feat: screen is made and basic things are in to make the game

This commit is contained in:
DarthMooMancer
2025-08-30 13:48:44 -04:00
parent 5ae3e15a13
commit c6e385773b
13 changed files with 115 additions and 8 deletions
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+15 -7
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@@ -1,11 +1,19 @@
cmake_minimum_required(VERSION 3.10) cmake_minimum_required(VERSION 3.16)
project(pong) project(pong)
include_directories(include)
set(SOURCES src/main.cpp)
add_executable(pong ${SOURCES})
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_C_STANDARD 23) set(CMAKE_C_STANDARD 23)
set(CMAKE_C_STANDARD_REQUIRED ON) set(CMAKE_C_STANDARD_REQUIRED ON)
include_directories(include)
# find_package(SDL3 CONFIG REQUIRED) # An example of how to import libraries from vcpkg set(SOURCES
# target_link_libraries(Game PRIVATE SDL3::SDL3) src/main.cpp
src/input.cpp
src/window.cpp
)
add_executable(pong ${SOURCES})
find_package(Curses REQUIRED)
include_directories(${CURSES_INCLUDE_DIR})
target_link_libraries(pong ${CURSES_LIBRARIES})
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
+7
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@@ -0,0 +1,7 @@
#ifndef GLOBALS_HPP
#define GLOBALS_HPP
constexpr unsigned int ROW = 10;
constexpr unsigned int COL = 20;
#endif
+10
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@@ -0,0 +1,10 @@
#ifndef INPUT_HPP
#define INPUT_HPP
struct Input {
int m_current_key = 0;
char m_getch = ' ';
void get_input(bool &r);
};
#endif // INPUT_HPP
+12
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@@ -0,0 +1,12 @@
#ifndef WINDOW_HPP
#define WINDOW_HPP
#include <array>
#include "globals.hpp"
struct Window {
Window();
std::array<std::array<char, COL>, ROW> m_board;
void update_display();
};
#endif
+25
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@@ -0,0 +1,25 @@
#include "input.hpp"
#include <ncurses.h>
void Input::get_input(bool &running) {
while(running) {
initscr();
cbreak();
noecho();
m_getch = getch();
endwin();
// if(m_current_key != 1 && (m_getch == 'a' || m_getch == 'D')) {
// direction = m_current_key = -1;
// } else if(m_current_key != - 1 && (m_getch == 'd' || m_getch == 'C')) {
// direction = m_current_key = 1;
// } else if(m_current_key != -2 && (m_getch == 's' || m_getch == 'B')) {
// direction = m_current_key = 2;
// } else if(m_current_key != 2 && (m_getch == 'w' || m_getch == 'A')) {
// direction = m_current_key = -2;
if(m_getch == 'q') {
running = false;
}
}
}
+13 -1
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@@ -1,6 +1,18 @@
#include <iostream> #include <iostream>
#include <thread>
#include "input.hpp"
#include "window.hpp"
bool running = true;
Input input;
Window window;
std::thread input_thread(&Input::get_input, &input, std::ref(running));
int main() { int main() {
std::cout << "Hello World" << std::endl; while (running) {
window.update_display();
}
input_thread.join();
return 0; return 0;
} }
+33
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@@ -0,0 +1,33 @@
#include "window.hpp"
#include <iostream>
#include <chrono>
#include <thread>
Window::Window() {
for(std::array<char, COL> &row : m_board) { row.fill('.'); }
}
void Window::update_display() {
// // Update symbols of positions
// m_board[head.m_head.m_row][head.m_head.m_col] = '*';
// m_board[fruit.m_point.m_row][fruit.m_point.m_col] = 'X';
// for(int i = 0; i < body.m_body.size(); i++) {
// m_board[body.m_body.at(i).m_tail_pos.m_row][body.m_body.at(i).m_tail_pos.m_col] = '0';
// }
//
std::cout << "\033[H" << std::flush; // Clear screen
// Draw Screen
for(std::array<char, COL> &row : m_board) {
for(char &col : row) {
std::cout << col << " ";
}
std::cout << "\r\n";
}
std::this_thread::sleep_for(std::chrono::milliseconds((int) (200))); // 1000 / fps; 200ms = 5fps
// // Clear old spaces
// for(int i = 0; i < body.m_body.size(); i++) {
// body.m_body.at(i).m_tail_pos.clear(m_board);
// }
// head.m_head.clear(m_board);
// fruit.m_point.clear(m_board);
}