feat: (snake) collision with head and body

This commit is contained in:
DarthMooMancer
2025-08-29 17:25:09 -04:00
parent 157933c122
commit 684041b3c1
7 changed files with 55 additions and 38 deletions
+2 -2
View File
@@ -2,9 +2,9 @@
#define INPUT_HPP
struct Input {
char m_current_key = ' ';
int m_current_key = 0;
char m_getch = ' ';
void get_input(int &d, bool &r);
void get_input(int &d, bool &c, bool &r);
};
#endif // INPUT_HPP
+1
View File
@@ -26,6 +26,7 @@ struct Body {
void draw(std::array<std::array<char, COL>, ROW> &arr);
void move(Head &head);
void get_new_points(Head &head);
void collision(Head &head, bool &running);
};
#endif
+3 -2
View File
@@ -12,12 +12,13 @@ struct Window {
int m_reset;
int m_previous_reset;
void draw_score();
void draw_window();
void clear_window();
void tick(double frames_per_second);
void kill(bool &running);
void update_score(Fruit &fruit, Body &body);
void update_loop(int fps);
void update_display(int fps);
void check_exit(bool &running, Body &body, bool &collision);
};
#endif // WINDOW_HPP
+12 -17
View File
@@ -1,32 +1,27 @@
#include "input.hpp"
#include <ncurses.h>
void Input::get_input(int &d, bool &r) {
void Input::get_input(int &d, bool &c, bool &r) {
bool running = true;
while(running) {
while(running && !(c)) {
initscr();
cbreak();
noecho();
m_getch = getch();
endwin();
// TODO
// m_current_key should be the m_getch and then as long as the opposite doesnt equal m_current_key
if(m_getch == 'a' || m_getch == 'D') {
d = -1;
m_current_key = -1;
} else if(m_getch == 'd' || m_getch == 'C') {
d = 1;
if(m_current_key != 1 && (m_getch == 'a' || m_getch == 'D')) {
d = m_current_key = -1;
} else if(m_current_key != - 1 && (m_getch == 'd' || m_getch == 'C')) {
d = m_current_key = 1;
m_current_key = 1;
} else if(m_getch == 's' || m_getch == 'B') {
d = 2;
m_current_key = m_getch;
} else if(m_getch == 'w' || m_getch == 'A') {
d = -2;
m_current_key = m_getch;
} else if(m_current_key != -2 && (m_getch == 's' || m_getch == 'B')) {
d = m_current_key = 2;
} else if(m_current_key != 2 && (m_getch == 'w' || m_getch == 'A')) {
d = m_current_key = -2;
} else if(m_getch == 'q') {
r = false;
running = false;
r = running = false;
}
}
}
+7 -8
View File
@@ -1,7 +1,4 @@
#include <iostream>
#include <thread>
#include <cstdlib>
#include <unistd.h>
#include "point.hpp"
#include "fruit.hpp"
#include "snake.hpp"
@@ -16,25 +13,27 @@ int main (int argc, char *argv[]) {
Body body;
Head head { 2, 0, 0 };
bool running = true;
bool collision = false;
std::thread input_thread(
&Input::get_input, &input,
std::ref(head.m_head.m_direction),
std::ref(collision),
std::ref(running));
while (running) {
body.collision(head, collision);
window.update_score(fruit, body);
window.check_exit(running, body, collision);
head.get_new_point(head.m_head.m_direction);
body.get_new_points(head);
head.get_previous_point();
fruit.reset(window.m_board, head.m_head.m_row, head.m_head.m_col, window.m_score);
fruit.reset(window.m_board, head.m_head.m_row, head.m_head.m_col, window.m_score);
window.m_board[head.m_head.m_row][head.m_head.m_col] = '*';
window.m_board[fruit.m_row][fruit.m_col] = 'X';
body.draw(window.m_board);
window.draw_score();
window.update_loop(FPS);
window.update_display(FPS);
body.clear(window.m_board);
head.m_head.clear(window.m_board);
head.get_new_point(head.m_head.m_direction);
}
input_thread.join();
+10
View File
@@ -40,6 +40,16 @@ void Tail::get_previous_point() {
m_tail_pos.m_direction = m_previous_tail_pos.m_direction;
}
void Body::collision(Head &head, bool &collision) {
for(int i = 0; i < m_body.size(); i++) {
if(m_body.at(i).m_tail_pos.m_row == head.m_head.m_row) {
if(m_body.at(i).m_tail_pos.m_col == head.m_head.m_col) {
collision = true;
}
}
}
}
void Body::clear(std::array<std::array<char, COL>, ROW> &arr) {
for(int i = 0; i < m_body.size(); i++) {
m_body.at(i).m_tail_pos.clear(arr);
+20 -9
View File
@@ -1,6 +1,7 @@
#include "window.hpp"
#include <iostream>
#include <chrono>
#include <string>
#include <thread>
Window::Window() {
@@ -12,9 +13,16 @@ Window::Window() {
m_previous_reset = 0;
}
void Window::draw_score() {
std::cout << "Score: " << m_score << std::endl;
void Window::check_exit(bool &running, Body &body, bool &collision) {
if(body.m_body.size() >= (ROW * COL)) {
std::cout << "You win! Score: " + std::to_string(body.m_body.size()) << std::endl;
kill(running);
} else if(collision) {
std::cout << "You died! Score: " + std::to_string(body.m_body.size()) << std::endl;
kill(running);
}
}
void Window::draw_window() {
for(std::array<char, COL> &row : m_board) {
for(char &col : row) {
@@ -25,6 +33,13 @@ void Window::draw_window() {
std::cout << std::flush;
}
void Window::clear_window() {
std::cout<<"\033[H" << std::flush;
}
void Window::tick(double frames_per_second) {
std::this_thread::sleep_for(std::chrono::milliseconds((int) (1000 / frames_per_second)));
}
void Window::update_score(Fruit &fruit, Body &body) {
if(m_score % 1 == 0 && m_score >= 1) {
@@ -34,15 +49,11 @@ void Window::update_score(Fruit &fruit, Body &body) {
}
}
void Window::clear_window() {
std::cout<<"\033[H" << std::flush;
void Window::kill(bool &running) {
running = false;
}
void Window::tick(double frames_per_second) {
std::this_thread::sleep_for(std::chrono::milliseconds((int) (1000 / frames_per_second)));
}
void Window::update_loop(int fps) {
void Window::update_display(int fps) {
clear_window();
draw_window();
tick(fps);