changes from m_row & m_col to x & y
This commit is contained in:
+4
-4
@@ -11,12 +11,12 @@ enum Direction {
|
|||||||
};
|
};
|
||||||
|
|
||||||
struct Point {
|
struct Point {
|
||||||
int m_row, m_col;
|
int x, y;
|
||||||
char m_symbol;
|
char m_symbol;
|
||||||
enum Direction m_dir;
|
enum Direction m_dir;
|
||||||
Point() : m_row(0), m_col(0), m_symbol('@') {}
|
Point() : x(0), y(0), m_symbol('@') {}
|
||||||
Point(int x, int y, char s) : m_row(x), m_col(y), m_symbol(s) {}
|
Point(int x, int y, char s) : x(x), y(y), m_symbol(s) {}
|
||||||
void set_new_point(int row, int col);
|
void set_new_point(int x, int y);
|
||||||
};
|
};
|
||||||
|
|
||||||
int get_score();
|
int get_score();
|
||||||
|
|||||||
+18
-18
@@ -1,8 +1,8 @@
|
|||||||
#include "element.hpp"
|
#include "element.hpp"
|
||||||
#include "globals.hpp"
|
#include "globals.hpp"
|
||||||
#include <cstring>
|
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
|
#include <ranges>
|
||||||
|
|
||||||
int _score = 0;
|
int _score = 0;
|
||||||
int _snake_size = 3;
|
int _snake_size = 3;
|
||||||
@@ -11,44 +11,42 @@ int get_score() {
|
|||||||
return _score;
|
return _score;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Point::set_new_point(int row, int col) {
|
void Point::set_new_point(int _x, int _y) {
|
||||||
m_row = row;
|
y = _y;
|
||||||
m_col = col;
|
x = _x;
|
||||||
}
|
}
|
||||||
|
|
||||||
void determine_index_zero_pos(Point** buffer) {
|
void determine_index_zero_pos(Point** buffer) {
|
||||||
auto& head = buffer[HEAD];
|
auto& head = buffer[HEAD];
|
||||||
buffer[PREVIOUS_HEAD]->set_new_point(head->m_row, head->m_col);
|
buffer[PREVIOUS_HEAD]->set_new_point(head->x, head->y);
|
||||||
|
|
||||||
switch(head->m_dir) {
|
switch(head->m_dir) {
|
||||||
case LEFT: head->m_col = (head->m_col + COL - 1) % COL; break;
|
case LEFT: head->x = (head->x + COL - 1) % COL; break;
|
||||||
case RIGHT: head->m_col = (head->m_col + 1) % COL; break;
|
case RIGHT: head->x = (head->x + 1) % COL; break;
|
||||||
case UP: head->m_row = (head->m_row + ROW - 1) % ROW; break;
|
case UP: head->y = (head->y + ROW - 1) % ROW; break;
|
||||||
case DOWN: head->m_row = (head->m_row + 1) % ROW; break;
|
case DOWN: head->y = (head->y + 1) % ROW; break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void move_tail_indicies(Point** buffer) {
|
void move_tail_indicies(Point** buffer) {
|
||||||
if(_snake_size <= 3) return;
|
if(_snake_size <= 3) return;
|
||||||
int new_row = buffer[PREVIOUS_HEAD]->m_row;
|
|
||||||
int new_col = buffer[PREVIOUS_HEAD]->m_col;
|
|
||||||
Point* last_point = buffer[_snake_size - 1];
|
Point* last_point = buffer[_snake_size - 1];
|
||||||
|
|
||||||
memmove(buffer + 4, buffer + 3, (_snake_size - 4) * sizeof(Point*));
|
std::memmove(buffer + 4, buffer + 3, (_snake_size - 4) * sizeof(Point*));
|
||||||
|
|
||||||
buffer[3] = last_point;
|
buffer[3] = last_point;
|
||||||
if(buffer[3] != nullptr) buffer[3]->set_new_point(new_row, new_col);
|
if(buffer[3] != nullptr) buffer[3]->set_new_point(buffer[PREVIOUS_HEAD]->x, buffer[PREVIOUS_HEAD]->y);
|
||||||
}
|
}
|
||||||
|
|
||||||
void on_fruit_eaten(Point (*board)[COL], Point** buffer) {
|
void on_fruit_eaten(Point (*board)[COL], Point** buffer) {
|
||||||
int row, col;
|
int row, col;
|
||||||
if(buffer[FRUIT]->m_row == buffer[HEAD]->m_row && buffer[FRUIT]->m_col == buffer[HEAD]->m_col) {
|
if(buffer[FRUIT]->y == buffer[HEAD]->y && buffer[FRUIT]->x == buffer[HEAD]->x) {
|
||||||
do {
|
do {
|
||||||
row = (rand() % ROW);
|
row = (rand() % ROW);
|
||||||
col = (rand() % COL);
|
col = (rand() % COL);
|
||||||
} while (board[row][col].m_symbol != '.');
|
} while (board[row][col].m_symbol != '.');
|
||||||
buffer[FRUIT]->set_new_point(row, col);
|
buffer[FRUIT]->set_new_point(row, col);
|
||||||
memmove(buffer + 4, buffer + 3, (_snake_size - 3) * sizeof(Point*));
|
std::memmove(buffer + 4, buffer + 3, (_snake_size - 3) * sizeof(Point*));
|
||||||
buffer[3] = new Point { ROW, COL, '@' };
|
buffer[3] = new Point { ROW, COL, '@' };
|
||||||
_score++;
|
_score++;
|
||||||
_snake_size++;
|
_snake_size++;
|
||||||
@@ -56,9 +54,11 @@ void on_fruit_eaten(Point (*board)[COL], Point** buffer) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool segment_overlap(Point** buffer) {
|
bool segment_overlap(Point** buffer) {
|
||||||
for(int i = 0; i < _snake_size; i++) {
|
for(int i : std::ranges::views::iota(3, _snake_size)) {
|
||||||
if(buffer[i + 3] == nullptr) continue;
|
if(buffer[i] != nullptr &&
|
||||||
if(buffer[i + 3]->m_row == buffer[HEAD]->m_row && buffer[i + 3]->m_col == buffer[HEAD]->m_col) {
|
buffer[i]->y == buffer[HEAD]->y &&
|
||||||
|
buffer[i]->x == buffer[HEAD]->x)
|
||||||
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+4
-5
@@ -11,9 +11,9 @@ int main () {
|
|||||||
bool running = true;
|
bool running = true;
|
||||||
Point* buffer[MAX_LEN] = {}; // 2 for head, 1 for fruit, rest for tail
|
Point* buffer[MAX_LEN] = {}; // 2 for head, 1 for fruit, rest for tail
|
||||||
|
|
||||||
buffer[HEAD] = new Point { ROW / 2, COL / 2, '*' }; // Head
|
buffer[HEAD] = new Point { COL / 2, ROW / 2, '*' };
|
||||||
buffer[PREVIOUS_HEAD] = new Point { buffer[HEAD]->m_row, buffer[HEAD]->m_col, '.' };
|
buffer[PREVIOUS_HEAD] = new Point { buffer[HEAD]->x, buffer[HEAD]->y, '.' };
|
||||||
buffer[FRUIT] = new Point { (rand() % ROW), (rand() % COL), 'o' }; // Fruit
|
buffer[FRUIT] = new Point { (rand() % COL), (rand() % ROW), 'o' };
|
||||||
|
|
||||||
std::thread input_thread([&] { get_input(buffer[HEAD]->m_dir, running ); } );
|
std::thread input_thread([&] { get_input(buffer[HEAD]->m_dir, running ); } );
|
||||||
|
|
||||||
@@ -25,8 +25,7 @@ int main () {
|
|||||||
if(buffer[MAX_LEN - 1] != nullptr) {
|
if(buffer[MAX_LEN - 1] != nullptr) {
|
||||||
std::cout << "You filled the whole board and won! Score: " << get_score() << std::endl;
|
std::cout << "You filled the whole board and won! Score: " << get_score() << std::endl;
|
||||||
running = false;
|
running = false;
|
||||||
}
|
} if(segment_overlap(buffer)) {
|
||||||
if(segment_overlap(buffer)) {
|
|
||||||
std::cout << "You collided with yourself and died! Score: " << get_score() << std::endl;
|
std::cout << "You collided with yourself and died! Score: " << get_score() << std::endl;
|
||||||
running = false;
|
running = false;
|
||||||
}
|
}
|
||||||
|
|||||||
+9
-8
@@ -1,20 +1,21 @@
|
|||||||
#include "window.hpp"
|
#include "window.hpp"
|
||||||
#include <algorithm>
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <ranges>
|
#include <ranges>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
|
||||||
void Window::clear_display() {
|
void Window::clear_display() {
|
||||||
for(auto [i, j] : std::ranges::views::cartesian_product(std::ranges::views::iota(0, ROW), std::ranges::views::iota(0, COL))) {
|
for(int i : std::ranges::views::iota(0, ROW)) {
|
||||||
m_board[i][j].m_symbol = '.';
|
for(int j : std::ranges::views::iota(0, COL)) {
|
||||||
|
m_board[i][j].m_symbol = '.';
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Window::draw_display(int milliseconds) {
|
void Window::draw_display(int milliseconds) {
|
||||||
std::cout << "\033[H" << std::flush; // Clear screen
|
std::cout << "\033[H" << std::flush; // Clear screen
|
||||||
for(int i = 0; i < ROW; i++) {
|
for(int i : std::ranges::views::iota(0, ROW)) {
|
||||||
for(int j = 0; j < COL; j++) {
|
for(int j : std::ranges::views::iota(0, COL)) {
|
||||||
if(m_board[i][j].m_symbol != '.') { std::cout << m_board[i][j].m_symbol << " "; }
|
if(m_board[i][j].m_symbol != '.') { std::cout << m_board[i][j].m_symbol << " "; }
|
||||||
else { std::cout << ". "; }
|
else { std::cout << ". "; }
|
||||||
}
|
}
|
||||||
@@ -24,8 +25,8 @@ void Window::draw_display(int milliseconds) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Window::update_display(Point** buffer) {
|
void Window::update_display(Point** buffer) {
|
||||||
for(int i = 0; i < ROW * COL; i++) {
|
for(int i : std::ranges::views::iota(0, ROW * COL)) {
|
||||||
if(buffer[i] == nullptr || i == 1 || buffer[i]->m_row > ROW - 1 || buffer[i]->m_col > COL - 1) continue;
|
if(buffer[i] == nullptr || i == 1 || buffer[i]->y > ROW - 1 || buffer[i]->x > COL - 1) continue;
|
||||||
m_board[buffer[i]->m_row][buffer[i]->m_col].m_symbol = buffer[i]->m_symbol;
|
m_board[buffer[i]->y][buffer[i]->x].m_symbol = buffer[i]->m_symbol;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user