maps are more efficient to make and run on memory
This commit is contained in:
@@ -4,6 +4,7 @@
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/System/Vector2.hpp>
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#include "scheduler.hpp"
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#include "globals.hpp"
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#include "globals.hpp"
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enum class CollisionDir { None, Left, Right, Top, Bottom };
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enum class CollisionDir { None, Left, Right, Top, Bottom };
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@@ -24,11 +25,6 @@ protected:
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float _border_thickness;
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float _border_thickness;
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};
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};
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struct Player_timers {
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float dash_cooldown { 0 };
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float dash_cooldown_max { 5 };
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};
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class Player : public Entity {
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class Player : public Entity {
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public:
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public:
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Player(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, float gravity, float max_acceleration, float dash_distance, sf::Color inside_color, sf::Color border_color);
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Player(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, float gravity, float max_acceleration, float dash_distance, sf::Color inside_color, sf::Color border_color);
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@@ -37,7 +33,7 @@ public:
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float m_dash_distance;
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float m_dash_distance;
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bool m_jumping;
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bool m_jumping;
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bool m_dash;
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bool m_dash;
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Player_timers timers;
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Times timers;
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void handle_movment();
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void handle_movment();
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void handle_gravity();
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void handle_gravity();
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bool get_jumping();
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bool get_jumping();
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+5
-2
@@ -4,7 +4,10 @@
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#include "globals.hpp"
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#include "globals.hpp"
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#include "elements.hpp"
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#include "elements.hpp"
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extern int map_data[MAX_ROWS][MAX_COLS];
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extern char test_level_0[MAX_ROWS][MAX_COLS];
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void merged_walls(Entity* wall_list[MAX_ROWS][MAX_COLS]);
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extern char test_level_1[MAX_ROWS][MAX_COLS];
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void clear_map(Entity* wall_list[MAX_ROWS][MAX_COLS]);
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void load_map(Entity* wall_list[MAX_ROWS][MAX_COLS], const char map_data[MAX_ROWS][MAX_COLS]);
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#endif
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#endif
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@@ -1,7 +1,14 @@
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#ifndef SCHEDULER_HPP
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#ifndef SCHEDULER_HPP
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#define SCHEDULER_HPP
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#define SCHEDULER_HPP
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struct Times {
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float dash_cooldown { 0 };
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float dash_cooldown_max { 5 };
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float level_switch_cooldown { 0 };
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float level_switch_cooldown_max { 1 };
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};
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struct Timer {
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struct Timer {
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void update_timers(bool &running, float &dash_timer);
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void update_timers(bool &running, Times ×);
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};
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};
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#endif
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#endif
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+17
-49
@@ -19,6 +19,7 @@
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int main() {
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int main() {
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Timer time;
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Timer time;
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Entity *wall_list[MAX_ROWS][MAX_COLS] = {};
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Entity *wall_list[MAX_ROWS][MAX_COLS] = {};
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int current_level = 0;
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struct {
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struct {
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sf::Vector2<float> size { TILESIZE / 2.0f, TILESIZE / 2.0f };
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sf::Vector2<float> size { TILESIZE / 2.0f, TILESIZE / 2.0f };
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sf::Vector2<float> pos { TILESIZE, TILESIZE };
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sf::Vector2<float> pos { TILESIZE, TILESIZE };
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@@ -29,37 +30,7 @@ int main() {
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sf::Vector2f velocity { 4.0f, 0 };
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sf::Vector2f velocity { 4.0f, 0 };
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} player_data;
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} player_data;
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struct {
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load_map(wall_list, test_level_0);
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sf::Vector2f size { TILESIZE, TILESIZE };
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sf::Vector2f pos { 0, 0 };
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sf::Vector2f velocity { 0, 0 };
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float border_size { -2.0f };
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} tile_data;
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#ifdef __APPLE__
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for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
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if(map_data[i][j] != 1) continue;
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wall_list[i][j] = new Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black };
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}
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for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
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if(wall_list[i][j] == nullptr) continue;
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wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) });
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}
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#else
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for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
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if(map_data[i][j] != 1) continue;
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wall_list[i][j] = new Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black };
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}
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merged_walls(wall_list);
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for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
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if(wall_list[i][j] == nullptr) continue;
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wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) });
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}
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#endif
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Player player {
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Player player {
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player_data.size, player_data.pos, player_data.velocity,
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player_data.size, player_data.pos, player_data.velocity,
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@@ -80,7 +51,7 @@ int main() {
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text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5)});
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text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5)});
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bool running = true;
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bool running = true;
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std::thread player_dash_cooldown([&] { time.update_timers(running, player.timers.dash_cooldown); } );
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std::thread player_dash_cooldown([&] { time.update_timers(running, player.timers); } );
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while (window.isOpen()) {
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while (window.isOpen()) {
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window.clear(sf::Color::Black);
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window.clear(sf::Color::Black);
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text.setString(std::to_string(player.timers.dash_cooldown));
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text.setString(std::to_string(player.timers.dash_cooldown));
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@@ -94,19 +65,24 @@ int main() {
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running = false;
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running = false;
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window.close();
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window.close();
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}
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}
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if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter) && player.timers.level_switch_cooldown <= 0) {
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clear_map(wall_list);
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if(current_level == 0) {
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load_map(wall_list, test_level_1);
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current_level = 1;
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player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
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}
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else if(current_level == 1) {
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load_map(wall_list, test_level_0);
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current_level = 0;
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player.timers.level_switch_cooldown = player.timers.level_switch_cooldown_max;
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}
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}
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// Handle Horizontal movement and collisions
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// Handle Horizontal movement and collisions
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player.handle_movment();
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player.handle_movment();
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player.get_horizontal_collision(wall_list);
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player.get_horizontal_collision(wall_list);
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// if(player.rect.getPosition().y > HEIGHT) {
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// player.rect.setPosition({ player.rect.getPosition().x, HEIGHT - TILESIZE - player.rect.getSize().y });
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// player.set_velocity_y(0);
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// while(player.get_vertical_bottom_collision(wall_list) || player.get_vertical_top_collision(wall_list)) {
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// player.rect.setPosition({ player.rect.getPosition().x, player.rect.getPosition().y - TILESIZE - player.rect.getSize().y });
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// }
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// }
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player.handle_gravity();
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player.handle_gravity();
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if(player.get_velocity().y > ((float)TILESIZE / 2)) {
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if(player.get_velocity().y > ((float)TILESIZE / 2)) {
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player.set_velocity_y(TILESIZE / 2);
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player.set_velocity_y(TILESIZE / 2);
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@@ -132,15 +108,7 @@ int main() {
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window.draw(text);
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window.draw(text);
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window.display();
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window.display();
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}
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}
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#ifdef __APPLE__
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clear_map(wall_list);
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for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
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delete wall_list[i][j];
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}
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#else
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for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
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delete wall_list[i][j];
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}
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#endif
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player_dash_cooldown.join();
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player_dash_cooldown.join();
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return 0;
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return 0;
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}
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}
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+100
-45
@@ -1,4 +1,5 @@
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#include "maps.hpp"
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#include "maps.hpp"
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#include "elements.hpp"
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#include "globals.hpp"
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#include "globals.hpp"
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#ifdef __APPLE__
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#ifdef __APPLE__
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#include <range/v3/view/iota.hpp>
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#include <range/v3/view/iota.hpp>
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@@ -7,57 +8,111 @@
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#include <ranges>
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#include <ranges>
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#endif
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#endif
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void merged_walls(Entity* wall_list[MAX_ROWS][MAX_COLS]) {
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void clear_map(Entity* wall_list[MAX_ROWS][MAX_COLS]) {
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#ifdef __APPLE__
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#ifdef __APPLE__
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for(auto[j, i] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
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for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
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#else
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delete wall_list[i][j];
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for(auto[j, i] : std::views::cartesian_product(std::views::iota(0, MAX_COLS), std::views::iota(0, MAX_ROWS))) {
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wall_list[i][j] = nullptr;
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#endif
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if(wall_list[i][j] == nullptr) continue;
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if(wall_list[i][j]->rect.getSize().x != TILESIZE) continue;
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int start = i, end = i;
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while(end + 1 < MAX_ROWS && wall_list[end + 1][j] != nullptr) {
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delete wall_list[end + 1][j];
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wall_list[end + 1][j] = nullptr;
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end++;
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}
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int merged_height = (end - start + 1) * TILESIZE;
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wall_list[start][j]->rect.setSize({ wall_list[start][j]->rect.getSize().x, static_cast<float>(merged_height) });
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i = end;
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}
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}
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#ifdef __APPLE__
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#else
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for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
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#else
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for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
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for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
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#endif
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delete wall_list[i][j];
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if(wall_list[i][j] == nullptr) continue;
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wall_list[i][j] = nullptr;
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if(wall_list[i][j]->rect.getSize().y != TILESIZE) continue;
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}
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int start = j, end = j;
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#endif
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}
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while(end + 1 < MAX_COLS && wall_list[i][end + 1] != nullptr && wall_list[i][end + 1]->rect.getSize().y == TILESIZE) {
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void load_map(Entity* wall_list[MAX_ROWS][MAX_COLS], const char map_data[MAX_ROWS][MAX_COLS]) {
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delete wall_list[i][end + 1];
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#ifdef __APPLE__
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wall_list[i][end + 1] = nullptr;
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for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
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end++;
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#else
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for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
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#endif
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if(map_data[i][j] == ' ') continue;
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if(map_data[i][j] == '0') {
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wall_list[i][j] = new Entity {
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{ TILESIZE, TILESIZE },
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{ float(j * TILESIZE), float(i * TILESIZE) },
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{ 0, 0 },
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-2.0f,
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sf::Color::Black
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};
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}
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if(map_data[i][j] == '1' && map_data[i][j + 1] == '2') {
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int start = j, end = j + 1;
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wall_list[i][j] = new Entity {
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{ float(end - start + 1) * TILESIZE, TILESIZE },
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{ float(j * TILESIZE), float(i * TILESIZE) },
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{ 0, 0 },
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-2.0f,
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sf::Color::Black
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};
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}
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if(map_data[i][j] == '1' && map_data[i + 1][j] == '2') {
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int start = i, end = i + 1;
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wall_list[i][j] = new Entity {
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{ TILESIZE, float(end - start + 1) * TILESIZE },
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{ float(j * TILESIZE), float(i * TILESIZE) },
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{ 0, 0 },
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-2.0f,
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sf::Color::Black
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};
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}
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if(map_data[i][j] == '1' && map_data[i][j + 1] == '-') {
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int start = j, end = j;
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while(end + 1 < MAX_COLS && map_data[i][end + 1] != '2') end++;
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if(map_data[i][end + 1] == '2') end++;
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wall_list[i][j] = new Entity {
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{ float(end - start + 1) * TILESIZE, TILESIZE },
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{ float(j * TILESIZE), float(i * TILESIZE) },
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{ 0, 0 },
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-2.0f,
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sf::Color::Black
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};
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}
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if(map_data[i][j] == '1' && map_data[i + 1][j] == '|') {
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int start = i, end = i;
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while(end + 1 < MAX_ROWS && map_data[end + 1][j] != '2') end++;
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if(map_data[end + 1][j] == '2') end++;
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wall_list[i][j] = new Entity {
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{ TILESIZE, float(end - start + 1) * TILESIZE },
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{ float(j * TILESIZE), float(i * TILESIZE) },
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{ 0, 0 },
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-2.0f,
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sf::Color::Black
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};
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}
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}
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int merged_width = (end - start + 1) * TILESIZE;
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wall_list[i][start]->rect.setSize({ static_cast<float>(merged_width), wall_list[i][start]->rect.getSize().y });
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j = end;
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}
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}
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}
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}
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int map_data[MAX_ROWS][MAX_COLS] = {
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char test_level_0[MAX_ROWS][MAX_COLS] = {
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{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
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{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
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{ '|', '1', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
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{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1 },
|
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', '-', '2', ' ', ' ', ' ', '|' },
|
||||||
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
|
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||||
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
|
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||||
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
|
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||||
{ 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
|
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||||
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
|
{ '|', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', '|' },
|
||||||
{ 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
|
{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
|
||||||
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
|
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
|
||||||
|
};
|
||||||
|
|
||||||
|
char test_level_1[MAX_ROWS][MAX_COLS] = {
|
||||||
|
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
|
||||||
|
{ '1', '-', '-', '-', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1' },
|
||||||
|
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||||
|
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||||
|
{ '|', '1', '2', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||||
|
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', '-', '-', '-', '-', '2', ' ', ' ', ' ', '|' },
|
||||||
|
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||||
|
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||||
|
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||||
|
{ '|', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '|' },
|
||||||
|
{ '|', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '1', ' ', ' ', ' ', ' ', '|' },
|
||||||
|
{ '2', ' ', ' ', ' ', ' ', '2', '0', ' ', ' ', ' ', ' ', ' ', ' ', '2', ' ', ' ', ' ', ' ', '2' },
|
||||||
|
{ '1', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-', '2' },
|
||||||
};
|
};
|
||||||
|
|||||||
+3
-2
@@ -3,9 +3,10 @@
|
|||||||
#include "scheduler.hpp"
|
#include "scheduler.hpp"
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
void Timer::update_timers(bool &running, float &dash_timer) {
|
void Timer::update_timers(bool &running, Times ×) {
|
||||||
while (running) {
|
while (running) {
|
||||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||||
dash_timer--;
|
times.dash_cooldown--;
|
||||||
|
times.level_switch_cooldown--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user