Files
engine/include/maps.hpp
T

26 lines
505 B
C++

#ifndef MAPS_HPP
#define MAPS_HPP
#include "elements.hpp"
#include "globals.hpp"
#include <SFML/Graphics/RenderWindow.hpp>
#include <array>
class Manager {
public:
void clear();
void load(const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data);
void draw(sf::RenderWindow& window);
void set_next();
void set_previous();
int get_active();
void set_active(int level);
std::array<std::array<Object*, MAX_COLS>, MAX_ROWS> wall_list = {};
private:
int _active = 1;
};
#endif