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1.5 KiB
C++

#ifndef PLAYER_HPP
#define PLAYER_HPP
#include <SFML/Graphics/CircleShape.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/System/Vector2.hpp>
#include <memory>
#include <optional>
#include "data.hpp"
#include "globals.hpp"
#include "scheduler.hpp"
struct Object;
class Entity;
class Player;
struct Object
{
Object(ObjectData data)
{
rect.setSize(data.size);
rect.setPosition(data.pos);
rect.setOutlineThickness(data.edge);
rect.setFillColor(data.interior_color);
rect.setOutlineColor(data.exterior_color);
};
sf::RectangleShape rect;
};
class Entity : public Object
{
public:
Entity(EntityData data)
: Object(data.object), _velocity(data.velocity) {};
void set_velocity(sf::Vector2f velocity);
void set_velocity_x(int velocity);
void set_velocity_y(int velocity);
const sf::Vector2<float> get_velocity();
protected:
sf::Vector2f _velocity;
};
class Player : public Entity
{
public:
Player(PlayerData data)
: Entity(data.entity),
max_dash_acceleration(data.max_dash_acceleration),
max_vertical_acceleration(data.max_vertical_acceleration) {};
float max_vertical_acceleration;
float max_dash_acceleration;
bool m_jumping { false };
void handle_movment(std::optional<Timer*> dash);
void handle_gravity();
void handle_collision(
std::array<std::array<std::unique_ptr<Object>, MAX_COLS>, MAX_ROWS>&
tilemap);
private:
std::string direction { "left" };
};
#endif