starting an upgrade to move everything to just use ptrs and simplify the code a little
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+11
-13
@@ -3,24 +3,22 @@
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#include <chrono>
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#include <thread>
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void Window::update_display(Fruit &fruit, Head &head, Body &body) {
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for(int i = 0; i < ROW; i++) {
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for(int j = 0; j < ROW; j++) {
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m_board[i][j] = '.';
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}
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}
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m_board[head.m_head.m_row][head.m_head.m_col] = '*';
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m_board[fruit.m_point.m_row][fruit.m_point.m_col] = 'o';
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for(int i = 0; i < body.m_body.size(); i++) {
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m_board[body.m_body.at(i).m_tail_pos.m_row][body.m_body.at(i).m_tail_pos.m_col] = '@';
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}
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void Window::draw_display() {
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std::cout << "\033[H" << std::flush; // Clear screen
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for(int i = 0; i < ROW; i++) {
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for(int j = 0; j < ROW; j++) {
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std::cout << m_board[i][j] << " ";
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if(m_board[i][j] == nullptr) { std::cout << ". "; }
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if(m_board[i][j] != nullptr) { std::cout << m_board[i][j]->m_symbol << " "; }
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}
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std::cout << "\r\n";
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}
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std::this_thread::sleep_for(std::chrono::milliseconds((int) (200))); // 1000 / fps; 200ms = 5fps
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}
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void Window::update_display(Point* segments[]) {
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for(int i = 0; i < ROW * COL; i++) {
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if(segments[i] != nullptr) {
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m_board[segments[i]->m_row][segments[i]->m_col] = segments[i];
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}
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}
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}
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