This commit is contained in:
DarthMooMancer
2025-10-22 18:18:24 -04:00
parent 9fc5ff57ee
commit fb477448eb
3 changed files with 35 additions and 76 deletions
Vendored
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+35 -76
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@@ -72,12 +72,11 @@ int main() {
};
Entity line { line_data.size, line_data.pos, line_data.velocity, line_data.border_size, sf::Color::White };
// Entity test_square { simulated_data.size, simulated_data.pos, simulated_data.velocity, simulated_data.border_size, sf::Color::Black };
sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default);
window.setFramerateLimit(60);
sf::Font font("pixel.ttf");
sf::Font font("/Users/andrewhaynes/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf");
sf::Text text(font, "0, 0", 16);
text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5)});
@@ -93,28 +92,43 @@ int main() {
window.close();
}
// FOR TESTING
// if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Space)) {
// if(test_square.rect.getPosition().x < 30) {
// test_square.set_velocity({ 20, 0 });
// }
// if(test_square.rect.getPosition().x > WIDTH - 30) {
// test_square.set_velocity({ -20, 0 });
// }
// }
//
player.handle_movment();
for(int i = 0; i < MAX_ROWS; i++) {
for(int j = 0; j < MAX_COLS; j++) {
if(wall_list[i][j] == nullptr) continue;
auto collision = wall_list[i][j]->find_intersection(player);
if(collision == CollisionDir::None) continue;
switch (collision) {
case CollisionDir::Left:
player.rect.setPosition({ wall_list[i][j]->rect.getPosition().x - player.rect.getSize().x, player.rect.getPosition().y });
break;
case CollisionDir::Right:
player.rect.setPosition({ wall_list[i][j]->rect.getPosition().x + wall_list[i][j]->rect.getSize().x, player.rect.getPosition().y });
break;
default: break;
}
}
}
player.set_velocity_y(player.get_velocity().y + player.m_acceleration);
player.rect.move({0, player.get_velocity().y});
// test_square.set_velocity_y(test_square.get_velocity().y + 1);
// if(test_square.get_velocity().x > 0) {
// test_square.set_velocity_x(test_square.get_velocity().x - 1);
// }
// if(test_square.get_velocity().x < 0) {
// test_square.set_velocity_x(test_square.get_velocity().x + 1);
// }
// test_square.rect.move({ test_square.get_velocity().x, test_square.get_velocity().y });
for(int i = 0; i < MAX_ROWS; i++) {
for(int j = 0; j < MAX_COLS; j++) {
if(wall_list[i][j] == nullptr) continue;
auto collision = wall_list[i][j]->find_intersection(player);
if(collision == CollisionDir::None) continue;
switch (collision) {
case CollisionDir::Bottom:
player.rect.setPosition({ player.rect.getPosition().x, wall_list[i][j]->rect.getPosition().y - player.rect.getSize().y });
player.set_velocity_y(0);
break;
case CollisionDir::Top:
player.rect.setPosition({ player.rect.getPosition().x, wall_list[i][j]->rect.getPosition().y + player.rect.getSize().y });
player.set_velocity_y(0);
break;
default: break;
}
}
}
float groundY = line.rect.getPosition().y - line.rect.getSize().y - player.rect.getSize().y - line_data.border_size - player_data.border_size;
if (player.rect.getPosition().y >= groundY) {
@@ -130,60 +144,6 @@ int main() {
player.rect.setPosition({ 0, player.rect.getPosition().y});
}
// float right_border_rect = WIDTH - test_square.rect.getSize().x;
// float groundY_rect = line.rect.getPosition().y - line.rect.getSize().y - test_square.rect.getSize().y - line_data.border_size - simulated_data.border_size;
// if(test_square.rect.getPosition().x > right_border_rect) {
// test_square.rect.setPosition({ right_border_rect, test_square.rect.getPosition().y });
// test_square.set_velocity({ -20, 0 });
// }
// if(test_square.rect.getPosition().x < std::abs(test_square.rect.getOutlineThickness())) {
// test_square.rect.setPosition({ 0, test_square.rect.getPosition().y });
// test_square.set_velocity({ 20, 0 });
// }
// if(test_square.rect.getPosition().y >= groundY_rect) {
// test_square.rect.setPosition({ test_square.rect.getPosition().x, groundY_rect });
// }
// auto collision = player.find_intersection(test_square);
// switch (collision) {
// case CollisionDir::Top:
// test_square.set_velocity({ 0, -20 });
// break;
// case CollisionDir::Bottom:
// test_square.set_velocity({ 0, -20 });
// break;
// case CollisionDir::Left:
// test_square.set_velocity({ -20, 0 });
// break;
// case CollisionDir::Right:
// test_square.set_velocity({ 20, 0 });
// break;
// default: break;
// }
for(int i = 0; i < MAX_ROWS; i++) {
for(int j = 0; j < MAX_COLS; j++) {
if(wall_list[i][j] == nullptr) continue;
auto collision = wall_list[i][j]->find_intersection(player);
switch (collision) {
case CollisionDir::Bottom:
player.rect.setPosition({ player.rect.getPosition().x, wall_list[i][j]->rect.getPosition().y + player.rect.getSize().y });
// player.set_velocity_y(0);
break;
case CollisionDir::Top:
player.rect.setPosition({ player.rect.getPosition().x, wall_list[i][j]->rect.getPosition().y - player.rect.getSize().y });
// player.set_velocity_y(0);
break;
case CollisionDir::Left:
player.rect.setPosition({ wall_list[i][j]->rect.getPosition().x - player.rect.getSize().x, player.rect.getPosition().y });
break;
case CollisionDir::Right:
player.rect.setPosition({ wall_list[i][j]->rect.getPosition().x + wall_list[i][j]->rect.getSize().x, player.rect.getPosition().y });
break;
default: break;
}
}
}
for(int i = 0; i < MAX_ROWS; i++) {
for(int j = 0; j < MAX_COLS; j++) {
if(wall_list[i][j] != nullptr) {
@@ -192,7 +152,6 @@ int main() {
}
}
window.draw(player.rect);
// window.draw(test_square.rect);
window.draw(line.rect);
window.draw(text);
window.display();