optimizations
This commit is contained in:
+1
-1
@@ -24,7 +24,7 @@ struct Point {
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int get_score();
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void determine_index_zero_pos(Point** buffer);
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void move_tail_indicies(Point** buffer);
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void on_fruit_eaten(Point* (*board)[COL], Point** buffer);
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void on_fruit_eaten(Point (*board)[COL], Point** buffer);
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bool segment_overlap(Point** buffer);
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#endif // ELEMENT_HPP
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+1
-4
@@ -2,9 +2,6 @@
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#define INPUT_HPP
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#include "element.hpp"
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struct Input {
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int m_getch = 0;
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void get_input(enum Direction &dir, bool &r);
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};
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void get_input(enum Direction &dir, bool &r);
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#endif // INPUT_HPP
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+1
-1
@@ -5,7 +5,7 @@
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#include "element.hpp"
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struct Window {
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Point* m_board[ROW][COL] = {};
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Point m_board[ROW][COL] = {};
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void clear_display();
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void draw_display(int milliseconds);
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void update_display(Point** buffer);
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+4
-9
@@ -16,11 +16,7 @@ void Point::set_new_point(int row, int col) {
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}
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void determine_index_zero_pos(Point** buffer) {
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if(buffer[1] == nullptr) {
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buffer[1] = new Point { buffer[0]->m_row, buffer[0]->m_col, '.' };
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} else {
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buffer[1]->set_new_point(buffer[0]->m_row, buffer[0]->m_col);
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}
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if (buffer[0]->m_dir == LEFT) {
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if (buffer[0]->m_col <= 0) buffer[0]->m_col = COL - 1;
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@@ -49,18 +45,17 @@ void move_tail_indicies(Point** buffer) {
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memmove(buffer + 4, buffer + 3, (_snake_size - 4) * sizeof(Point*));
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buffer[3] = last_point;
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if(buffer[3] != nullptr) {
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buffer[3]->set_new_point(new_row, new_col);
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}
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if(buffer[3] != nullptr) buffer[3]->set_new_point(new_row, new_col);
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}
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void on_fruit_eaten(Point* (*board)[COL], Point** buffer) {
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void on_fruit_eaten(Point (*board)[COL], Point** buffer) {
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int row, col;
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if(buffer[2]->m_row == buffer[0]->m_row && buffer[2]->m_col == buffer[0]->m_col) {
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do {
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row = (rand() % ROW);
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col = (rand() % COL);
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} while (board[row][col] != nullptr);
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// } while (board[row][col] != nullptr);
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} while (board[row][col].m_symbol != '.');
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buffer[2]->set_new_point(row, col);
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memmove(buffer + 4, buffer + 3, (_snake_size - 3) * sizeof(Point*));
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buffer[3] = new Point { ROW, COL, '@' };
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+9
-18
@@ -1,7 +1,9 @@
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#include "input.hpp"
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#include <cstdint>
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#include <ncurses.h>
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void Input::get_input(enum Direction &dir, bool &running) {
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void get_input(enum Direction &dir, bool &running) {
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uint16_t m_getch;
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while(running) {
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initscr();
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cbreak();
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@@ -9,22 +11,11 @@ void Input::get_input(enum Direction &dir, bool &running) {
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m_getch = getch();
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endwin();
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switch (m_getch) {
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case 65: // Up arrow
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if(dir != DOWN) dir = UP;
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break;
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case 66: // Down arrow
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if(dir != UP) dir = DOWN;
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break;
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case 67: // Right arrow
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if(dir != LEFT) dir = RIGHT;
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break;
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case 68: // Left arrow
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if(dir != RIGHT) dir = LEFT;
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break;
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case 113:
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running = false;
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break;
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}
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if(m_getch == 65) if(dir != DOWN) dir = UP;
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if(m_getch == 66) if(dir != UP) dir = DOWN;
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if(m_getch == 67) if(dir != LEFT) dir = RIGHT;
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if(m_getch == 68) if(dir != RIGHT) dir = LEFT;
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if(m_getch == 113) running = false;
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}
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}
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+6
-8
@@ -8,23 +8,22 @@
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int main () {
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std::srand(std::time(0));
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Window window;
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Input input;
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const int MAX_LEN = (ROW * COL) + 3;
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bool running = true;
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Point* buffer[MAX_LEN] = {}; // 2 for head, 1 for fruit, rest for tail
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buffer[0] = new Point { ROW / 2, COL / 2, '*' }; // Head
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buffer[1] = new Point { buffer[0]->m_row, buffer[0]->m_col, '.' };
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buffer[2] = new Point { (rand() % ROW), (rand() % COL), 'o' }; // Fruit
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std::thread input_thread([&] { input.get_input(buffer[0]->m_dir, running); } );
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std::thread input_thread([&] { get_input(buffer[0]->m_dir, running ); } );
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while (running) {
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on_fruit_eaten(window.m_board, buffer);
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determine_index_zero_pos(buffer);
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move_tail_indicies(buffer);
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for(int i = MAX_LEN - 1; i > 3; i--) {
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if(buffer[i] == nullptr) break;
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if(buffer[MAX_LEN - 1] != nullptr) {
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std::cout << "You filled the whole board and won! Score: " << get_score() << std::endl;
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running = false;
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}
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@@ -32,14 +31,13 @@ int main () {
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std::cout << "You collided with yourself and died! Score: " << get_score() << std::endl;
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running = false;
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}
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window.clear_display();
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window.update_display(buffer);
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window.draw_display(200);
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}
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input_thread.join();
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for(int i = 0; i < MAX_LEN - 1; i++) {
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delete buffer[i];
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}
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for(auto& p : buffer) delete p;
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return 0;
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}
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+11
-7
@@ -1,22 +1,26 @@
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#include "window.hpp"
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#include <algorithm>
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#include <iostream>
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#include <chrono>
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#include <thread>
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void Window::clear_display() {
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for(int i = 0; i < ROW; i++) {
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for(int j = 0; j < COL; j++) {
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m_board[i][j] = nullptr;
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for(auto &row : m_board) {
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for(auto &val : row) {
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val.m_symbol = '.';
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}
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}
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}
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void Window::draw_display(int milliseconds) {
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std::cout << "\033[H" << std::flush; // Clear screen
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// for(auto row : ROW) {
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//
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// }
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for(int i = 0; i < ROW; i++) {
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for(int j = 0; j < ROW; j++) {
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if(m_board[i][j] == nullptr) { std::cout << ". "; }
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if(m_board[i][j] != nullptr) { std::cout << m_board[i][j]->m_symbol << " "; }
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for(int j = 0; j < COL; j++) {
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if(m_board[i][j].m_symbol != '.') { std::cout << m_board[i][j].m_symbol << " "; }
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else { std::cout << ". "; }
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}
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std::cout << "\r\n";
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}
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@@ -26,6 +30,6 @@ void Window::draw_display(int milliseconds) {
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void Window::update_display(Point** buffer) {
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for(int i = 0; i < ROW * COL; i++) {
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if(buffer[i] == nullptr || i == 1 || buffer[i]->m_row > ROW - 1 || buffer[i]->m_col > COL - 1) continue;
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m_board[buffer[i]->m_row][buffer[i]->m_col] = buffer[i];
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m_board[buffer[i]->m_row][buffer[i]->m_col].m_symbol = buffer[i]->m_symbol;
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}
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}
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