This commit is contained in:
DarthMooMancer
2025-10-24 14:37:31 -04:00
parent cebb2e0ce9
commit cb391573e2
8 changed files with 77 additions and 54 deletions
+11 -4
View File
@@ -63,10 +63,12 @@ CollisionDir Entity::find_intersection(Entity &entity) {
}
}
Player::Player(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, float gravity, float max_acceleration, sf::Color inside_color, sf::Color border_color) : Entity(size, pos, velocity, border_thickness, inside_color, border_color) {
Player::Player(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, float gravity, float max_acceleration, float dash_distance, sf::Color inside_color, sf::Color border_color) : Entity(size, pos, velocity, border_thickness, inside_color, border_color) {
_min_velocity = velocity;
m_acceleration = gravity;
m_jump_strength = max_acceleration;
m_dash_distance = dash_distance;
m_jumping = m_dash = false;
}
void Player::handle_movment() {
@@ -74,12 +76,16 @@ void Player::handle_movment() {
rect.move({_velocity.x, 0});
} if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) {
rect.move({-_velocity.x, 0});
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space) && !m_jumping) {
} if(timers.dash_cooldown <= 0) {
m_dash = false;
} if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W) && !m_dash && timers.dash_cooldown <= 0) {
m_dash = true;
_velocity.x = m_dash_distance;
timers.dash_cooldown = timers.dash_cooldown_max;
} if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space) && !m_jumping) {
m_jumping = true;
_velocity.y = -m_jump_strength; // push up
}
}
void Player::handle_gravity() {
@@ -110,6 +116,7 @@ void Player::vertical_no_out_of_bounds(Entity &base) {
}
}
// bool Player::get_horizontal_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
bool Player::get_horizontal_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
#ifdef __APPLE__
for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
+25 -36
View File
@@ -1,17 +1,10 @@
#include <SFML/Graphics/CircleShape.hpp>
#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/Text.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/System/Angle.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <SFML/Window.hpp>
#include <SFML/System.hpp>
#include <cstdlib>
#include <string>
#include <thread>
#ifdef __APPLE__
#include <range/v3/view/iota.hpp>
#include <range/v3/view/cartesian_product.hpp>
@@ -21,8 +14,10 @@
#include "globals.hpp"
#include "elements.hpp"
#include "maps.hpp"
#include "scheduler.hpp"
int main() {
Timer time;
Entity *wall_list[MAX_ROWS][MAX_COLS] = {};
struct {
sf::Vector2<float> size { TILESIZE / 2.0f, TILESIZE / 2.0f };
@@ -30,6 +25,7 @@ int main() {
float acceleration { 1.0f };
float max_velocity_y { 20.0f };
float border_size { -1.0f };
float dash_distance { 20.0f };
sf::Vector2f velocity { 4.0f, 0 };
} player_data;
@@ -40,20 +36,6 @@ int main() {
float border_size { -2.0f };
} tile_data;
struct {
sf::Vector2f size { WIDTH, 2.0f };
sf::Vector2f pos { 0, HEIGHT - (TILESIZE * 1) };
sf::Vector2f velocity { 0, 0 };
float border_size { -1.0f };
} line_data;
struct {
sf::Vector2f size { TILESIZE / 4.0f, TILESIZE / 4.0f };
sf::Vector2f pos { TILESIZE * 3, TILESIZE };
sf::Vector2f velocity { 0, 0 };
float border_size { -1.0f };
} simulated_data;
#ifdef __APPLE__
for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
if(map_data[i][j] != 1) continue;
@@ -64,6 +46,7 @@ int main() {
if(wall_list[i][j] == nullptr) continue;
wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) });
}
#else
for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
if(map_data[i][j] != 1) continue;
@@ -79,11 +62,9 @@ int main() {
Player player {
player_data.size, player_data.pos, player_data.velocity,
player_data.border_size, player_data.acceleration, player_data.max_velocity_y,
sf::Color::Black, sf::Color::White
player_data.dash_distance, sf::Color::Black, sf::Color::White
};
Entity line { line_data.size, line_data.pos, line_data.velocity, line_data.border_size, sf::Color::White };
sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default);
window.setFramerateLimit(60);
@@ -96,31 +77,38 @@ int main() {
sf::Text text(font, "0, 0", 16);
text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5)});
bool running = true;
std::thread player_dash_cooldown([&] { time.update_timers(running, player.timers.dash_cooldown); } );
while (window.isOpen()) {
window.clear(sf::Color::Black);
text.setString(std::to_string((int)player.rect.getPosition().x) + ", " + std::to_string((int)player.rect.getPosition().y));
text.setString(std::to_string(player.timers.dash_cooldown));
while (const std::optional event = window.pollEvent()) {
if (event->is<sf::Event::Closed>())
if (event->is<sf::Event::Closed>()) {
running = false;
window.close();
}
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
running = false;
window.close();
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W)) {
player.set_velocity_x(20);
}
// Handle Horizontal movement and collisions
player.handle_movment();
player.get_horizontal_collision(wall_list);
player.horizontal_no_out_of_bounds(line);
if(player.rect.getPosition().y > HEIGHT) {
player.rect.setPosition({ player.rect.getPosition().x, HEIGHT - TILESIZE - player.rect.getSize().y });
player.set_velocity_y(0);
while(player.get_vertical_bottom_collision(wall_list) || player.get_vertical_top_collision(wall_list)) {
player.rect.setPosition({ player.rect.getPosition().x, player.rect.getPosition().y - TILESIZE - player.rect.getSize().y });
}
}
player.handle_gravity();
if(!player.get_vertical_bottom_collision(wall_list)) {
player.get_vertical_top_collision(wall_list);
}
player.vertical_no_out_of_bounds(line);
// Drawing Everything to window
#ifdef __APPLE__
@@ -136,7 +124,6 @@ int main() {
}
#endif
window.draw(player.rect);
window.draw(line.rect);
window.draw(text);
window.display();
}
@@ -149,4 +136,6 @@ int main() {
delete wall_list[i][j];
}
#endif
player_dash_cooldown.join();
return 0;
}
+13 -13
View File
@@ -1,17 +1,17 @@
#include "maps.hpp"
int map_data[MAX_ROWS][MAX_COLS] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
};
+11
View File
@@ -0,0 +1,11 @@
// timer for player cooldown
//
#include "scheduler.hpp"
#include <chrono>
#include <thread>
void Timer::update_timers(bool &running, float &dash_timer) {
while (running) {
std::this_thread::sleep_for(std::chrono::seconds(1));
dash_timer--;
}
}