#include #include #include #include #include #include #include #ifdef __APPLE__ #include #include #else #include #endif #include "globals.hpp" #include "elements.hpp" #include "maps.hpp" #include "scheduler.hpp" int main() { Timer time; Entity *wall_list[MAX_ROWS][MAX_COLS] = {}; struct { sf::Vector2 size { TILESIZE / 2.0f, TILESIZE / 2.0f }; sf::Vector2 pos { TILESIZE, TILESIZE }; float acceleration { 1.0f }; float max_velocity_y { 20.0f }; float border_size { -1.0f }; float dash_distance { 20.0f }; sf::Vector2f velocity { 4.0f, 0 }; } player_data; struct { sf::Vector2f size { TILESIZE, TILESIZE }; sf::Vector2f pos { 0, 0 }; sf::Vector2f velocity { 0, 0 }; float border_size { -2.0f }; } tile_data; #ifdef __APPLE__ for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) { if(map_data[i][j] != 1) continue; wall_list[i][j] = new Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black }; } for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) { if(wall_list[i][j] == nullptr) continue; wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) }); } #else for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) { if(map_data[i][j] != 1) continue; wall_list[i][j] = new Entity { tile_data.size, tile_data.pos, tile_data.velocity, tile_data.border_size, sf::Color::Black }; } for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) { if(wall_list[i][j] == nullptr) continue; wall_list[i][j]->rect.setPosition({ (j * tile_data.size.x), (i * tile_data.size.y) }); } #endif Player player { player_data.size, player_data.pos, player_data.velocity, player_data.border_size, player_data.acceleration, player_data.max_velocity_y, player_data.dash_distance, sf::Color::Black, sf::Color::White }; sf::RenderWindow window(sf::VideoMode({WIDTH, HEIGHT}), "SFML window", sf::Style::Default); window.setFramerateLimit(60); #ifdef __APPLE__ sf::Font font("/Users/andrewhaynes/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf"); #else sf::Font font("/home/andrew/personal/Projects/CPP/SFML_game_engine/assets/pixel.ttf"); #endif sf::Text text(font, "0, 0", 16); text.setPosition({ WIDTH - (TILESIZE * 11.5), HEIGHT - (int)(TILESIZE / 1.5)}); bool running = true; std::thread player_dash_cooldown([&] { time.update_timers(running, player.timers.dash_cooldown); } ); while (window.isOpen()) { window.clear(sf::Color::Black); text.setString(std::to_string(player.timers.dash_cooldown)); while (const std::optional event = window.pollEvent()) { if (event->is()) { running = false; window.close(); } } if(sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) { running = false; window.close(); } // Handle Horizontal movement and collisions player.handle_movment(); player.get_horizontal_collision(wall_list); if(player.rect.getPosition().y > HEIGHT) { player.rect.setPosition({ player.rect.getPosition().x, HEIGHT - TILESIZE - player.rect.getSize().y }); player.set_velocity_y(0); while(player.get_vertical_bottom_collision(wall_list) || player.get_vertical_top_collision(wall_list)) { player.rect.setPosition({ player.rect.getPosition().x, player.rect.getPosition().y - TILESIZE - player.rect.getSize().y }); } } player.handle_gravity(); if(!player.get_vertical_bottom_collision(wall_list)) { player.get_vertical_top_collision(wall_list); } // Drawing Everything to window #ifdef __APPLE__ for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) { if(wall_list[i][j] == nullptr) continue; window.draw(wall_list[i][j]->rect); } #else for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) { if(wall_list[i][j] == nullptr) continue; window.draw(wall_list[i][j]->rect); } #endif window.draw(player.rect); window.draw(text); window.display(); } #ifdef __APPLE__ for(auto[i, j] : ranges::views::cartesian_product(ranges::views::iota(0, MAX_ROWS), ranges::views::iota(0, MAX_COLS))) { delete wall_list[i][j]; } #else for(auto[i, j] : std::views::cartesian_product(std::views::iota(0, MAX_ROWS), std::views::iota(0, MAX_COLS))) { delete wall_list[i][j]; } #endif player_dash_cooldown.join(); return 0; }