complete rewrite of code as unlike snake and tic_tac_toe, this required bigger changes and more volatile changes all at once

This commit is contained in:
DarthMooMancer
2025-11-12 01:22:44 -05:00
parent 69f7393adb
commit 67b13ab164
12 changed files with 193 additions and 270 deletions
+125
View File
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#include <engine.hpp>
#include <iostream>
#include <chrono>
#include <thread>
#include <ranges>
void Window::clear_display() {
for(auto &row : view) {
row.fill('.');
}
}
void Window::draw_display() {
std::cout << "\033[H" << std::flush; // Clear screen
for(const auto &row : view) {
for(const auto val : row) {
if(val == '.') std::cout << ". ";
else std::cout << val << " ";
}
std::cout << "\r\n";
}
}
void Window::update_display(const vec2 &ball, const Paddle &p1, const Paddle &p2) {
view[ball.b][ball.a] = '*';
for(auto &i : p1.nodes) {
view[i.b][i.a] = p1.symbol;
}
for(auto &i : p2.nodes) {
view[i.b][i.a] = p2.symbol;
}
}
Paddle::Paddle(const vec2 init_pos) {
for(int i : std::ranges::views::iota(0, (int)nodes.size())) {
nodes[i].set(init_pos.a, init_pos.b + i);
}
}
void Paddle::move() {
if(dir == Direction::UP && nodes.front().b > 0) {
for(auto &i : nodes) { i.b--; }
} else if(dir == Direction::DOWN && nodes.back().b < ROW - 1) {
for(auto &i : nodes) { i.b++; }
}
dir = Direction::NONE;
}
Engine::Engine() {
initscr();
cbreak();
noecho();
curs_set(0);
nodelay(stdscr, true);
}
void Engine::on_collision_with_ball() {
for(const auto &i : p1.nodes) {
if(i == ball) {
if (ball_direction.a == 1) ball_direction.a = -1;
else ball_direction.a = 1;
}
}
for(const auto &i : p2.nodes) {
if(i == ball) {
if (ball_direction.a == 1) ball_direction.a = -1;
else ball_direction.a = 1;
}
}
}
void Engine::run() {
while(process_input() && exit_process()) {
if(!move_ball()) {
if(ball.a < 1) { score.b++; }
else if(ball.a > COL - 2) { score.a++; }
ball.set(COL / 2, ROW / 2);
}
p1.move();
p2.move();
on_collision_with_ball();
win.clear_display();
win.update_display(ball, p1, p2);
win.draw_display();
std::cout << "Time left: " << time_seconds << ", Score ( " << score.a << " : " << score.b << " )\n";
std::this_thread::sleep_for(std::chrono::milliseconds(150)); // 1000 / fps; 200ms = 5fps
}
}
bool Engine::process_input() {
int ch;
while((ch = getch()) != ERR) {
if(ch == 'q') { return false; }
if(ch == 'w') { p1.dir = Direction::UP; }
else if(ch == 's') { p1.dir = Direction::DOWN; }
if(ch == 65) { p2.dir = Direction::UP; }
else if(ch == 66) { p2.dir = Direction::DOWN; }
}
return true;
}
bool Engine::exit_process() {
if(time_seconds <= 0) {
std::cout << ((score.a > score.b ) ? "Player 1 wins\n" : (score.a == score.b) ? "It's a tie\n" : "Player 2 wins\n");
std::this_thread::sleep_for(std::chrono::seconds(1));
return false;
}
return true;
}
bool Engine::move_ball() {
if(ball.b <= 0 || ball.b >= ROW - 1) {
if (ball_direction.b == 1) ball_direction.b = -1;
else ball_direction.b = 1;
}
if(ball.a <= 0 || ball.a >= COL - 1) return false;
if(ball_direction.a == 1) { ball.a++; }
else if(ball_direction.a == -1) { ball.a--; }
if(ball_direction.b == 1) { ball.b++; }
else if(ball_direction.b == -1) { ball.b--; }
return true;
}