feat: added pipes and logic for pipes
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+11
-1
@@ -8,13 +8,23 @@ struct Point {
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Point(int row, int col) : m_row(row), m_col(col) {};
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int m_row;
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int m_col;
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void assign(int row, int col);
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void to_string();
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};
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struct Bird {
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Bird() : m_fly(false) {};
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Point m_body {(ROW/2), 2};
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Point m_body {(ROW/2), 4};
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bool m_fly;
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void move();
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void check_collision();
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};
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struct Pipe {
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Pipe();
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int m_size;
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Point m_nodes[ROW];
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void move();
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};
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#endif
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+2
-1
@@ -2,12 +2,13 @@
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#define WINDOW_HPP
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#include <array>
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#include <vector>
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#include "globals.hpp"
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#include "elements.hpp"
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struct Window {
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std::array<std::array<char, COL>, ROW> m_board = {};
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void update_display(Bird &bird);
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void update_display(Bird &bird, std::vector<Pipe> pipes);
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void tick(int fps);
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};
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