added walls

This commit is contained in:
DarthMooMancer
2025-10-18 23:38:37 -04:00
parent 4ffa008c73
commit d384dff919
4 changed files with 88 additions and 32 deletions
+3
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@@ -1,5 +1,8 @@
#ifndef GLOBALS_HPP #ifndef GLOBALS_HPP
#define GLOBALS_HPP #define GLOBALS_HPP
#define TILESIZE 32
#define WIDTH 608 #define WIDTH 608
#define HEIGHT 416 #define HEIGHT 416
#define MAX_COLS WIDTH / TILESIZE // 19 cols
#define MAX_ROWS HEIGHT / TILESIZE // 13 rows
#endif #endif
+1 -4
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@@ -3,9 +3,6 @@
#include "globals.hpp" #include "globals.hpp"
const extern int map_data[MAX_ROWS][MAX_COLS];
int map_data[WIDTH / 32][HEIGHT / 32];
// Add code here
#endif #endif
+69 -27
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@@ -7,48 +7,59 @@
#include <SFML/System/Angle.hpp> #include <SFML/System/Angle.hpp>
#include <SFML/System/Vector2.hpp> #include <SFML/System/Vector2.hpp>
#include <SFML/Window/Keyboard.hpp> #include <SFML/Window/Keyboard.hpp>
#include <cstdlib>
#include <iostream> #include <iostream>
#include <vector> #include <vector>
#include "globals.hpp" #include "globals.hpp"
#include "elements.hpp" #include "elements.hpp"
#include "maps.hpp"
int main() { int main() {
std::vector<Entity> wall_list = {}; // std::vector<Entity> wall_list = {};
Entity *wall_list[MAX_ROWS][MAX_COLS] = {};
struct { struct {
sf::Vector2<float> size { 16.0f, 16.0f }; sf::Vector2<float> size { TILESIZE / 2.0f, TILESIZE / 2.0f };
sf::Vector2<float> pos { 40, 40 }; sf::Vector2<float> pos { TILESIZE, TILESIZE };
float acceleration { 1.0f }; float acceleration { 1.0f };
float max_velocity_y { 20.0f }; float max_velocity_y { 20.0f };
float border_size { 1.0f }; float border_size { -1.0f };
sf::Vector2f velocity { 4.0f, 0 }; sf::Vector2f velocity { 4.0f, 0 };
} player_data; } player_data;
struct { struct {
sf::Vector2f size { 32.0f, 32.0f }; sf::Vector2f size { TILESIZE, TILESIZE };
sf::Vector2f pos { 0, 0 }; sf::Vector2f pos { 0, 0 };
sf::Vector2f velocity { 0, 0 }; sf::Vector2f velocity { 0, 0 };
float border_size { 2.0f }; float border_size { -2.0f };
} tile_data; } tile_data;
struct { struct {
sf::Vector2f size { WIDTH, 2.0f }; sf::Vector2f size { WIDTH, 2.0f };
sf::Vector2f pos { 0, HEIGHT - 50 }; sf::Vector2f pos { 0, HEIGHT - (TILESIZE * 1) };
sf::Vector2f velocity { 0, 0 }; sf::Vector2f velocity { 0, 0 };
float border_size { 1.0f }; float border_size { -1.0f };
} line_data; } line_data;
struct { struct {
sf::Vector2f size { 8, 8 }; sf::Vector2f size { TILESIZE / 4.0f, TILESIZE / 4.0f };
sf::Vector2f pos { 100, 40 }; sf::Vector2f pos { TILESIZE * 3, TILESIZE };
sf::Vector2f velocity { 0, 0 }; sf::Vector2f velocity { 0, 0 };
float border_size { 1.0f }; float border_size { -1.0f };
} simulated_data; } simulated_data;
for(int i = 0; i < (WIDTH / 32); i++) { for(int i = 0; i < MAX_ROWS; i++) {
wall_list.push_back(Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black }); for(int j = 0; j < MAX_COLS; j++) {
if(map_data[i][j]) {
wall_list[i][j] = new Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black };
}
}
} }
for(int i = 0; i < wall_list.size(); i++) { for(int i = 0; i < MAX_ROWS; i++) {
wall_list[i].rect.setPosition({ (i * tile_data.size.x), tile_data.border_size }); for(int j = 0; j < MAX_COLS; j++) {
if(wall_list[i][j] != nullptr) {
wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) });
}
}
} }
Player player { Player player {
@@ -58,7 +69,7 @@ int main() {
}; };
Entity line { line_data.size, line_data.pos, line_data.velocity, line_data.border_size, sf::Color::White }; Entity line { line_data.size, line_data.pos, line_data.velocity, line_data.border_size, sf::Color::White };
Entity test_square { simulated_data.size, simulated_data.pos, simulated_data.pos, simulated_data.border_size, sf::Color::Black }; Entity test_square { simulated_data.size, simulated_data.pos, simulated_data.velocity, simulated_data.border_size, sf::Color::Black };
sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default); sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default);
window.setFramerateLimit(60); window.setFramerateLimit(60);
@@ -72,6 +83,7 @@ int main() {
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) { if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
window.close(); window.close();
} }
// FOR TESTING // FOR TESTING
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space)) { if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space)) {
if(test_square.rect.getPosition().x < 30) { if(test_square.rect.getPosition().x < 30) {
@@ -94,34 +106,34 @@ int main() {
} }
test_square.rect.move({ test_square.velocity.x, test_square.velocity.y }); test_square.rect.move({ test_square.velocity.x, test_square.velocity.y });
float groundY = line.rect.getPosition().y - line.rect.getSize().y - player.rect.getSize().x; float groundY = line.rect.getPosition().y - line.rect.getSize().y - player.rect.getSize().y - line_data.border_size - player_data.border_size;
if (player.rect.getPosition().y >= groundY) { if (player.rect.getPosition().y >= groundY) {
player.rect.setPosition({player.rect.getPosition().x, groundY}); player.rect.setPosition({player.rect.getPosition().x, groundY});
player.velocity.y = 0; player.velocity.y = 0;
player.m_jumping = false; player.m_jumping = false;
} }
float right_border = WIDTH - player.rect.getSize().x - player.rect.getOutlineThickness(); float right_border = WIDTH - player.rect.getSize().x;
if(player.rect.getPosition().x > right_border) { if(player.rect.getPosition().x > right_border) {
player.rect.setPosition({ right_border, player.rect.getPosition().y}); player.rect.setPosition({ right_border, player.rect.getPosition().y});
} }
if(player.rect.getPosition().x < player.rect.getOutlineThickness()) { if(player.rect.getPosition().x < std::abs(player.rect.getOutlineThickness())) {
player.rect.setPosition({ player.rect.getOutlineThickness(), player.rect.getPosition().y}); player.rect.setPosition({ 0, player.rect.getPosition().y});
} }
float right_border_rect = WIDTH - test_square.rect.getSize().x - test_square.rect.getOutlineThickness(); float right_border_rect = WIDTH - test_square.rect.getSize().x;
float groundY_rect = line.rect.getPosition().y - line.rect.getSize().y - (test_square.rect.getSize().y); float groundY_rect = line.rect.getPosition().y - line.rect.getSize().y - test_square.rect.getSize().y - line_data.border_size - simulated_data.border_size;
if(test_square.rect.getPosition().x > right_border_rect) { if(test_square.rect.getPosition().x > right_border_rect) {
test_square.rect.setPosition({ right_border_rect, test_square.rect.getPosition().y }); test_square.rect.setPosition({ right_border_rect, test_square.rect.getPosition().y });
test_square.velocity = { -20, 0 }; test_square.velocity = { -20, 0 };
} }
if(test_square.rect.getPosition().x < test_square.rect.getOutlineThickness()) { if(test_square.rect.getPosition().x < std::abs(test_square.rect.getOutlineThickness())) {
test_square.rect.setPosition({ test_square.rect.getOutlineThickness(), test_square.rect.getPosition().y }); test_square.rect.setPosition({ 0, test_square.rect.getPosition().y });
test_square.velocity = { 20, 0 }; test_square.velocity = { 20, 0 };
} }
if(test_square.rect.getPosition().y >= groundY_rect) { if(test_square.rect.getPosition().y >= groundY_rect) {
test_square.rect.setPosition({ test_square.rect.getPosition().x, groundY_rect }); test_square.rect.setPosition({ test_square.rect.getPosition().x, groundY_rect });
} }
auto collision = player.find_intersection(test_square); auto collision = player.find_intersection(test_square);
switch (collision) { switch (collision) {
case CollisionDir::Top: case CollisionDir::Top:
@@ -138,13 +150,43 @@ int main() {
break; break;
default: break; default: break;
} }
// for(int i = 0; i < MAX_ROWS; i++) {
// for(int j = 0; j < MAX_COLS; j++) {
// auto collision = player.find_intersection(*wall_list[i][j]);
// switch (collision) {
// case CollisionDir::Top:
// player.velocity = { player.velocity.x, -player.velocity.y };
// break;
// case CollisionDir::Bottom:
// player.velocity = { player.velocity.x, -player.velocity.y };
// break;
// case CollisionDir::Left:
// player.velocity = { player.velocity.x, 0 };
// break;
// case CollisionDir::Right:
// player.velocity = { player.velocity.x, 0 };
// break;
// default: break;
// }
//
// }
// }
for(int i = 0; i < wall_list.size(); i++) { for(int i = 0; i < MAX_ROWS; i++) {
window.draw(wall_list[i].rect); for(int j = 0; j < MAX_COLS; j++) {
if(wall_list[i][j] != nullptr) {
window.draw(wall_list[i][j]->rect);
}
}
} }
window.draw(player.rect); window.draw(player.rect);
window.draw(test_square.rect); window.draw(test_square.rect);
window.draw(line.rect); window.draw(line.rect);
window.display(); window.display();
} }
for(int i = 0; i < MAX_ROWS; i++) {
for(int j = 0; j < MAX_COLS; j++) {
delete wall_list[i][j];
}
}
} }
+15 -1
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@@ -1,3 +1,17 @@
#include "maps.hpp" #include "maps.hpp"
int map_data[] = [ [ 1, 0, 1, 1, 1, 0, 0] ]; int map_data[MAX_ROWS][MAX_COLS] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};