APPLE sucks and their libc libraries are old as fuck so c++23 things are not available like linux. Added MAC support so i can develop

This commit is contained in:
DarthMooMancer
2025-10-23 23:18:23 -04:00
parent 8f11e24339
commit cebb2e0ce9
3 changed files with 87 additions and 24 deletions
+32 -3
View File
@@ -12,8 +12,12 @@
#include <SFML/Window/Keyboard.hpp>
#include <cstdlib>
#include <string>
#ifdef __APPLE__
#include <range/v3/view/iota.hpp>
#include <range/v3/view/cartesian_product.hpp>
#else
#include <ranges>
#include <iostream>
#endif
#include "globals.hpp"
#include "elements.hpp"
#include "maps.hpp"
@@ -50,6 +54,17 @@ int main() {
float border_size { -1.0f };
} simulated_data;
#ifdef __APPLE__
for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
if(map_data[i][j] != 1) continue;
wall_list[i][j] = new Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black };
}
for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
if(wall_list[i][j] == nullptr) continue;
wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) });
}
#else
for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
if(map_data[i][j] != 1) continue;
wall_list[i][j] = new Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black };
@@ -59,6 +74,7 @@ int main() {
if(wall_list[i][j] == nullptr) continue;
wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) });
}
#endif
Player player {
player_data.size, player_data.pos, player_data.velocity,
@@ -73,8 +89,7 @@ int main() {
#ifdef __APPLE__
sf::Font font("/Users/andrewhaynes/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf");
#endif
#ifdef __linux__
#else
sf::Font font("/home/andrew/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf");
#endif
@@ -108,16 +123,30 @@ int main() {
player.vertical_no_out_of_bounds(line);
// Drawing Everything to window
#ifdef __APPLE__
for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
if(wall_list[i][j] == nullptr) continue;
window.draw(wall_list[i][j]->rect);
}
#else
for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
if(wall_list[i][j] == nullptr) continue;
window.draw(wall_list[i][j]->rect);
}
#endif
window.draw(player.rect);
window.draw(line.rect);
window.draw(text);
window.display();
}
#ifdef __APPLE__
for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
delete wall_list[i][j];
}
#else
for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
delete wall_list[i][j];
}
#endif
}