feat: Added ball and collision to paddles. Added a score system and timer for game. May be done in one day.
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+15
-6
@@ -9,19 +9,28 @@ struct Point {
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Point();
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Point(int row, int col) : m_row(row), m_col(col) {};
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void to_string();
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void to_string(int index);
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void clear(std::array<std::array<char, COL>, ROW> &m_board);
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// void set_new_point(int row, int col);
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void assign(int row, int col);
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};
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struct Ball {
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Ball();
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Point m_origin;
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int m_vx = 1;
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int m_vy = -1;
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bool m_goal;
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void get_new_pos();
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void check_collision();
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void change_direction(char d);
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};
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struct Paddle {
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Paddle(int col);
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int _size;
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int m_score;
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Point m_nodes[4];
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void get_new_pos(int col);
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};
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struct Ball {
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void check_collision(Ball &ball);
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};
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#endif
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+1
-1
@@ -2,6 +2,6 @@
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#define GLOBALS_HPP
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constexpr unsigned int ROW = 10;
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constexpr unsigned int COL = 20;
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constexpr unsigned int COL = 21;
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#endif
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@@ -0,0 +1,8 @@
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#ifndef TIMER_HPP
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#define TIMER_HPP
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struct Timer {
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void decrement_time(int &time, bool &running, bool &timer_active);
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};
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#endif
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+2
-4
@@ -6,9 +6,7 @@
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#include "elements.hpp"
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struct Window {
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// Window();
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std::array<std::array<char, COL>, ROW> m_board;
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// void update_display();
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void update_display(Paddle &a, Paddle &b);
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std::array<std::array<char, COL>, ROW> m_board = {};
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void update_display(Paddle &left, Paddle &right, Ball &ball, int &time);
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};
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#endif
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