Files
engine/include/maps.hpp
T

30 lines
570 B
C++

#ifndef MAPS_HPP
#define MAPS_HPP
#include "elements.hpp"
#include "globals.hpp"
#include <SFML/Graphics/RenderWindow.hpp>
#include <array>
struct Level {
std::array<std::array<char, MAX_COLS>, MAX_ROWS> data;
std::string name;
};
class Manager {
public:
void clear_map();
void load_map(const std::array<std::array<char, MAX_COLS>, MAX_ROWS> map_data);
int get_current_level();
void set_current_level(int level);
std::array<std::array<Wall*, MAX_COLS>, MAX_ROWS> wall_list = {};
private:
int current_level = 1;
};
extern std::vector<Level> levels;
#endif