maps are more efficient to make and run on memory

This commit is contained in:
DarthMooMancer
2025-10-26 16:47:16 -04:00
parent 5e5f712a84
commit cd19e841a5
6 changed files with 135 additions and 105 deletions
+5 -2
View File
@@ -4,7 +4,10 @@
#include "globals.hpp"
#include "elements.hpp"
extern int map_data[MAX_ROWS][MAX_COLS];
void merged_walls(Entity* wall_list[MAX_ROWS][MAX_COLS]);
extern char test_level_0[MAX_ROWS][MAX_COLS];
extern char test_level_1[MAX_ROWS][MAX_COLS];
void clear_map(Entity* wall_list[MAX_ROWS][MAX_COLS]);
void load_map(Entity* wall_list[MAX_ROWS][MAX_COLS], const char map_data[MAX_ROWS][MAX_COLS]);
#endif