wip
This commit is contained in:
+6
-22
@@ -1,28 +1,22 @@
|
||||
#include <SFML/Audio.hpp>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <SFML/Graphics/RectangleShape.hpp>
|
||||
#include <SFML/System/Angle.hpp>
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
#include "globals.hpp"
|
||||
#include "player.hpp"
|
||||
|
||||
int main() {
|
||||
float floor_height = 2.0f;
|
||||
bool jumping = false;
|
||||
sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default);
|
||||
Player player { { 16.0f, 16.0f}, { 40, 40}, 1.0f, 20.0f, 2.0f, 2.5 };
|
||||
window.setFramerateLimit(60);
|
||||
|
||||
// sf::RectangleShape player({ player_size, player_size });
|
||||
sf::RectangleShape line({ WIDTH, floor_height });
|
||||
|
||||
/* TODO
|
||||
* Move these functions to the player
|
||||
*/
|
||||
Player player { { 16.0f, 16.0f}, { 40, 40}, 1.0f, 20.0f, 2.0f, 2.5 };
|
||||
player.rect.setFillColor(sf::Color::Black);
|
||||
player.rect.setOutlineThickness(2); // Needs to be the same as floor height to be properly on the line; else it will just show up above the line or in the line
|
||||
player.rect.setOutlineColor(sf::Color::White);
|
||||
player.rect.setPosition({40, 40});
|
||||
|
||||
sf::RectangleShape line({ WIDTH, floor_height });
|
||||
|
||||
line.setPosition({ 0, HEIGHT - 50});
|
||||
|
||||
while (window.isOpen()) {
|
||||
@@ -35,27 +29,17 @@ int main() {
|
||||
window.close();
|
||||
}
|
||||
player.handle_movment();
|
||||
/* TODO
|
||||
* Move these to a player movement handler
|
||||
*
|
||||
* */
|
||||
|
||||
/* TODO
|
||||
* Move these to a player update loop to move
|
||||
*
|
||||
* */
|
||||
player.m_velocity.y += player.m_acceleration; // always apply gravity
|
||||
player.rect.move({0, player.m_velocity.y});
|
||||
|
||||
// float groundY = line.getPosition().y - floor_height - player.rect.m_size.x;
|
||||
float groundY = line.getPosition().y - floor_height - 16;
|
||||
float groundY = line.getPosition().y - floor_height - player.rect.getSize().x;
|
||||
if (player.rect.getPosition().y >= groundY) {
|
||||
player.rect.setPosition({player.rect.getPosition().x, groundY});
|
||||
player.m_velocity.y = 0;
|
||||
player.m_jumping = false;
|
||||
}
|
||||
window.draw(line);
|
||||
window.draw(player.rect);
|
||||
window.draw(line);
|
||||
window.display();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user