update
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+35
-76
@@ -72,12 +72,11 @@ int main() {
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};
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};
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Entity line { line_data.size, line_data.pos, line_data.velocity, line_data.border_size, sf::Color::White };
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Entity line { line_data.size, line_data.pos, line_data.velocity, line_data.border_size, sf::Color::White };
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// Entity test_square { simulated_data.size, simulated_data.pos, simulated_data.velocity, simulated_data.border_size, sf::Color::Black };
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sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default);
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sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default);
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window.setFramerateLimit(60);
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window.setFramerateLimit(60);
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sf::Font font("pixel.ttf");
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sf::Font font("/Users/andrewhaynes/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf");
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sf::Text text(font, "0, 0", 16);
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sf::Text text(font, "0, 0", 16);
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text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5)});
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text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5)});
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@@ -93,28 +92,43 @@ int main() {
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window.close();
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window.close();
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}
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}
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// FOR TESTING
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// if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space)) {
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// if(test_square.rect.getPosition().x < 30) {
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// test_square.set_velocity({ 20, 0 });
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// }
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// if(test_square.rect.getPosition().x > WIDTH - 30) {
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// test_square.set_velocity({ -20, 0 });
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// }
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// }
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//
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player.handle_movment();
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player.handle_movment();
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for(int i = 0; i < MAX_ROWS; i++) {
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for(int j = 0; j < MAX_COLS; j++) {
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if(wall_list[i][j] == nullptr) continue;
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auto collision = wall_list[i][j]->find_intersection(player);
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if(collision == CollisionDir::None) continue;
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switch (collision) {
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case CollisionDir::Left:
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player.rect.setPosition({ wall_list[i][j]->rect.getPosition().x - player.rect.getSize().x, player.rect.getPosition().y });
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break;
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case CollisionDir::Right:
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player.rect.setPosition({ wall_list[i][j]->rect.getPosition().x + wall_list[i][j]->rect.getSize().x, player.rect.getPosition().y });
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break;
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default: break;
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}
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}
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}
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player.set_velocity_y(player.get_velocity().y + player.m_acceleration);
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player.set_velocity_y(player.get_velocity().y + player.m_acceleration);
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player.rect.move({0, player.get_velocity().y});
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player.rect.move({0, player.get_velocity().y});
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for(int i = 0; i < MAX_ROWS; i++) {
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// test_square.set_velocity_y(test_square.get_velocity().y + 1);
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for(int j = 0; j < MAX_COLS; j++) {
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// if(test_square.get_velocity().x > 0) {
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if(wall_list[i][j] == nullptr) continue;
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// test_square.set_velocity_x(test_square.get_velocity().x - 1);
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auto collision = wall_list[i][j]->find_intersection(player);
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// }
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if(collision == CollisionDir::None) continue;
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// if(test_square.get_velocity().x < 0) {
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switch (collision) {
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// test_square.set_velocity_x(test_square.get_velocity().x + 1);
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case CollisionDir::Bottom:
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// }
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player.rect.setPosition({ player.rect.getPosition().x, wall_list[i][j]->rect.getPosition().y - player.rect.getSize().y });
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// test_square.rect.move({ test_square.get_velocity().x, test_square.get_velocity().y });
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player.set_velocity_y(0);
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break;
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case CollisionDir::Top:
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player.rect.setPosition({ player.rect.getPosition().x, wall_list[i][j]->rect.getPosition().y + player.rect.getSize().y });
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player.set_velocity_y(0);
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break;
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default: break;
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}
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}
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}
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float groundY = line.rect.getPosition().y - line.rect.getSize().y - player.rect.getSize().y - line_data.border_size - player_data.border_size;
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float groundY = line.rect.getPosition().y - line.rect.getSize().y - player.rect.getSize().y - line_data.border_size - player_data.border_size;
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if (player.rect.getPosition().y >= groundY) {
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if (player.rect.getPosition().y >= groundY) {
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@@ -130,60 +144,6 @@ int main() {
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player.rect.setPosition({ 0, player.rect.getPosition().y});
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player.rect.setPosition({ 0, player.rect.getPosition().y});
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}
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}
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// float right_border_rect = WIDTH - test_square.rect.getSize().x;
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// float groundY_rect = line.rect.getPosition().y - line.rect.getSize().y - test_square.rect.getSize().y - line_data.border_size - simulated_data.border_size;
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// if(test_square.rect.getPosition().x > right_border_rect) {
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// test_square.rect.setPosition({ right_border_rect, test_square.rect.getPosition().y });
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// test_square.set_velocity({ -20, 0 });
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// }
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// if(test_square.rect.getPosition().x < std::abs(test_square.rect.getOutlineThickness())) {
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// test_square.rect.setPosition({ 0, test_square.rect.getPosition().y });
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// test_square.set_velocity({ 20, 0 });
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// }
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// if(test_square.rect.getPosition().y >= groundY_rect) {
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// test_square.rect.setPosition({ test_square.rect.getPosition().x, groundY_rect });
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// }
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// auto collision = player.find_intersection(test_square);
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// switch (collision) {
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// case CollisionDir::Top:
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// test_square.set_velocity({ 0, -20 });
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// break;
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// case CollisionDir::Bottom:
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// test_square.set_velocity({ 0, -20 });
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// break;
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// case CollisionDir::Left:
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// test_square.set_velocity({ -20, 0 });
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// break;
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// case CollisionDir::Right:
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// test_square.set_velocity({ 20, 0 });
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// break;
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// default: break;
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// }
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for(int i = 0; i < MAX_ROWS; i++) {
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for(int j = 0; j < MAX_COLS; j++) {
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if(wall_list[i][j] == nullptr) continue;
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auto collision = wall_list[i][j]->find_intersection(player);
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switch (collision) {
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case CollisionDir::Bottom:
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player.rect.setPosition({ player.rect.getPosition().x, wall_list[i][j]->rect.getPosition().y + player.rect.getSize().y });
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// player.set_velocity_y(0);
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break;
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case CollisionDir::Top:
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player.rect.setPosition({ player.rect.getPosition().x, wall_list[i][j]->rect.getPosition().y - player.rect.getSize().y });
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// player.set_velocity_y(0);
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break;
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case CollisionDir::Left:
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player.rect.setPosition({ wall_list[i][j]->rect.getPosition().x - player.rect.getSize().x, player.rect.getPosition().y });
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break;
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case CollisionDir::Right:
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player.rect.setPosition({ wall_list[i][j]->rect.getPosition().x + wall_list[i][j]->rect.getSize().x, player.rect.getPosition().y });
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break;
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default: break;
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}
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}
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}
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for(int i = 0; i < MAX_ROWS; i++) {
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for(int i = 0; i < MAX_ROWS; i++) {
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for(int j = 0; j < MAX_COLS; j++) {
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for(int j = 0; j < MAX_COLS; j++) {
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if(wall_list[i][j] != nullptr) {
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if(wall_list[i][j] != nullptr) {
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@@ -192,7 +152,6 @@ int main() {
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}
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}
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}
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}
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window.draw(player.rect);
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window.draw(player.rect);
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// window.draw(test_square.rect);
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window.draw(line.rect);
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window.draw(line.rect);
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window.draw(text);
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window.draw(text);
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window.display();
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window.display();
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