This commit is contained in:
DarthMooMancer
2025-10-16 16:20:57 -04:00
parent c77b350de6
commit ec079b757f
5 changed files with 1390 additions and 10 deletions
+14 -2
View File
@@ -1,15 +1,27 @@
#include "player.hpp"
#include "elements.hpp"
#include <SFML/Graphics/Color.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/Window/Keyboard.hpp>
Player::Player(sf::Vector2<float> size, sf::Vector2<float> starting_position, float acceleration, float initial_acceleration, float thickness, float velocity_x) {
/* Entitiy
* Parent class
* Holds all 4 corners of rect
* Bounding checks for if a rect1_top_left is between rect2_top_right - rect2_top_left
*
*
* */
Player::Player(sf::Vector2<float> size, sf::Vector2<float> starting_position, float acceleration, float initial_acceleration, float thickness, float velocity_x, sf::Color inside_color, sf::Color border_color) {
rect.setSize(size);
rect.setPosition(starting_position);
rect.setOutlineThickness(thickness); // Needs to be the same as floor height to be properly on the line; else it will just show up above the line or in the line
rect.setFillColor(inside_color);
rect.setOutlineColor(border_color);
m_acceleration = acceleration;
m_jump_strength = initial_acceleration;
m_velocity.x = velocity_x;
m_thickness = thickness;
}
void Player::handle_movment() {
+80 -5
View File
@@ -1,30 +1,56 @@
#include <SFML/Graphics/CircleShape.hpp>
#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/System/Angle.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <iostream>
#include "globals.hpp"
#include "player.hpp"
#include "elements.hpp"
int main() {
float floor_height = 2.0f;
sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default);
window.setFramerateLimit(60);
Player player { { 16.0f, 16.0f}, { 40, 40}, 1.0f, 20.0f, 2.0f, 4 };
player.rect.setFillColor(sf::Color::Black);
player.rect.setOutlineColor(sf::Color::White);
struct {
sf::Vector2<float> size = { 16.0f, 16.0f };
sf::Vector2<float> pos = { 40, 40 };
float acceleration = 1.0f;
float max_velocity_y = 20.0f;
float border_size = 2.0f;
float velocity_x = 4.0f;
} player_data;
Player player {
player_data.size, player_data.pos, player_data.acceleration,
player_data.max_velocity_y, player_data.border_size, player_data.velocity_x,
sf::Color::Black, sf::Color::White
};
sf::RectangleShape line({ WIDTH, floor_height });
line.setPosition({ 0, HEIGHT - 50});
sf::RectangleShape rect({ 4, 4 });
rect.setFillColor(sf::Color::Black);
rect.setOutlineColor(sf::Color::White);
rect.setOutlineThickness(2.0f);
rect.setPosition({ 40, 40 });
// float vel_x = 3.0f;
float vel_y = -20.0f;
while (window.isOpen()) {
window.clear(sf::Color::Black);
while (const std::optional event = window.pollEvent()) {
if (event->is<sf::Event::Closed>())
window.close();
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space)) {
vel_y = -10;
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
window.close();
}
@@ -32,12 +58,61 @@ int main() {
player.m_velocity.y += player.m_acceleration; // always apply gravity
player.rect.move({0, player.m_velocity.y});
vel_y += 1.0f;
rect.move({ 0, vel_y });
float groundY = line.getPosition().y - floor_height - player.rect.getSize().x;
if (player.rect.getPosition().y >= groundY) {
player.rect.setPosition({player.rect.getPosition().x, groundY});
player.m_velocity.y = 0;
player.m_jumping = false;
}
float right_border = WIDTH - player.rect.getSize().x - player.m_thickness;
if(player.rect.getPosition().x > right_border) {
player.rect.setPosition({ right_border, player.rect.getPosition().y});
}
if(player.rect.getPosition().x < player.m_thickness) {
player.rect.setPosition({ player.m_thickness, player.rect.getPosition().y});
}
// if(rect.getGlobalBounds().findIntersection(player.rect.getGlobalBounds())) {
// vel_y = -20.0f;
// // vel_y = -20.0f;
// }
// if(rect.getGlobalBounds().findIntersection(player.rect.getGlobalBounds())) {
// if()
float groundY_rect = line.getPosition().y - floor_height - (rect.getSize().y);
if(rect.getPosition().x > right_border) {
rect.setPosition({ right_border, rect.getPosition().y });
}
if(rect.getPosition().x < rect.getPosition().x + rect.getOutlineThickness()) {
rect.setPosition({ rect.getOutlineThickness(), rect.getPosition().y });
}
if(rect.getPosition().y >= groundY_rect) {
rect.setPosition({ rect.getPosition().x, groundY_rect });
vel_y = 0;
}
//
// auto playerBounds = player.rect.getGlobalBounds();
// auto rectBounds = rect.getGlobalBounds();
//
// // Create debug rectangles
// sf::RectangleShape playerBox(playerBounds.size);
// playerBox.setPosition(playerBounds.position);
// playerBox.setFillColor(sf::Color::Transparent);
// playerBox.setOutlineColor(sf::Color::Red);
// playerBox.setOutlineThickness(1.0f);
//
// sf::RectangleShape rectBox(rectBounds.size);
// rectBox.setPosition(rectBounds.position);
// rectBox.setFillColor(sf::Color::Transparent);
// rectBox.setOutlineColor(sf::Color::Red);
// rectBox.setOutlineThickness(1.0f);
//
// window.draw(playerBox);
// window.draw(rectBox);
window.draw(rect);
window.draw(player.rect);
window.draw(line);
window.display();