#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "globals.hpp" #include "elements.hpp" #include "maps.hpp" int main() { Entity *wall_list[MAX_ROWS][MAX_COLS] = {}; struct { sf::Vector2 size { TILESIZE / 2.0f, TILESIZE / 2.0f }; sf::Vector2 pos { TILESIZE, TILESIZE }; float acceleration { 1.0f }; float max_velocity_y { 20.0f }; float border_size { -1.0f }; sf::Vector2f velocity { 4.0f, 0 }; } player_data; struct { sf::Vector2f size { TILESIZE, TILESIZE }; sf::Vector2f pos { 0, 0 }; sf::Vector2f velocity { 0, 0 }; float border_size { -2.0f }; } tile_data; struct { sf::Vector2f size { WIDTH, 2.0f }; sf::Vector2f pos { 0, HEIGHT - (TILESIZE * 1) }; sf::Vector2f velocity { 0, 0 }; float border_size { -1.0f }; } line_data; struct { sf::Vector2f size { TILESIZE / 4.0f, TILESIZE / 4.0f }; sf::Vector2f pos { TILESIZE * 3, TILESIZE }; sf::Vector2f velocity { 0, 0 }; float border_size { -1.0f }; } simulated_data; for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) { if(map_data[i][j] != 1) continue; wall_list[i][j] = new Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black }; } for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) { if(wall_list[i][j] == nullptr) continue; wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) }); } Player player { player_data.size, player_data.pos, player_data.velocity, player_data.border_size, player_data.acceleration, player_data.max_velocity_y, sf::Color::Black, sf::Color::White }; Entity line { line_data.size, line_data.pos, line_data.velocity, line_data.border_size, sf::Color::White }; sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default); window.setFramerateLimit(60); #ifdef __APPLE__ sf::Font font("/Users/andrewhaynes/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf"); #endif #ifdef __linux__ sf::Font font("/home/andrew/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf"); #endif sf::Text text(font, "0, 0", 16); text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5)}); while (window.isOpen()) { window.clear(sf::Color::Black); text.setString(std::to_string((int)player.rect.getPosition().x) + ", " + std::to_string((int)player.rect.getPosition().y)); while (const std::optional event = window.pollEvent()) { if (event->is()) window.close(); } if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) { window.close(); } if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::W)) { player.set_velocity_x(20); } // Handle Horizontal movement and collisions player.handle_movment(); player.get_horizontal_collision(wall_list); player.horizontal_no_out_of_bounds(line); if(player.get_velocity().x > 4) { player.set_velocity_x(player.get_velocity().x - player.m_acceleration); } // Handle Vertical movement and collisions player.set_velocity_y(player.get_velocity().y + player.m_acceleration); player.rect.move({0, player.get_velocity().y}); if(!player.get_vertical_bottom_collision(wall_list)) { player.get_vertical_top_collision(wall_list); } player.vertical_no_out_of_bounds(line); // Drawing Everything to window for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) { if(wall_list[i][j] == nullptr) continue; window.draw(wall_list[i][j]->rect); } window.draw(player.rect); window.draw(line.rect); window.draw(text); window.display(); } for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) { delete wall_list[i][j]; } }