APPLE sucks and their libc libraries are old as fuck so c++23 things are not available like linux. Added MAC support so i can develop

This commit is contained in:
DarthMooMancer
2025-10-23 23:18:23 -04:00
parent 8f11e24339
commit cebb2e0ce9
3 changed files with 87 additions and 24 deletions
+21
View File
@@ -20,6 +20,27 @@ FetchContent_Declare(SFML
EXCLUDE_FROM_ALL EXCLUDE_FROM_ALL
SYSTEM) SYSTEM)
FetchContent_MakeAvailable(SFML) FetchContent_MakeAvailable(SFML)
# Detect macOS
if(APPLE)
message(STATUS "Detected macOS — using range-v3 for cartesian_product")
include(FetchContent)
FetchContent_Declare(
range-v3
GIT_REPOSITORY https://github.com/ericniebler/range-v3.git
GIT_TAG 0.12.0
GIT_SHALLOW ON
)
FetchContent_MakeAvailable(range-v3)
# Add include directory globally or per target
include_directories(${range-v3_SOURCE_DIR}/include)
# Optional: expose a macro so you can #ifdef it in code
add_compile_definitions(USE_RANGE_V3)
else()
message(STATUS "Non-macOS system — assuming std::views::cartesian_product is available")
endif()
add_executable(SFML_game_engine ${SOURCES}) add_executable(SFML_game_engine ${SOURCES})
target_link_libraries(SFML_game_engine target_link_libraries(SFML_game_engine
+19 -6
View File
@@ -4,7 +4,12 @@
#include <SFML/Graphics/Color.hpp> #include <SFML/Graphics/Color.hpp>
#include <SFML/System/Vector2.hpp> #include <SFML/System/Vector2.hpp>
#include <SFML/Window/Keyboard.hpp> #include <SFML/Window/Keyboard.hpp>
#ifdef __APPLE__
#include <range/v3/view/iota.hpp>
#include <range/v3/view/cartesian_product.hpp>
#else
#include <ranges> #include <ranges>
#endif
Entity::Entity(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, sf::Color inside_color, sf::Color border_color) { Entity::Entity(sf::Vector2<float> size, sf::Vector2<float> pos, sf::Vector2f velocity, float border_thickness, sf::Color inside_color, sf::Color border_color) {
rect.setSize(size); rect.setSize(size);
@@ -106,7 +111,11 @@ void Player::vertical_no_out_of_bounds(Entity &base) {
} }
bool Player::get_horizontal_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) { bool Player::get_horizontal_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
#ifdef __APPLE__
for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
#else
for(auto [i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) { for(auto [i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
#endif
if(wall_list[i][j] == nullptr) continue; if(wall_list[i][j] == nullptr) continue;
auto collision = wall_list[i][j]->find_intersection(*this); auto collision = wall_list[i][j]->find_intersection(*this);
if(collision == CollisionDir::None) continue; if(collision == CollisionDir::None) continue;
@@ -121,8 +130,11 @@ bool Player::get_horizontal_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
} }
bool Player::get_vertical_top_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) { bool Player::get_vertical_top_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
for(int i : std::views::iota(0, MAX_ROWS)) { #ifdef __APPLE__
for(int j : std::views::iota(0, MAX_COLS)) { for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
#else
for(auto [i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
#endif
if(wall_list[i][j] == nullptr) continue; if(wall_list[i][j] == nullptr) continue;
auto collision = find_intersection(*wall_list[i][j]); auto collision = find_intersection(*wall_list[i][j]);
if(collision == CollisionDir::None) continue; if(collision == CollisionDir::None) continue;
@@ -132,13 +144,15 @@ bool Player::get_vertical_top_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
return true; return true;
} }
} }
}
return false; return false;
} }
bool Player::get_vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) { bool Player::get_vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]) {
for(int i : std::views::iota(0, MAX_ROWS)) { #ifdef __APPLE__
for(int j : std::views::iota(0, MAX_COLS)) { for(auto [i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
#else
for(auto [i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
#endif
if(wall_list[i][j] == nullptr) continue; if(wall_list[i][j] == nullptr) continue;
auto collision = find_intersection(*wall_list[i][j]); auto collision = find_intersection(*wall_list[i][j]);
if(collision == CollisionDir::None) continue; if(collision == CollisionDir::None) continue;
@@ -149,6 +163,5 @@ bool Player::get_vertical_bottom_collision(Entity *wall_list[MAX_ROWS][MAX_COLS]
return true; return true;
} }
} }
}
return false; return false;
} }
+32 -3
View File
@@ -12,8 +12,12 @@
#include <SFML/Window/Keyboard.hpp> #include <SFML/Window/Keyboard.hpp>
#include <cstdlib> #include <cstdlib>
#include <string> #include <string>
#ifdef __APPLE__
#include <range/v3/view/iota.hpp>
#include <range/v3/view/cartesian_product.hpp>
#else
#include <ranges> #include <ranges>
#include <iostream> #endif
#include "globals.hpp" #include "globals.hpp"
#include "elements.hpp" #include "elements.hpp"
#include "maps.hpp" #include "maps.hpp"
@@ -50,6 +54,17 @@ int main() {
float border_size { -1.0f }; float border_size { -1.0f };
} simulated_data; } simulated_data;
#ifdef __APPLE__
for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
if(map_data[i][j] != 1) continue;
wall_list[i][j] = new Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black };
}
for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
if(wall_list[i][j] == nullptr) continue;
wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) });
}
#else
for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) { for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
if(map_data[i][j] != 1) continue; if(map_data[i][j] != 1) continue;
wall_list[i][j] = new Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black }; wall_list[i][j] = new Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black };
@@ -59,6 +74,7 @@ int main() {
if(wall_list[i][j] == nullptr) continue; if(wall_list[i][j] == nullptr) continue;
wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) }); wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) });
} }
#endif
Player player { Player player {
player_data.size, player_data.pos, player_data.velocity, player_data.size, player_data.pos, player_data.velocity,
@@ -73,8 +89,7 @@ int main() {
#ifdef __APPLE__ #ifdef __APPLE__
sf::Font font("/Users/andrewhaynes/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf"); sf::Font font("/Users/andrewhaynes/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf");
#endif #else
#ifdef __linux__
sf::Font font("/home/andrew/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf"); sf::Font font("/home/andrew/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf");
#endif #endif
@@ -108,16 +123,30 @@ int main() {
player.vertical_no_out_of_bounds(line); player.vertical_no_out_of_bounds(line);
// Drawing Everything to window // Drawing Everything to window
#ifdef __APPLE__
for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
if(wall_list[i][j] == nullptr) continue;
window.draw(wall_list[i][j]->rect);
}
#else
for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) { for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
if(wall_list[i][j] == nullptr) continue; if(wall_list[i][j] == nullptr) continue;
window.draw(wall_list[i][j]->rect); window.draw(wall_list[i][j]->rect);
} }
#endif
window.draw(player.rect); window.draw(player.rect);
window.draw(line.rect); window.draw(line.rect);
window.draw(text); window.draw(text);
window.display(); window.display();
} }
#ifdef __APPLE__
for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) {
delete wall_list[i][j];
}
#else
for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) { for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) {
delete wall_list[i][j]; delete wall_list[i][j];
} }
#endif
} }