starting an upgrade to move everything to just use ptrs and simplify the code a little
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+26
-15
@@ -11,28 +11,39 @@ int main () {
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Input input;
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Fruit fruit;
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Body body;
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Head head;
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bool running = true;
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Point* segments[ROW * COL] = {};
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segments[0] = new Point { 5, 5, '*', 1 };
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// segments[1] = new Point { 6, 5, '@', 0 };
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std::thread input_thread(
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&Input::get_input, &input,
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std::ref(head.m_direction),
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std::ref(segments[0]->m_direction),
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std::ref(running));
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while (running) {
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body.check_new_tail();
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if(body.m_body.size() >= (ROW * COL)) {
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std::cout << "You win! Score: " + std::to_string(body.m_body.size()) << std::endl;
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running = false;
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} else if(body.check_collision(head)) {
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std::cout << "You died! Score: " + std::to_string(body.m_body.size()) << std::endl;
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running = false;
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get_new_pos(window.m_board, segments);
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// body.check_new_tail();
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// if(body.m_body.size() >= (ROW * COL)) {
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// std::cout << "You win! Score: " + std::to_string(body.m_body.size()) << std::endl;
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// running = false;
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// } else if(body.check_collision(head)) {
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// std::cout << "You died! Score: " + std::to_string(body.m_body.size()) << std::endl;
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// running = false;
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// }
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// head.get_new_pos();
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// // fruit.get_new_pos(window.m_board, head);
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// body.get_new_pos(head);
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//
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// head.m_previous_head.set_new_point(head.m_head);
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window.draw_display();
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window.update_display(segments);
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}
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for(int i = 0; i < ROW; i++) {
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for(int j = 0; j < COL; j++) {
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delete window.m_board[i][j];
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}
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head.get_new_pos();
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fruit.get_new_pos(window.m_board, head);
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body.get_new_pos(head);
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head.m_previous_head.set_new_point(head.m_head);
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window.update_display(fruit, head, body);
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}
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input_thread.join();
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