#ifndef DATA_HPP #define DATA_HPP #include "globals.hpp" #include #include struct Map { const char map[MAX_ROWS][MAX_COLS]; }; struct Player { sf::Vector2 size { TILESIZE / 2.0f, TILESIZE / 2.0f }; sf::Vector2 pos { TILESIZE, TILESIZE }; float max_velocity_y { 15.0f }; float border_size { -1.0f }; float dash_distance { 20.0f }; sf::Vector2f velocity { 3.0f, 0 }; }; #endif