major refactor
This commit is contained in:
@@ -1 +0,0 @@
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compile_commands.json
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+27
-16
@@ -1,31 +1,42 @@
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#ifndef ELEMENTS_HPP
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#define ELEMENTS_HPP
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struct Point {
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Point();
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int m_row;
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int m_col;
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void assign(int row, int col);
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#include "globals.hpp"
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enum Direction {
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NONE = 0,
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UP = -1,
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DOWN = 1
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};
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struct Point {
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Point() : m_row(0), m_col(0) {};
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Point(int r, int c, char s) : m_row(r), m_col(c), m_symbol(s) {};
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int m_row;
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int m_col;
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char m_symbol;
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};
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struct Ball {
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Ball();
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Point m_origin;
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Ball() : m_vx(1), m_vy(-1) {};
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Point* m_origin;
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int m_vx;
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int m_vy;
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bool m_goal;
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void get_new_pos();
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void check_collision();
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void change_direction(char d);
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bool determine_next_valid_position(Point* (*board)[COL]);
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};
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struct Paddle {
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Paddle(int col);
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int _size;
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Paddle() : m_score(0) {};
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int m_score;
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Point m_nodes[3];
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void get_new_pos(int col);
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void check_collision(Ball &ball);
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int m_size;
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Point** m_nodes;
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enum Direction m_dir;
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void determine_new_position(Point* (*board)[COL]);
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};
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void on_collision_with_ball(Point** segments, Ball &ball, int t_size);
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Ball create_ball(Point** segments, int row, int col, char symbol, int t_size);
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Paddle create_paddle(Point** segments, int starting_index, int ending_index, int column, char symbol);
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#endif
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+2
-2
@@ -3,8 +3,8 @@
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#include "elements.hpp"
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struct Input {
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char m_getch = ' ';
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void get_input(bool &r, Paddle &a, Paddle &b);
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int m_getch = 0;
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void get_input(enum Direction &left, enum Direction &right, bool &running);
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};
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#endif // INPUT_HPP
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+1
-1
@@ -2,7 +2,7 @@
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#define TIMER_HPP
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struct Timer {
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void decrement_time(int &time, bool &running, bool &timer_active);
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void decrement_time(int &time, bool &running);
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};
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#endif
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+4
-3
@@ -1,12 +1,13 @@
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#ifndef WINDOW_HPP
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#define WINDOW_HPP
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#include <array>
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#include "globals.hpp"
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#include "elements.hpp"
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struct Window {
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std::array<std::array<char, COL>, ROW> m_board = {};
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void update_display(Paddle &left, Paddle &right, Ball &ball, int &time);
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Point* m_board[ROW][COL] = {};
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void clear_display();
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void draw_display(int milliseconds);
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void update_display(Point** segments);
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};
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#endif
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+50
-40
@@ -1,58 +1,68 @@
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#include "elements.hpp"
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#include "globals.hpp"
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Point::Point() {
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m_col = m_row = 0;
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Ball create_ball(Point** segments, int row, int col, char symbol, int t_size) {
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Ball ball;
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segments[t_size - 1] = new Point { row, col, symbol };
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ball.m_origin = segments[t_size - 1];
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return ball;
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}
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void Point::assign(int row, int col) {
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m_row = row;
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m_col = col;
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Paddle create_paddle(Point** segments, int starting_index, int ending_index, int column, char symbol) {
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Paddle paddle;
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paddle.m_size = ending_index - starting_index;
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paddle.m_nodes = new Point*[paddle.m_size];
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int starting_y_index = (ROW / 2) - (paddle.m_size / 2);
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for(int i = 0; i < paddle.m_size; i++) {
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paddle.m_nodes[i] = new Point { starting_y_index + i, column, symbol };
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segments[starting_index + i] = paddle.m_nodes[i];
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}
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return paddle;
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}
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Paddle::Paddle(int col) {
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_size = 3;
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m_score = 0;
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for(int i = 0; i < _size; i++) { m_nodes[i].assign(i + (_size * 2), col); }
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void Paddle::determine_new_position(Point* (*board)[COL]) {
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if(m_dir == UP) {
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if(board[(m_nodes[0]->m_row) - 1][m_nodes[0]->m_col] == nullptr) {
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for(int i = 0; i < m_size; i++) {
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m_nodes[i]->m_row--;
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}
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}
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} else if(m_dir == DOWN) {
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if(board[(m_nodes[m_size - 1]->m_row) + 1][m_nodes[m_size - 1]->m_col] == nullptr) {
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for(int i = 0; i < m_size; i++) {
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m_nodes[i]->m_row++;
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}
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}
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}
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m_dir = NONE;
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}
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void Paddle::get_new_pos(int col) {
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for(int i = 1; i < _size; i++) { m_nodes[i].assign(m_nodes[0].m_row + i, col); }
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}
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void Paddle::check_collision(Ball &ball) {
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for(int i = 0; i < _size; i++) {
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if(ball.m_origin.m_row == m_nodes[i].m_row && ball.m_origin.m_col == m_nodes[i].m_col) {
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ball.change_direction('x');
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}
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void on_collision_with_ball(Point** segments, Ball &ball, int t_size) {
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for(int i = 0; i < t_size - 1; i++) {
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if(segments[i]->m_row != ball.m_origin->m_row) continue;
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if(segments[i]->m_col != ball.m_origin->m_col) continue;
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if (ball.m_vx == 1) ball.m_vx = -1;
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else ball.m_vx = 1;
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}
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}
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Ball::Ball() {
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m_origin.assign((ROW / 2), (COL / 2));
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m_vx = 1;
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m_vy = -1;
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m_goal = false;
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}
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void Ball::change_direction(char d) {
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if(d == 'y') {
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bool Ball::determine_next_valid_position(Point* (*board)[COL]) {
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if(m_origin->m_row <= 0 || m_origin->m_row >= ROW - 1) {
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if (m_vy == 1) m_vy = -1;
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else m_vy = 1;
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} if(d == 'x') {
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if (m_vx == 1) m_vx = -1;
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else m_vx = 1;
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}
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if(m_origin->m_col <= 0 || m_origin->m_col >= COL - 1) return false;
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if(m_vx == 1) {
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m_origin->m_col++;
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}
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void Ball::check_collision() {
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if(m_origin.m_row <= 0 || m_origin.m_row >= ROW - 1) change_direction('y');
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if(m_origin.m_col <= 0 || m_origin.m_col >= COL - 1) m_goal = true;
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else if(m_vx == -1) {
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m_origin->m_col--;
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}
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void Ball::get_new_pos() {
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if(m_vx == 1) m_origin.m_col++;
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else if(m_vx == -1) m_origin.m_col--;
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if(m_vy == 1) m_origin.m_row++;
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else if(m_vy == -1) m_origin.m_row--;
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if(m_vy == 1) {
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m_origin->m_row++;
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}
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else if(m_vy == -1) {
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m_origin->m_row--;
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}
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return true;
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}
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+12
-27
@@ -1,39 +1,24 @@
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#include "globals.hpp"
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#include "input.hpp"
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#include <iostream>
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#include <ncurses.h>
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void Input::get_input(bool &running, Paddle &a, Paddle &b) {
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void Input::get_input(enum Direction &left, enum Direction &right, bool &running) {
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while(running) {
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initscr();
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cbreak();
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noecho();
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m_getch = getch();
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endwin();
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if(m_getch == 'w') {
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if(a.m_nodes[0].m_row > 0) {
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a.m_nodes[0].m_row--;
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m_getch = ' ';
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}
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} else if(m_getch == 's') {
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if(a.m_nodes[a._size - 1].m_row < ROW - 1) {
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a.m_nodes[0].m_row++;
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m_getch = ' ';
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}
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} if(m_getch == 'A') {
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if(b.m_nodes[0].m_row > 0) {
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b.m_nodes[0].m_row--;
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m_getch = ' ';
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}
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} else if(m_getch == 'B') {
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if(b.m_nodes[b._size - 1].m_row < ROW - 1) {
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b.m_nodes[0].m_row++;
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m_getch = ' ';
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}
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}
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if(m_getch == 'q') {
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running = false;
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}
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if(m_getch == 119) left = UP;
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else if(m_getch == 115) left = DOWN;
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if(m_getch == 65) right = UP;
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else if(m_getch == 66) right = DOWN;
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if(m_getch == 113) running = false;
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m_getch = 0;
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}
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}
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+34
-27
@@ -7,48 +7,55 @@
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#include "globals.hpp"
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int main() {
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bool running = true;
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int time_seconds = 5;
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Input input;
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Timer timer;
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Window window;
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Paddle left(1);
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Paddle right(COL - 2);
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Ball ball;
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int time = 90;
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bool timer_active = true;
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std::thread timer_thread(&Timer::decrement_time, &timer, std::ref(time), std::ref(running), std::ref(timer_active));
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std::thread input_thread(&Input::get_input, &input, std::ref(running), std::ref(left), std::ref(right));
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bool running = true;
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Point* segments[8] = {};
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Paddle left = create_paddle(segments, 0, 3, 1, '|');
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Paddle right = create_paddle(segments, 3, 6, COL - 2, '|');
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Ball ball = create_ball(segments, (ROW / 2), (COL / 2), 'o', 8);
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std::thread timer_thread([&] { timer.decrement_time(time_seconds, running); } );
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std::thread input_thread([&] { input.get_input(left.m_dir, right.m_dir, running); } );
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while (running) {
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window.update_display(left, right, ball, time);
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left.get_new_pos(1);
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right.get_new_pos(COL - 2);
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ball.get_new_pos();
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ball.check_collision();
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left.check_collision(ball);
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right.check_collision(ball);
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if (ball.m_goal && ball.m_origin.m_col < (ROW / 2)) {
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ball.m_goal = false;
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right.m_score++;
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ball.m_origin.assign(5, 10);
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} else if(ball.m_goal && ball.m_origin.m_col > (ROW / 2)) {
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ball.m_goal = false;
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left.determine_new_position(window.m_board);
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right.determine_new_position(window.m_board);
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if(!ball.determine_next_valid_position(window.m_board)) {
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if(ball.m_origin->m_col < 1) {
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left.m_score++;
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ball.m_origin.assign(5, 10);
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} else if(ball.m_origin->m_col > COL - 2) {
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right.m_score++;
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}
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if(!timer_active) {
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std::cout << "\033[H" << std::flush; // Clear screen
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ball.m_origin->m_row = ROW / 2;
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ball.m_origin->m_col = COL / 2;
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}
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on_collision_with_ball(segments, ball, 7);
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if(time_seconds <= 0) {
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if(left.m_score > right.m_score) {
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std::cout << "Player 1 wins!" << std::endl;
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std::cout << "Player 1 wins!\n";
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} if(left.m_score < right.m_score) {
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std::cout << "Player 2 wins!" << std::endl;
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std::cout << "Player 2 wins!\n";
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} if(left.m_score == right.m_score) {
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std::cout << "It's a tie!" << std::endl;
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std::cout << "It's a tie!\n";
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}
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running = false;
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}
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window.clear_display();
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window.update_display(segments);
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window.draw_display(130);
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std::cout << "Time left: " << time_seconds << ", Score ( " << left.m_score << " : " << right.m_score << " )\n";
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}
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timer_thread.join();
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input_thread.join();
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for(int i = 8; i > 0; i--) {
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if(segments[i] != nullptr) {
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delete segments[i];
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}
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}
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return 0;
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}
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+1
-5
@@ -2,13 +2,9 @@
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#include <chrono>
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#include "timer.hpp"
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void Timer::decrement_time(int &time, bool &running, bool &timer_active) {
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void Timer::decrement_time(int &time, bool &running) {
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while (running) {
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std::this_thread::sleep_for(std::chrono::seconds(1));
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time--;
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if(time <= 0) {
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timer_active = false;
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}
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}
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}
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+21
-12
@@ -3,20 +3,29 @@
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#include <chrono>
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#include <thread>
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void Window::update_display(Paddle &left, Paddle &right, Ball &ball, int &time) {
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for(std::array<char, COL> &row : m_board) { row.fill('.'); }
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for(int i = 0; i < left._size; i++) {
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m_board[left.m_nodes[i].m_row][left.m_nodes[i].m_col] = '|';
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m_board[right.m_nodes[i].m_row][right.m_nodes[i].m_col] = '|';
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void Window::clear_display() {
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for(int i = 0; i < ROW; i++) {
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for(int j = 0; j < COL; j++) {
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m_board[i][j] = nullptr;
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}
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m_board[ball.m_origin.m_row][ball.m_origin.m_col] = '*';
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std::cout << "\033[H" << std::flush; // Clear screen
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for(std::array<char, COL> &row : m_board) {
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for(char &col : row) {
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std::cout << col << " ";
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}
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}
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void Window::draw_display(int milliseconds) {
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for(int i = 0; i < ROW; i++) {
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for(int j = 0; j < COL; j++) {
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if(m_board[i][j] == nullptr) std::cout << ". ";
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else std::cout << m_board[i][j]->m_symbol << " ";
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}
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std::cout << "\r\n";
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}
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std::cout << "Time left: " << time << ", Score ( " << left.m_score << " : " << right.m_score << " )" << std::endl;
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std::this_thread::sleep_for(std::chrono::milliseconds(130)); // 1000 / fps; 200ms = 5fps
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std::this_thread::sleep_for(std::chrono::milliseconds(milliseconds)); // 1000 / fps; 200ms = 5fps
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}
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void Window::update_display(Point** segments) {
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std::cout << "\033[H" << std::flush; // Clear screen
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for(int i = 10; i >= 0; i--) {
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if(segments[i] == nullptr) continue;
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m_board[segments[i]->m_row][segments[i]->m_col] = segments[i];
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}
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}
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