#ifndef MAPS_HPP #define MAPS_HPP #include #include #include #include "data.hpp" #include "globals.hpp" #include "graphics.hpp" class Renderer { public: void clear(); int load(MapData level); const void draw(sf::RenderWindow& window); void set_next(); void set_previous(); void set_map(int level); const int get_map(); std::array, MAX_COLS>, MAX_ROWS> tilemap = {}; private: int _map = 1; }; #endif