maps are more efficient to make and run on memory
This commit is contained in:
+100
-45
@@ -1,4 +1,5 @@
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#include "maps.hpp"
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#include "elements.hpp"
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#include "globals.hpp"
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#ifdef __APPLE__
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#include <range/v3/view/iota.hpp>
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@@ -7,57 +8,111 @@
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#include <ranges>
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#endif
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void merged_walls(Entity* wall_list[MAX_ROWS][MAX_COLS]) {
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void clear_map(Entity* wall_list[MAX_ROWS][MAX_COLS]) {
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#ifdef __APPLE__
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for(auto[j, i] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
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#else
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for(auto[j, i] : std::views::cartesian_product(std::views::iota(0, MAX_COLS), std::views::iota(0, MAX_ROWS))) {
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#endif
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if(wall_list[i][j] == nullptr) continue;
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if(wall_list[i][j]->rect.getSize().x != TILESIZE) continue;
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int start = i, end = i;
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while(end + 1 < MAX_ROWS && wall_list[end + 1][j] != nullptr) {
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delete wall_list[end + 1][j];
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wall_list[end + 1][j] = nullptr;
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end++;
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}
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int merged_height = (end - start + 1) * TILESIZE;
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wall_list[start][j]->rect.setSize({ wall_list[start][j]->rect.getSize().x, static_cast<float>(merged_height) });
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i = end;
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for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
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delete wall_list[i][j];
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wall_list[i][j] = nullptr;
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}
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#ifdef __APPLE__
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for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
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#else
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#else
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for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
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#endif
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if(wall_list[i][j] == nullptr) continue;
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if(wall_list[i][j]->rect.getSize().y != TILESIZE) continue;
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int start = j, end = j;
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delete wall_list[i][j];
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wall_list[i][j] = nullptr;
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}
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#endif
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}
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while(end + 1 < MAX_COLS && wall_list[i][end + 1] != nullptr && wall_list[i][end + 1]->rect.getSize().y == TILESIZE) {
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delete wall_list[i][end + 1];
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wall_list[i][end + 1] = nullptr;
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end++;
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void load_map(Entity* wall_list[MAX_ROWS][MAX_COLS], const char map_data[MAX_ROWS][MAX_COLS]) {
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#ifdef __APPLE__
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for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
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#else
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for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
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#endif
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if(map_data[i][j] == ' ') continue;
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if(map_data[i][j] == '0') {
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wall_list[i][j] = new Entity {
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{ TILESIZE, TILESIZE },
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{ float(j * TILESIZE), float(i * TILESIZE) },
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{ 0, 0 },
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-2.0f,
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sf::Color::Black
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};
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}
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if(map_data[i][j] == '1' && map_data[i][j + 1] == '2') {
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int start = j, end = j + 1;
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wall_list[i][j] = new Entity {
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{ float(end - start + 1) * TILESIZE, TILESIZE },
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{ float(j * TILESIZE), float(i * TILESIZE) },
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{ 0, 0 },
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-2.0f,
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sf::Color::Black
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};
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}
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if(map_data[i][j] == '1' && map_data[i + 1][j] == '2') {
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int start = i, end = i + 1;
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wall_list[i][j] = new Entity {
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{ TILESIZE, float(end - start + 1) * TILESIZE },
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{ float(j * TILESIZE), float(i * TILESIZE) },
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{ 0, 0 },
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-2.0f,
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sf::Color::Black
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};
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}
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if(map_data[i][j] == '1' && map_data[i][j + 1] == '-') {
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int start = j, end = j;
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while(end + 1 < MAX_COLS && map_data[i][end + 1] != '2') end++;
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if(map_data[i][end + 1] == '2') end++;
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wall_list[i][j] = new Entity {
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{ float(end - start + 1) * TILESIZE, TILESIZE },
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{ float(j * TILESIZE), float(i * TILESIZE) },
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{ 0, 0 },
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-2.0f,
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sf::Color::Black
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};
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}
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if(map_data[i][j] == '1' && map_data[i + 1][j] == '|') {
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int start = i, end = i;
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while(end + 1 < MAX_ROWS && map_data[end + 1][j] != '2') end++;
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if(map_data[end + 1][j] == '2') end++;
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wall_list[i][j] = new Entity {
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{ TILESIZE, float(end - start + 1) * TILESIZE },
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{ float(j * TILESIZE), float(i * TILESIZE) },
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{ 0, 0 },
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-2.0f,
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sf::Color::Black
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};
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}
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int merged_width = (end - start + 1) * TILESIZE;
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wall_list[i][start]->rect.setSize({ static_cast<float>(merged_width), wall_list[i][start]->rect.getSize().y });
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j = end;
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}
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}
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int map_data[MAX_ROWS][MAX_COLS] = {
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{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
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{ 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
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{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
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char test_level_0[MAX_ROWS][MAX_COLS] = {
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{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
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{ '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', '1', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', '-', '2', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', '|' },
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{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
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{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
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};
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char test_level_1[MAX_ROWS][MAX_COLS] = {
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{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
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{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', '1', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', '-', '-', '-', '-', '2', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ '|', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', '|' },
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{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
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{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
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};
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