#ifndef MAPS_HPP #define MAPS_HPP #include #include #include #include "data.hpp" #include "elements.hpp" #include "globals.hpp" class Manager { public: void clear(); void load(LevelData level); const void draw(sf::RenderWindow& window); void set_next(); void set_previous(); void set_active(int level); const int get_active(); std::array, MAX_COLS>, MAX_ROWS> tilemap = {}; private: int _active = 1; }; #endif