DOCS: Added proper documentation to filters(.h, .c)
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+81
-8
@@ -1,10 +1,8 @@
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#include <stdlib.h>
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// #include "utils.h"
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#include "image/filters.h"
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#include <stdio.h>
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#include <stdlib.h>
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unsigned int
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u32_put_alpha(const unsigned int clr, const unsigned char alpha)
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{
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@@ -30,6 +28,13 @@ u32_grayscale(const unsigned int clr)
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unsigned int red = DECODE_R(clr);
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unsigned int green = DECODE_G(clr);
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unsigned int blue = DECODE_B(clr);
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/*
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* WHY: The colors use the REC 601 Standard: Lamens terms they are
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* weighed in how the human eye percieves color. So green is the largest
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* because we are more sensitive to green and least to blue.
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* The Shift_8 is to divide 256 to bring the color value back into range
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of 0 - 255
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*/
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unsigned int gray =
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((red * 77) + (green * 150) + (blue * 29)) >> SHIFT_8;
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@@ -49,7 +54,6 @@ u32_step(const unsigned int clr, const unsigned char max)
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unsigned int
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u32_brighten(const unsigned int clr, const float factor)
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{
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unsigned int alpha = (clr & BYTE_A);
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unsigned int red = CLAMP_MAX(DECODE_R(clr) * factor);
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unsigned int green = CLAMP_MAX(DECODE_G(clr) * factor);
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unsigned int blue = CLAMP_MAX(DECODE_B(clr) * factor);
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@@ -67,8 +71,14 @@ u32_mix(const unsigned int clr_a, const unsigned int clr_b)
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}
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unsigned int
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u32_lerp(const unsigned clr_a, const unsigned int clr_b, const float ratio)
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u32_lerp(const unsigned int clr_a, const unsigned int clr_b, const float ratio)
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{
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/*
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* A more powerful mix using floating points to more precisely and
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* smoothly mix colors from 2 pixels. Doesn't really work on PPM images
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* because they are whole number pixels. So jpeg are better because the
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* numbers result in floating point colors.
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* */
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unsigned char blue =
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((DECODE_B(clr_a) * (1 - ratio)) + ((DECODE_B(clr_b) * ratio)));
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unsigned char green =
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@@ -104,11 +114,41 @@ u32_rotl(const unsigned int clr, const int n)
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{
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if (n > 8)
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{
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return 0;
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printf(
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"ERROR: %i is greater than 8 results in black "
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"pixels, please use values less than 8\n",
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n);
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exit(10);
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}
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unsigned int red = DECODE_R(clr);
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unsigned int green = DECODE_G(clr);
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unsigned int blue = DECODE_B(clr);
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/*
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* Rotates the color channels. Essentially it moves bits left a certain
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* n and then wraps if it leaves the left to the right.
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*
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* If you input 1 to n and have:
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* 0 0 0 0 0 0 0 1 # 1
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*
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* You will get:
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* 0 0 0 0 0 0 1 0 # 2
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*
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* But this gets complex with larger numbers:
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* 0 1 0 1 1 1 0 0 # 4 + 8 + 16 + 64 = 92
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*
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* Rotating by 2 will wrap and give:
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* 0 1 1 1 0 0 0 1 # 1 + 16 + 32 + 64 = 113
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*
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* This creates a pixelated looking image of random colors while still
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* holding the original image's structure under. Almost a distored,
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* broken tv look.
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*
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* N has a max of 8 because any number after 8 results in the bits
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* shifting negatively due to the wrapping math, which cant happen and
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* just makes the pixels black. If the number is 8 it just results in
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* the pixels being the same as they are just rotated back to their
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* original spot.
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* */
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red = ((red << n) | (red >> (SHIFT_8 - n))) & BYTE;
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green = ((green << n) | (green >> (SHIFT_8 - n))) & BYTE;
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blue = ((blue << n) | (blue >> (SHIFT_8 - n))) & BYTE;
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@@ -136,6 +176,19 @@ u32_avg_gb(const unsigned int clr)
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return ENCODE_RGB(red, green, blue);
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}
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/**
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* @brief Blurs column at (x,y) using -radius to radius
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* @details Starts at the top extreme and moves to the bottom extreme,
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* taking the pixel and adding each channel. Because each channel is separated
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* into their own ints, it adds each int together and at the end divides each
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* channel back below 256 and converts back to one int.
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* @param[in] src Pointer to buffer image.
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* @param[in] x Location in the image buffer for column of original pixel
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* @param[in] y Location in the image buffer for row of original pixel
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* @param[in] img Pointer to PPM container
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* @param[in] radius The value to find -extreme and +extreme to add to pixel
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* @return unsigned int Packed color with new alpha channel.
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*/
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unsigned int
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blur_col(const unsigned int* src, const int x, const int y, const PPM* img,
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const int radius)
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@@ -152,13 +205,30 @@ blur_col(const unsigned int* src, const int x, const int y, const PPM* img,
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}
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}
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// WHY: takes the count (cnt) of pixels from column and divides the
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// point (pt) by (cnt) to get back below 256 and then converted back
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// into an int from a long
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if (cnt > 0)
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{
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return u64to_u32(pt, cnt);
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}
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return src[y * img->width + x];
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}
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/**
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* @brief Blurs column at (x,y) using -radius to radius
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* @details Starts at the left extreme and moves to the right extreme taking the
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* pixel and adding each channel. Because each channel is separated into their
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* own ints, it adds each int together and at the end divides each channel back
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* below 256 and converts back to one int.
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* @param[in] src Pointer to buffer image.
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* @param[in] x Location in the image buffer for column of original pixel
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* @param[in] y Location in the image buffer for row of original pixel
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* @param[in] img Pointer to PPM container
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* @param[in] radius The value to find -extreme and +extreme to add to pixel
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* @return unsigned int Packed color with new alpha channel.
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*/
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unsigned int
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blur_row(const unsigned int* src, const int x, const int y, const PPM* img,
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const int radius)
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@@ -175,6 +245,9 @@ blur_row(const unsigned int* src, const int x, const int y, const PPM* img,
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}
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}
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// WHY: takes the count (cnt) of pixels from row and divides the
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// point (pt) by (cnt) to get back below 256 and then converted back
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// into an int from a long
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if (cnt > 0)
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{
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return u64to_u32(pt, cnt);
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