refactor: removing some deprecated functions and removed array for c style array

This commit is contained in:
DarthMooMancer
2025-09-12 20:31:42 -04:00
parent cfa0e52705
commit 4bab69a3a8
9 changed files with 33 additions and 58 deletions
-2
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@@ -10,8 +10,6 @@ set(SOURCES
src/element.cpp src/element.cpp
src/input.cpp src/input.cpp
src/window.cpp src/window.cpp
src/point.cpp
) )
add_executable(snake ${SOURCES}) add_executable(snake ${SOURCES})
-1
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@@ -1 +0,0 @@
build/compile_commands.json
+13 -2
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@@ -2,7 +2,18 @@
#define ELEMENT_HPP #define ELEMENT_HPP
#include <vector> #include <vector>
#include "point.hpp" #include "globals.hpp"
struct Point {
int m_row;
int m_col;
int m_direction;
Point() {}
Point(int x, int y) : m_row(x), m_col(y) {}
Point(int x, int y, int dir) : m_row(x), m_col(y), m_direction(dir) {}
void set_new_point(int row, int col, int dir);
};
struct Head { struct Head {
Head(); Head();
@@ -29,7 +40,7 @@ struct Body {
struct Fruit { struct Fruit {
Fruit(); Fruit();
Point m_point; Point m_point;
void get_new_pos(std::array<std::array<char, COL>, ROW> &board, Head &head, int &score); void get_new_pos(char (&board)[ROW][COL], Head &head, int &score);
}; };
#endif // ELEMENT_HPP #endif // ELEMENT_HPP
+2 -3
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@@ -1,7 +1,6 @@
#ifndef GLOBALS_HPP #ifndef GLOBALS_HPP
#define GLOBALS_HPP #define GLOBALS_HPP
#define ROW 10
constexpr unsigned int ROW = 11; #define COL 10
constexpr unsigned int COL = 11;
#endif // GLOBALS_HPP #endif // GLOBALS_HPP
-19
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@@ -1,19 +0,0 @@
#ifndef POINT_HPP
#define POINT_HPP
#include <array>
#include "globals.hpp"
struct Point {
int m_row;
int m_col;
int m_direction;
Point() {}
Point(int x, int y) : m_row(x), m_col(y) {}
Point(int x, int y, int dir) : m_row(x), m_col(y), m_direction(dir) {}
void clear(std::array<std::array<char, COL>, ROW> &board) const;
void set_new_point(int row, int col, int dir);
};
#endif // POINT_HPP
+2 -3
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@@ -1,12 +1,11 @@
#ifndef WINDOW_HPP #ifndef WINDOW_HPP
#define WINDOW_HPP #define WINDOW_HPP
#include <array>
#include "globals.hpp" #include "globals.hpp"
#include "element.hpp" #include "element.hpp"
struct Window { struct Window {
Window(); char m_board[ROW][COL] = {};
std::array<std::array<char, COL>, ROW> m_board;
void update_display(Fruit &fruit, Head &head, Body &body); void update_display(Fruit &fruit, Head &head, Body &body);
}; };
+7 -1
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@@ -2,12 +2,18 @@
#include <cstdlib> #include <cstdlib>
#include <ctime> #include <ctime>
void Point::set_new_point(int row, int col, int dir) {
m_row = row;
m_col = col;
m_direction = dir;
}
Fruit::Fruit() { Fruit::Fruit() {
std::srand(std::time(0)); std::srand(std::time(0));
m_point.set_new_point((rand() % 9), (rand() % 9), 0); m_point.set_new_point((rand() % 9), (rand() % 9), 0);
} }
void Fruit::get_new_pos(std::array<std::array<char, COL>, ROW> &board, Head &head, int &score) { void Fruit::get_new_pos(char (&board)[ROW][COL], Head &head, int &score) {
if(m_point.m_row == head.m_head.m_row && m_point.m_col == head.m_head.m_col) { if(m_point.m_row == head.m_head.m_row && m_point.m_col == head.m_head.m_col) {
m_point.set_new_point((rand() % 9), (rand() % 9), 0); m_point.set_new_point((rand() % 9), (rand() % 9), 0);
score++; score++;
-11
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@@ -1,11 +0,0 @@
#include "point.hpp"
void Point::clear(std::array<std::array<char, COL>, ROW> &board) const {
board[m_row][m_col] = '.';
}
void Point::set_new_point(int row, int col, int dir) {
m_row = row;
m_col = col;
m_direction = dir;
}
+9 -16
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@@ -3,31 +3,24 @@
#include <chrono> #include <chrono>
#include <thread> #include <thread>
Window::Window() {
for(std::array<char, COL> &row : m_board) { row.fill('.'); }
}
void Window::update_display(Fruit &fruit, Head &head, Body &body) { void Window::update_display(Fruit &fruit, Head &head, Body &body) {
// Update symbols of positions for(int i = 0; i < ROW; i++) {
for(int j = 0; j < ROW; j++) {
m_board[i][j] = '.';
}
}
m_board[head.m_head.m_row][head.m_head.m_col] = '*'; m_board[head.m_head.m_row][head.m_head.m_col] = '*';
m_board[fruit.m_point.m_row][fruit.m_point.m_col] = 'X'; m_board[fruit.m_point.m_row][fruit.m_point.m_col] = 'X';
for(int i = 0; i < body.m_body.size(); i++) { for(int i = 0; i < body.m_body.size(); i++) {
m_board[body.m_body.at(i).m_tail_pos.m_row][body.m_body.at(i).m_tail_pos.m_col] = '0'; m_board[body.m_body.at(i).m_tail_pos.m_row][body.m_body.at(i).m_tail_pos.m_col] = '@';
} }
std::cout << "\033[H" << std::flush; // Clear screen std::cout << "\033[H" << std::flush; // Clear screen
// Draw Screen for(int i = 0; i < ROW; i++) {
for(std::array<char, COL> &row : m_board) { for(int j = 0; j < ROW; j++) {
for(char &col : row) { std::cout << m_board[i][j] << " ";
std::cout << col << " ";
} }
std::cout << "\r\n"; std::cout << "\r\n";
} }
std::this_thread::sleep_for(std::chrono::milliseconds((int) (200))); // 1000 / fps; 200ms = 5fps std::this_thread::sleep_for(std::chrono::milliseconds((int) (200))); // 1000 / fps; 200ms = 5fps
// Clear old spaces
for(int i = 0; i < body.m_body.size(); i++) {
body.m_body.at(i).m_tail_pos.clear(m_board);
}
head.m_head.clear(m_board);
fruit.m_point.clear(m_board);
} }