SFML/Window.hpp>
#include <SFML/System.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <SFML/Window/Mouse.hpp>
#include <cmath>
#include <cstdlib>
@@ -32,13 +33,13 @@ int main() {
sf::Vector2f velocity { 4.0f, 0 };
} player_data;
// load_map(wall_list, test_level_0);
load_map(wall_list, test_level_0);
// Player player {
// player_data.size, player_data.pos, player_data.velocity,
// player_data.border_size, GRAVITY, player_data.max_velocity_y,
// player_data.dash_distance, sf::Color::Black, sf::Color::White
// };
Player player {
player_data.size, player_data.pos, player_data.velocity,
player_data.border_size, GRAVITY, player_data.max_velocity_y,
player_data.dash_distance, sf::Color::Black, sf::Color::White
};
sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default);
window.setFramerateLimit(FPS);
@@ -53,11 +54,13 @@ int main() {
text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5)});
bool running = true;
// std::thread player_dash_cooldown([&] { time.update_timers(running, player.timers); } );
bool print = false;
std::thread player_dash_cooldown([&] { time.update_timers(running, player.timers); } );
int mouse_mode = 0; //Single Block mode, 1 multiblock mode
char tmp_level[MAX_ROWS][MAX_COLS] = {};
while (window.isOpen()) {
window.clear(sf::Color::Black);
// text.setString(std::to_string(player.timers.dash_cooldown));
text.setString(std::to_string(player.timers.dash_cooldown));
while (const std::optional event = window.pollEvent()) {
if (event->is<sf::Event::Closed>()) {
running = false;
@@ -68,56 +71,33 @@ int main() {
running = false;
window.close();
}
if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Right)) {
if(mouse_mode == 0) mouse_mode = 1;
else if(mouse_mode == 1) mouse_mode = 0;
}
if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left)) {
sf::Vector2i mouse_position = sf::Mouse::getPosition(window);
sf::Vector2f worldPos = window.mapPixelToCoords(mouse_position);
float grid_x = std::floor(worldPos.x / 32);
float grid_y = std::floor(worldPos.y / 32);
if(mouse_mode == 0) {
wall_list[(int)grid_y][(int)grid_x] = new Entity {
{ TILESIZE, TILESIZE },
{ grid_x * TILESIZE, grid_y * TILESIZE },
{ 0, 0 },
-2.0f,
sf::Color::Black
};
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) && player.timers.level_switch_cooldown <= 0) {
clear_map(wall_list);
if(current_level == 0) {
load_map(wall_list, test_level_1);
current_level = 1;
player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
}
else if(mouse_mode == 1) {
else if(current_level == 1) {
load_map(wall_list, test_level_0);
current_level = 0;
player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
}
}
// if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) && player.timers.level_switch_cooldown <= 0) {
// clear_map(wall_list);
// if(current_level == 0) {
// load_map(wall_list, test_level_1);
// current_level = 1;
// player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
// }
// else if(current_level == 1) {
// load_map(wall_list, test_level_0);
// current_level = 0;
// player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
// }
// }
//
// // Handle Horizontal movement and collisions
// player.handle_movment();
// player.get_horizontal_collision(wall_list);
//
// player.handle_gravity();
// if(player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY)) {
// player.set_velocity_y((TILESIZE / 2) - GRAVITY);
// }
// if(!player.get_vertical_bottom_collision(wall_list)) {
// player.get_vertical_top_collision(wall_list);
// }
//
// Handle Horizontal movement and collisions
player.handle_movment();
player.get_horizontal_collision(wall_list);
player.handle_gravity();
if(player.get_velocity().y > ((float)TILESIZE / 2 - GRAVITY)) {
player.set_velocity_y((TILESIZE / 2) - GRAVITY);
}
if(!player.get_vertical_bottom_collision(wall_list)) {
player.get_vertical_top_collision(wall_list);
}
// Drawing Everything to window
#ifdef __APPLE__
for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
@@ -131,11 +111,11 @@ int main() {
window.draw(wall_list[i][j]->rect);
}
#endif
// window.draw(player.rect);
window.draw(player.rect);
window.draw(text);
window.display();
}
clear_map(wall_list);
// player_dash_cooldown.join();
player_dash_cooldown.join();
return 0;
}