feat: (snake) collision with head and body
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+20
-9
@@ -1,6 +1,7 @@
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#include "window.hpp"
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#include <iostream>
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#include <chrono>
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#include <string>
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#include <thread>
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Window::Window() {
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@@ -12,9 +13,16 @@ Window::Window() {
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m_previous_reset = 0;
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}
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void Window::draw_score() {
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std::cout << "Score: " << m_score << std::endl;
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void Window::check_exit(bool &running, Body &body, bool &collision) {
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if(body.m_body.size() >= (ROW * COL)) {
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std::cout << "You win! Score: " + std::to_string(body.m_body.size()) << std::endl;
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kill(running);
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} else if(collision) {
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std::cout << "You died! Score: " + std::to_string(body.m_body.size()) << std::endl;
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kill(running);
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}
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}
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void Window::draw_window() {
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for(std::array<char, COL> &row : m_board) {
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for(char &col : row) {
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@@ -25,6 +33,13 @@ void Window::draw_window() {
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std::cout << std::flush;
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}
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void Window::clear_window() {
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std::cout<<"\033[H" << std::flush;
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}
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void Window::tick(double frames_per_second) {
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std::this_thread::sleep_for(std::chrono::milliseconds((int) (1000 / frames_per_second)));
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}
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void Window::update_score(Fruit &fruit, Body &body) {
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if(m_score % 1 == 0 && m_score >= 1) {
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@@ -34,15 +49,11 @@ void Window::update_score(Fruit &fruit, Body &body) {
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}
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}
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void Window::clear_window() {
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std::cout<<"\033[H" << std::flush;
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void Window::kill(bool &running) {
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running = false;
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}
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void Window::tick(double frames_per_second) {
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std::this_thread::sleep_for(std::chrono::milliseconds((int) (1000 / frames_per_second)));
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}
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void Window::update_loop(int fps) {
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void Window::update_display(int fps) {
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clear_window();
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draw_window();
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tick(fps);
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